MELEE Impact Rounds (Hypernova / Shadow)
- Armored Tank: When using Special Attacks, Movement Speed +24%[x] for 10s (Cooldown 15s)
- Battlefield Breakthrough: Melee Weapon Min. Piercing Rate Modifier +27%[+], Melee Weapon Attack Range Modifier +15%[+]
- Better Concentration: Melee Weapon Critical Hit Damage +39%[x]
- Better Insight: Melee Weapon Critical Hit Rate +38%[x]
- Brawl: Consecutive Attack Chance +38.6%[+], Melee Weapon Attack Range Modifier +5%[+]
- Chill Circulation: When inflicting Frostbite, Melee Weapon Chill ATK +59%[x] for 10s (Cooldown 20s)
- Chill Enhancement: Adds Melee Weapon Chill ATK equal to 25%[x] of Melee Weapon ATK
- Chill Priority: Melee Weapon Chill ATK +75.5%[x], Melee Weapon Attack Range Modifier -15%[+]
- Compulsive Impact Rounds: Max Impact Rounds +60%[+], Movement Speed -20%[x]
- Consecutive Focused Strikes: Melee Weapon ATK +26%[x], Additional Attack Damage +4.8%[x]
- Defense Master: When defeating an enemy, DEF +130%[x] for 10s (Cooldown 15s)
- Double Edge Extension: Additional Attack Damage +32.7%[x], Melee Weapon Attack Range Modifier +5%[+]
- Electric Circulation: When inflicting Electrocution, Melee Weapon Electric ATK +59%[x] for 10s (Cooldown 20s)
- Electric Conductor: When attacking enemies inflicted with Electrocution, Melee Weapon ATK +26%[x], Melee Weapon Electric ATK +22.5%[x]
- Electric Edge: Melee Weapon Electric ATK +69.9%[x], Attack Speed Modifier -30%[+]
- Electric Enhancement: Adds Melee Weapon Electric ATK equal to 25%[x] of Melee Weapon ATK
- Electricity Priority: Melee Weapon Electric ATK +75.5%[x], Melee Weapon Attack Range Modifier -15%[+]
- Execution: When using Normal Attacks, Normal Attacks hit with Melee Weapon Critical Hit Damage +71%[x] (Cooldown 20s) When defeating an enemy with this attack, module cooldown is -20s.
- Expand Impact Magazine: Max Impact Rounds +50%[+]
- Exquisite Strike: Additional Attack Chance +41.8%[+], Attack Speed Modifier +5%[+]
- Exquisite Sword: Melee Weapon ATK +26%[x], Additional Attack Chance +2.2%[+]
- Eye of Morvalde: When landing a Critical Hit, Melee Weapon Critical Hit Damage +49.9%[x] for 5s When landing a Critical Hit while the effect is active, deals Additional Damage equal to 12% of Melee Weapon ATK to the target (Cooldown 20s)
- Faster Attack Speed: Attack Speed Modifier +100%[+]
- Fire Conductor: When attacking enemies inflicted with Burn, Melee Weapon ATK +26%[x], Melee Weapon Fire ATK +22.5%[x]
- Fire Enhancement: Adds Melee Weapon Fire ATK equal to 25%[x] of Melee Weapon ATK
- Fire Priority: Melee Weapon Fire ATK +75.5%[x], Melee Weapon Attack Range Modifier -15%[+]
- Flurry: When landing Additional Attacks, Normal Attacks do not consume Rounds for 5s (Cooldown 20s)
- General Round Projectile Modification: When acquiring dropped General Rounds, change to 1 Impact Round for every 16.7 Rounds
- Grip Augmentation: Melee Weapon Attack Range Modifier +87%[+], Melee Weapon ATK -30%[x]
- Hardened Reinforcement: Melee Weapon ATK +35.6%[x]
- Heat Circulation: When inflicting Burn, Melee Weapon Fire ATK +59%[x] for 10s (Cooldown 20s)
- Heat Incinerator: When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15m of the target for 5s (Cooldown 25s)
