TRIGGER – 42 modules
Official data: effect texts are copied verbatim from the NEXON OPEN API metadata (identical to the official NEXON LIBRARY module view) at the max Enhancement Level. Info in brackets: Tier · Socket · Sub-Type · Capacity at max level · weapon/descendant restriction. All values: max level (every module at its max Enhancement Level; Ancestors modules have no levels and no fixed effect text). Data synced 01.10.2026 (Nexon corrected the former ×100 Multi-Hit / Additional Attack Chance values on that date).
- Aesthetics of Violation: Brand of the Weak: Time to Trigger 10s, Received DMG Increase (2.0~5.0)% | Amusement of the Strong: Time to Trigger 10s, Skill Power Increase (3.0~10.0)%, Cooldown Return (20.0~85.0)%, Cooldown 3s
- Arche Blaze: Arche Blaze: Trigger Rate (30.0~100.0)%, Additional Damage Skill Power x (1024~1948)%
- Arche Leak: Basic Info: Cooldown 15s | Arche Leak: Time to Trigger 30s, Skill Cost (-20.00~-10.00)%[+], MP Cost per Attack -3.5, Skill Power Modifier Increase Max (20.00~120.00)%, MP Recovery per Skill Use Max MP x 4.0%, MP Recovery per Enemy Kill Max MP x 2.9%
- Arche Reflux: Arche Reflux: Time to Trigger 15.0s | When the attack is successful: Trigger Rate 100.0%, Additional Damage Skill Power x (617~2713)%, Damage Range Radius 5.0m, Cooldown (0.8~2.0)s | Arche Detonation: Time to Trigger 8.0s, Continuous Effect Reload Animation Skip
- Battering Ram: Basic Info: Cooldown (1.5~5.5)s | Earthquake: Continuous Damage Skill Power x 376.0%[+], Damage Interval 1.0s, Time to Trigger 3s, DEF Decrease Amount DEF x (5.0~25.0)%, Non-Attribute Skill Resistance Reduction DEF x (5.0~25.0)%, Fire Skill Resistance Reduction DEF x (5.0~25.0)%, Chill Skill Resistance Reduction DEF x (5.0~25.0)%, Electric Skill Resistance Reduction DEF x (5.0~25.0)%, Toxic Skill Resistance Reduction DEF x (5.0~25.0)%, Range Radius 12m | Taunt: Duration 5s
- Blazing Zone: Basic Info: Cooldown 4s | Blazing Zone: Spawn Rate (47~100)%, Continuous Damage Skill Power x (337.0~425.0)%[+], Time to Trigger 4s, Damage Interval 0.5s, Damage Range Radius 7m
- Bloody Deployment: Basic Info | Blood Drop: Gain Interval Max 0.1s, Max Stacks 25 | Bloody Edge: Max Stacks 25, Time to Trigger 15s, Additional Damage Trigger Rate (30.0~90.0)%, Additional Damage Additional Damage x Damage Multiplier%, Additional Damage Skill Power x 262%, Damage Multiplier (0.05~0.15)% of Max HP, Max Damage Multiplier 3500%
- Current Bonding: Current Bonding: Min Trigger Range Radius 30.0m, Sustain Range Radius 40.0m, Additional Damage Skill Power x 2216.00%[+], Damage Interval 0.2s, Additional Skill ATK (vs. Colossus) (2730~5450), Additional Skill ATK (vs. Commander) (2730~5450), Additional Skill ATK (vs. Tyrant) (2730~5450) | Electric Snare: Time to Trigger 10.0s, Max Stacks 5, Electric Skill Power Increase per Stack (1.50~8.40)%[+]
- Cyclic Amplifier: Cyclic Amplification (Fusion): Time to Trigger 5s, Fusion Skill Power Increase (11~41)%[+] | Cyclic Amplification (Singular): Time to Trigger 5s, Singular Skill Power Increase (11~41)%[+] | Cyclic Amplification (Dimension): Time to Trigger 5s, Dimension Skill Power Increase (11~41)%[+] | Cyclic Amplification (Tech): Time to Trigger 5s, Tech Skill Power Increase (11~41)%[+]
- Death by a Thousand Cuts: Basic Info: Cooldown (0.5~2.5)s | Residual Arche Preservation Stacks: Tracking Projectile 2 stacks, Explosive Projectile 4 stacks, Multi-Explosive Projectile 4 stacks, Piercing Projectile 6 stacks | Residual Arche Preservation: Time to Trigger 15s, Max Stacks 12.0 | Arche Meteor: Trigger Range Radius 12.0m, Max Trigger Targets Max 6 within Range, Damage Range Radius 2.0m, Damage Skill Power x (422.0~922.0)%[+]
- Domino Drive: Domino Drive: Fire Skill Power (0.1~7.2)%[+], Skill Effect Range (0.1~7.2)%[+], Max Stacks 7, Duration 25s
