Melee Modules

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MELEE Impact Rounds (Balanced Melee Weapons: Crime and Punishment / Hypernova / Shadow) – 63 modules

Official data: effect texts are copied verbatim from the NEXON OPEN API metadata (identical to the official NEXON LIBRARY module view) at the max Enhancement Level. Info in brackets: Tier · Socket · Sub-Type · Capacity at max level · weapon/descendant restriction. All values: max level (every module at its max Enhancement Level; Ancestors modules have no levels and no fixed effect text). Data synced 01.10.2026 (Nexon corrected the former ×100 Multi-Hit / Additional Attack Chance values on that date).

Add modules as: ModuleName: Effect@MaxLevel