- Increased Range: Melee Weapon Attack Range Modifier +83%[+]
- Insight Expansion: Melee Weapon Critical Hit Rate +20%[x], Melee Weapon Attack Range Modifier +5%[+]
- Insightful Strike: Melee Weapon ATK +26%[x], Melee Weapon Critical Hit Damage +3.1%[x]
- Keen Edge: Melee Weapon ATK +26%[x], Melee Weapon Critical Hit Rate +4.1%[x]
- Lethal Swing: Melee Weapon Critical Hit Damage +23.3%[x], Melee Weapon Attack Range Modifier +5%[+]
- One-Point Breakthrough: Melee Weapon ATK +57.2%[x], Melee Weapon Attack Range Modifier -15%[+]
- Overpower: When using Special Attacks, Melee Weapon Critical Hit Damage +37.7%[x] for 5s
- Penetration Augmentation: Melee Weapon Min. Piercing Rate Modifier +44%[+]
- Penetration Enhancement: Melee Weapon Piercing Rate Modifier +33%[+]
- Poison Priority: Melee Weapon Toxic ATK +75.5%[x], Melee Weapon Attack Range Modifier -15%[+]
- Quick Freezer: When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15m of the target for 0.8s (Cooldown 25s)
- Refrigerated Edge: Melee Weapon Chill ATK +69.9%[x], Attack Speed Modifier -30%[+]
- Remote Generator: When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15m of the target for 3s (Cooldown 25s)
- Ruthless: Melee Weapon Min. Piercing Rate Modifier +25%[+], Melee Weapon Piercing Rate Modifier +8%[+]
- Slaughterer: When landing Additional Attacks, Additional Attack Damage +7.3%[x] for 3s (Up to 3 stacks) and inflicts Fatal Wound on the target hit. Fatal Wound deals damage equal to 6%[x] of Melee Weapon DMG at regular intervals for 3s (Up to 3 stacks)
- Slow Art: Melee Weapon ATK +54.2%[x], Attack Speed Modifier -30%[+]
- Snowflake Conductor: When attacking enemies inflicted with Frostbite, Melee Weapon ATK +26%[x], Melee Weapon Chill ATK +22.5%[x]
- Special Round Projectile Modification: When acquiring dropped Special Rounds, change to 1 Impact Round for every 10 Rounds
- Superheated Edge: Melee Weapon Fire ATK +69.9%[x], Attack Speed Modifier -30%[+]
- Sweep: Melee Weapon Piercing Rate Modifier +20%[+], Melee Weapon Attack Range Modifier +15%[+]
- Sword Dance: Melee Weapon Critical Hit Rate +25.7%[x], Attack Speed Modifier +5%[+]
- Targeted Vulnerability: Melee Weapon Piercing Rate Modifier +45%[+], Attack Speed Modifier -30%[+]
- Toxic Circulation: When inflicting Poison, Melee Weapon Toxic ATK +59%[x] for 10s (Cooldown 20s)
- Toxic Conductor: When attacking enemies inflicted with Poison, Melee Weapon ATK +26%[x], Melee Weapon Toxic ATK +22.5%[x]
- Toxic Edge: Melee Weapon Toxic ATK +69.9%[x], Attack Speed Modifier -30%[+]
- Toxic Enhancement: Adds Melee Weapon Toxic ATK equal to 25%[x] of Melee Weapon ATK
- Veil Analyzer: On successful attack, All Attribute ATK +19%[x] for 5s Attacking Anti-Void Shields with a Melee Weapon deals Additional Damage equal to 1500%[x] of Melee Weapon ATK Attacking Anti-Arche Shields with a Melee Weapon deals Additional Damage equal to 1500%[x] of Melee Weapon ATK
- Venom Injector: When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15m of the target for 5s (Cooldown 25s)
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