- Electric Display: Basic Info: Maintained Duration Required (1.0~2.0)s | Volt: Maximum Stacks 3 | Electric Display: MP Recovery per 1 Volt (0.5~3.0)%, Round Recovery per 1 Volt (2.0~8.0)%
- Explosive Aesthetics: Inspiration Explosion: Time to Trigger 10.0s, Max Stacks 9.00 | Bombs Fired per Stack: Base Damage Skill Power x (1075~2050)%, Damage Base Damage x Damage Multiplier%, Damage Multiplier Max Shield x 0.90%, Max Damage Multiplier 270%, Damage Range Radius (6.00~8.00)m | Finale: Time to Trigger 10.0s, Base Damage Skill Power x (12292~24484)%, Damage Base Damage x Damage Multiplier%, Damage Multiplier Max Shield x 0.90%, Max Damage Multiplier 270%, Damage Range Radius 18.0m
- Firearm Cooling: Basic Info: Cooldown 0.9s, Trigger Rate (70~100)% | When inflicting Frostbite: Cooldown Reduction Rate (0.20~0.80)s
- Focus and Expansion: Focus and Expansion: Time to Trigger 25s, Cooldown 0.4s, Trigger Rate 80%, Min DMG at Max HP Skill Power x (227~481)%, DMG Increase to HP Consumed Max 200%, Max Range at Max HP Radius (8.00~12.00)m, Range Decrease to HP Consumed Min Radius 1m
- Freezing Breakthrough: Chill Condensation: Max Stacks 10, Gain Interval 0.5s | Freezing Breakthrough: Chill Skill Power (0.5~3.5)%[+], Skill Critical Hit Damage (0.5~3.0)%[x], Duration (5~10)s, Max Stacks 10, Cooldown 10.0s
- Full Arche Jacket: Arche Coating: MP Cost per Reload -60[+], Time to Trigger 5s, Additional Damage Trigger Rate (10.0~30.0)%, Cooldown 0.1s, Additional Damage Skill Power x (10.0~48.0)%[+], Damage Range Radius 8m
- Gap in Time: Basic Info: Additional Damage Trigger Rate Base 100% - Skill Cooldown, Additional Damage (5.0~35.0)%
- Gash: Basic Info: Cooldown 0.4s, Trigger Rate (30~100)% | Gash: Time to Trigger 1.2s, Continuous Damage Skill Power x (100.0~725.0)%, Damage Interval 0.3s
- Golden Ensemble: Surge: Time to Trigger 15s, Max Stacks 3, Skill Power Increase (3.0~7.0)%[+], Skill Effect Range (5.0~15.0)%[+] | Additional Effect: Skill Power Increase (5.0~10.0)%[+], Skill Effect Range (10.0~20.0)%[+]
- Ground Eruption: Ground Eruption: Damage Skill Power x (534.0~1110.0)%[+], Additional Skill ATK (vs. Colossus) (2000~6400), Additional Skill ATK (vs. Elite) (2000~6400), Additional Skill ATK (vs. Commander) (2000~6400), Additional Skill ATK (vs. Tyrant) (2000~6400), Damage Interval 0.5s
- Icebreaker: Basic Info: Cooldown 2s, Base Damage Skill Power x (1057.0~2065.0)%[+], Damage Range Radius 15m, Additional Skill ATK (vs. Colossus) (125~508) per Stack, Additional Skill ATK (vs. Elite) (125~508) per Stack, Additional Skill ATK (vs. Commander) (125~508) per Stack, Additional Skill ATK (vs. Tyrant) (125~508) per Stack | Icebreaker: Max Stacks 30, Time to Trigger 60s
- Infected Weapon: Arche Infection: Time to Trigger 5s, Damage Skill Power x (265.0~855.0)%[+], Damage Interval 1.0s | Exclusive Weapon: Damage Skill Power x (95.0~475.0)%[+]
- Infiltration Mechanism: Interfusion: Time to Trigger 5.0s, Base Damage Skill Power x (189~253)%, Damage Base Damage x Damage Multiplier%, Damage Multiplier Max MP x (0.65~1.20), Max Damage Multiplier 780%, Cooldown on Same Target 0.5s
- Instant Acceleration: Basic Info: Cooldown 15s | Instant Acceleration: Movement Speed +(40.0~80.0)%[x], Duration (5~12)s
- Kill Chain: Basic Info: Cooldown 4s, Imbue Rate (5~35)% | Strike Target: Max Stacks 20, Time to Trigger 10.0s, Damage Skill Power x 2531.0%[+], Additional Skill ATK (vs. Colossus) (1000~7000), Additional Skill ATK (vs. Elite) (1000~7000), Additional Skill ATK (vs. Commander) (1000~7000), Additional Skill ATK (vs. Tyrant) (1000~7000)
- Kuiper Hollow Points: Basic Info: Base Recoil Increase (20.0~60.0)%[+], Trigger Rate (80~100)% x Recoil Increase | Forced Weakening: Max Stacks 30, Time to Trigger 15s, Stacks Removed per Weak Point Attack 2, Weak Point DMG per Stack +8.1%[x], Max HP per Stack -2% Decrease[x], Stack Removal HP Recovery Max HP x 1%
