TRIGGER
- Arche Leak: Basic Info Cooldown 15s Arche Leak Duration 30s Skill Cost (-20.00~-10.00)% MP Cost per Attack -3.5 Skill Power Modifier Increase Max (20.00~120.00)% MP Recovery per Skill Use Max MP x 4% MP Recovery per Enemy Kill Max MP x 2.9%
- Battering Ram: Basic Info Cooldown (1.5~5.5)s Earthquake Continuous Damage Skill Power x 376% Damage Interval 1s Duration 3s DEF Decrease Amount DEF x (5.00~25.00)% Non-Attribute Skill Resistance Reduction DEF x (5.00~25.00)% Fire Skill Resistance Reduction DEF x (5.00~25.00)% Chill Skill Resistance Reduction DEF x (5.00~25.00)% Electric Skill Resistance Reduction DEF x (5.00~25.00)% Toxic Skill Resistance Reduction DEF x (5.00~25.00)% Range Radius 12.0m Taunt Duration 5s
- Blazing Zone: Basic Info Cooldown 4s Blazing Zone Spawn Rate (47.00~100.00)% Continuous Damage Skill Power x (337.00~425.00)% Duration 4s Damage Interval 0.5s Damage Range Radius 7.0m
- Cyclic Amplifier: Cyclic Amplification (Fusion) Duration 5s Fusion Skill Power Increase (11.00~41.00)% Cyclic Amplification (Singular) Duration 5s Singular Skill Power Increase (11.00~41.00)% Cyclic Amplification (Dimension) Duration 5s Dimension Skill Power Increase (11.00~41.00)% Cyclic Amplification (Tech) Duration 5s Tech Skill Power Increase (11.00~41.00)%
- Death by a Thousand Cuts: Basic Info Cooldown (0.5~2.5)s Residual Arche Preservation Stacks Tracking Projectile 2 stacks Explosive Projectile 4 stacks Multi-Explosive Projectile 4 stacks Piercing Projectile 6 stacks Residual Arche Preservation Duration 15s Max Stacks 12 Arche Meteor Trigger Range Radius 12.0m Max Trigger Targets Max 6 within Range Damage Range Radius 2.0m Damage Skill Power x (422.00~922.00)%
- Domino Drive: Domino Drive Fire Skill Power (0.100~7.200)% Skill Effect Range (0.100~7.200)% Max Stacks 7 Duration 25s
- Full Arche Jacket: Arche Coating MP Cost per Reload -60 Duration 5s Additional Damage Trigger Rate (10.00~30.00)% Cooldown 0.1s Additional Damage Skill Power x (10.00~48.00)% Damage Range Radius 8.0m
- Gap in Time: Basic Info Additional Damage Trigger Rate Base 100% - Skill Cooldown Additional Damage (5.00~35.00)%
- Ground Eruption: Ground Eruption Damage Skill Power x (534.00~1110.00)% Additional Skill ATK (vs. Colossus) (2000~6400) Additional Skill ATK (vs. Elite) (2000~6400) Additional Skill ATK (vs. Commander) (2000~6400) Additional Skill ATK (vs. Tyrant) (2000~6400) Damage Interval 0.5s
- Infected Weapon: Arche Infection Duration 5s Damage Skill Power x (265.00~855.00)% Damage Interval 1s Exclusive Weapon Damage Skill Power x (95.00~475.00)%
- Instant Acceleration: Basic Info Cooldown 15s Instant Acceleration Movement Speed +(40.00~80.00)% Duration (5~12)s
- Kill Chain: Basic Info Cooldown 4s Imbue Rate (5.0~35.0)% Strike Target Max Stacks 20 Duration 10s Damage Skill Power x 2531% Additional Skill ATK (vs. Colossus) (1000~7000) Additional Skill ATK (vs. Elite) (1000~7000) Additional Skill ATK (vs. Commander) (1000~7000) Additional Skill ATK (vs. Tyrant) (1000~7000)
- Kuiper Hollow Points: Basic Info Base Recoil Increase (20.00~60.00)% Trigger Rate (80.00~100.00)% x Recoil Increase Forced Weakening Max Stacks 30 Duration 15s Stacks Removed per Weak Point Attack 2 Weak Point DMG per Stack +8.1% Max HP per Stack -2% Decrease Stack Removal HP Recovery Max HP x 1%
- Particle Conversion Emitter: Basic Info Cooldown 1s Particle Transmission Transmission Range Radius 20.0m Duration 15s Max Stacks 12 Particle Emission Duration 5s Damage Skill Power x (11.00~71.00)% Damage Interval 0.33s Damage Range Max 20.0m Duration Increase Amount 2s Max Duration Increase Max (7~20)s
- Power Beyond: Basic Info Skill Power Increase (5.00~15.00)% Void Recharge Duration 15s Max Stacks 4 Amorphous Phenomenon Duration 10s Range Radius 16.0m ATK Reduction Skill Effect Range x (10.00~20.00)%
- Relative Speed: Basic Info Cooldown (0.8~6)s Relative Speed Maximum Stacks 30 Max Acquired Relative Speed Stacks 10 Base Damage Skill Power x 758% Damage Base Damage x Damage Multiplier% Damage Multiplier Max MP x (175.00~375.00)% Max Damage Multiplier 1650% Damage Range Radius 15.0m
- Rhythmic Step: Basic Info Cooldown 3s Rhythmic Step Movement Speed per Stack +(0.500~3.500)% Max Shield per Stack +(5.00~20.00)% Maximum Stacks 10 Stack Cooldown 0.2s Stack Duration 7s
- Steel Vanguard: Basic Info Cooldown 15s Steel Vanguard Base Damage Skill Power x 271% Damage Base Damage x Damage Multiplier% Damage Multiplier (Max HP + Max Shield) x (0.5~1.5)% Max Damage Multiplier 600% Duration (5~15)s Damage Interval 1s Damage Range Radius 7.0m
- Storm Bullet: Basic Info Cooldown 6s Max Spawned per Projectile x2 Eye of the Storm Spawn Rate (25.00~45.00)% Continuous Damage Skill Power x (85.00~198.00)% Duration 5s Damage Interval 0.5s Damage Range Radius 3.0m
- Supply Fortress: Round Recovery Cooldown 0.5s Recovery Chance (30.00~70.00)% Recovery 5% When the attack is successful Cooldown 0.5s Additional Damage Skill Power x (500.00~2000.00)%
- Tactical Acceleration: Basic Info Cooldown 18s Range Radius 15.0m Tactical Acceleration Duration (5.5~12)s Movement Speed While Firing +(10.00~30.00)% Cooldown 8s
- Tactical Strike: Basic Info Cooldown 5s Tactical Target Duration 15s Range Radius (4~10)m Damage Skill Power x (1134.00~5326.00)%
- Two Face: Basic Info Front Side Imbue Rate (20.0~80.0)% Cooldown 10s Front Side Skill Power Increase (5.00~18.00)% Duration 10s Back Side Skill Range Increase (15.00~95.00)% Duration 10s
- Wave Eruption: Basic Info Cooldown 3s Wave Eruption Incoming Damage Reduction (-30.00~-5.00)% Movement Speed +120% Additional Damage per Stack Skill Power x (30.00~110.00)% Maximum Stacks 25 Stack Cooldown 0.2s Stack Duration 3s Knockback Resistance Chance 100%
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