- Overcharge Shield: Energy Transfer: Time to Trigger 5s, Max Stacks 5 | Overcharge Shield: Time to Trigger (10.0~30.0)s, Shield Cost -80 per 0.1s, Skill Power Increase (5.00~28.00)%[+]
- Particle Conversion Emitter: Basic Info: Cooldown 1s | Particle Transmission: Transmission Range Radius 20.0m, Time to Trigger 15s, Max Stacks 12 | Particle Emission: Time to Trigger 5s, Damage Skill Power x (11.0~71.0)%[+], Damage Interval 0.3s, Damage Range Max 20.0m, Duration Increase Amount 2s, Max Duration Increase Max (7~20)s
- Perfect Positioning: Maneuver Stacks Acquired: When using Roll 2, When using Grappling Hook 1, When using a Redeployment type skill (3~13) | Maneuver: Time to Trigger 30s, Max Stacks 30 | Perfect Positioning: Time to Trigger (3.0~9.0)s, Skill Power Increase (3.0~13.0)%, Shield Increase Amount Max Shield x (30.0~150.0)%, Ammo Cost per shot {0}
- Power Beyond: Basic Info: Skill Power Increase (5.00~15.00)%[+] | Void Recharge: Time to Trigger 15s, Max Stacks 4 | Amorphous Phenomenon: Time to Trigger 10s, Range Radius 16.0m, ATK Reduction Skill Effect Range x (10.00~20.00)%
- Relative Speed: Basic Info: Cooldown (0.8~6.0)s | Relative Speed: Maximum Stacks 30, Max Acquired Relative Speed Stacks 10, Base Damage Skill Power x 758%[+], Damage Base Damage x Damage Multiplier%, Damage Multiplier Max MP x (175~375), Max Damage Multiplier 1650%, Damage Range Radius 15m
- Rhythmic Step: Basic Info: Cooldown 3s | Rhythmic Step: Movement Speed per Stack +(0.5~3.5)%[x], Max Shield per Stack +(5.0~20.0)%[x], Maximum Stacks 10, Stack Cooldown 0.2s, Stack Duration 7s
- Steel Vanguard: Basic Info: Cooldown 15s | Steel Vanguard: Base Damage Skill Power x 271%[+], Damage Base Damage x Damage Multiplier%, Damage Multiplier (Max HP + Max Shield) x (0.50~1.50)%, Max Damage Multiplier 600%, Time to Trigger (5~15)s, Damage Interval 1s, Damage Range Radius 7m
- Storm Bullet: Basic Info: Cooldown 6s, Max Spawned per Projectile x2 | Eye of the Storm: Spawn Rate (25~45)%, Continuous Damage Skill Power x (85.0~198.0)%[+], Time to Trigger 5s, Damage Interval 0.5s, Damage Range Radius 3.0m
- Supply Fortress: Round Recovery: Cooldown 0.5s, Recovery Chance (30~70)%, Recovery 7% | When the attack is successful: Cooldown 0.5s, Additional Damage Skill Power x (500.0~2000.0)%[+]
- Tactical Acceleration: Basic Info: Cooldown 18s, Range Radius 15m | Tactical Acceleration: Duration (5.5~12)s, Movement Speed While Firing +(10.0~30.0)%[x], Cooldown 8s
- Tactical Disruption: Basic Info: Cooldown 5s, Damage Range Radius 15m, Damage Skill Power x (3052.0~5092.0)%[+], Ammo Recovery (3~25)% | Combat Readiness: Time to Trigger 10.0s, Incoming Damage Reduction -30%[+], Additional Skill ATK (vs. Colossus) (2500~4000), Additional Skill ATK (vs. Elite) (2500~4000), Additional Skill ATK (vs. Commander) (2500~4000), Additional Skill ATK (vs. Tyrant) (2500~4000)
- Tactical Strike: Basic Info: Cooldown 5.0s | Tactical Target: Duration 15s, Range Radius (4.00~10.00)m, Damage Skill Power x (1134.0~5326.0)%
- [Training] Power Beyond: Basic Info: Skill Power Increase (12.00~12.00)%[+] | Void Recharge: Time to Trigger 15s, Max Stacks 4 | Amorphous Phenomenon: Time to Trigger 10s, Range Radius 16.0m, ATK Reduction Skill Effect Range x (16.00~16.00)%
- Two Face: Basic Info: Front Side Imbue Rate (20~80)%, Cooldown 10s | Heads: Skill Power Increase (5~24)%, Duration 10s | Tails: Skill Range Increase (15~95)%, Duration 10s
- Wave Eruption: Basic Info: Cooldown 3s | Wave Eruption: Incoming Damage Reduction (-30.0~-5.0)%[+], Movement Speed +120.0%[x], Additional Damage per Stack Skill Power x (30.0~110.0)%, Maximum Stacks 25, Stack Cooldown 0.2s, Stack Duration 3s, Knockback Resistance Chance 100%
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