SPECIAL ROUNDS (Tactical Rifle / Beam Rifle)
- Action and Reaction: Firearm ATK +61%[x], Recoil +20%[+]
- Adventurer: Firearm Critical Hit Rate +14.5%[x], Weak Point Damage +1%[x]
- Aiming Compensation: Accuracy +30%[x], Firearm Critical Hit Damage +5%[x]
- Analysis Master: On hit, enemy Firearm Critical Hit Resistance -25%[x] for 10s (Cooldown 10s)
- Anti-Matter Round: Firearm ATK +26%[x], Firearm Critical Hit Damage +5%[x]
- Better Concentration: Firearm Critical Hit Damage +48.8%[x]
- Better Insight: Firearm Critical Hit Rate +37%[x]
- Better Weapon Weight: Weapon Change Speed +25%[+]
- Brisk Walk: On hit, Movement Speed +24%[x] for 10s (Cooldown 15s)
- Bullet Integration: Firearm ATK +27%[x], Firearm Critical Hit Damage +10%[x]
- Bullet Rain: Fire Rate +20%[x], Firearm ATK +1%[x]
- Chain Aimed Shot: Firearm ATK +26%[x], Multi-Hit Damage +5%[x]
- Chain Weak Point Strikes: Multi-Hit Damage +35%[x], Weak Point Damage +2%[x]
- Charge Amplification: Firearm ATK +67%[x], Firearm Critical Hit Damage -34%[x]
- Chill Circulation: When inflicting Frostbite, Chill ATK +89.6%[x] for 5s (Cooldown 20s)
- Chill Enhancement: Adds Chill ATK equal to 30%[x] of Firearm ATK
- Chill Priority: Chill ATK +50%[x], Reload Time Modifier -30%[+]
- Colon Special Forces: Movement Speed while Aiming +20%[x]
- Commando Marksmanship: Firearm Critical Hit Damage +22.6%[x], Firearm ATK +1%[x]
- Compressed High Voltage Round: Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Electric ATK as additional damage
- Compressed Thermal Round: Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Fire ATK as additional damage
- Compressed Venom Round: Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Toxic ATK as additional damage
- Compulsive Magazine: Rounds per Magazine +39%[x], Weak Point Damage -10%[x]
- Concentrate Support Ammo: Rounds per Magazine +30%[x], Firearm Critical Hit Damage +5%[x]
- Concentration Priority: Firearm Critical Hit Damage +47%[x], Reload Time Modifier -30%[+]
- Concentration Stabilizer: Recoil -30%[+], Firearm Critical Hit Damage +5%[x]
- Consecutive Weak Point Strikes: Multi-Hit Chance +20%[+], Weak Point Damage +2%[x]
- Consume Magazines: Reload Time Modifier +25%[+], Weak Point Damage +2%[x]
- Corrosive Plasma: On consecutive hits on the same target, Toxic ATK +1.6%[x] and target DEF -1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
- Deadeye: Accuracy +30%[x], Firearm ATK +1%[x]
- Edging Shot: Firearm Critical Hit Rate +32%[x], Firearm ATK -15%[x]
- Electric Circulation: Upon inflicting Electrocution, Electric ATK +89.6%[x] for 5s (Cooldown 20s).
- Electric Conductor: When attacking enemies inflicted with Electrocution, Firearm ATK +26%[x]
- Electric Enhancement: Adds Electric ATK equal to 30%[x] of Firearm ATK
- Electric Gunbarrel: Electric ATK +80%[x], Fire Rate -25%[x]
- Electric Priority: Electric ATK +50%[x], Reload Time Modifier -30%[+]
- Expand Weapon Charge: Rounds per Magazine +49%[x]
- Fatal Critical: Firearm Critical Hit Damage +22.6%[x], Firearm Critical Hit Rate +1.5%[x]
- Fire Conductor: When attacking enemies inflicted with Burn, Firearm ATK +26%[x]
- Fire Enhancement: Adds Fire ATK equal to 30%[x] of Firearm ATK
- Fire Priority: Fire ATK +50%[x], Reload Time Modifier -30%[+]
- Fire Rate Concentration: Fire Rate +20%[x], Firearm Critical Hit Damage +5%[x]
- Fire Rate UP: Fire Rate +25%[x]
- First-Class Marksman: Firearm ATK +26%[x], Multi-Hit Chance +2%[+]
- Fixed Shot: Recoil -30%[+], Weak Point Damage +2%[x]
- Focus Fire: Weak Point Damage +20%[x], Firearm Critical Hit Damage +5%[x]
- Frigid Burn: Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Chill ATK as additional damage
- General Round Magazine Replacement: When acquiring dropped General Rounds, change to 1 Special Round for every 3.3 Rounds
- Hardline Suppression: On Weak Point hit, 22% chance to Knockdown target
- Have Aiming: Weak Point Damage +40%[x], Accuracy -20%[x]
- Hawk-Eye: Accuracy +45%[x]
- Heat Circulation: When inflicting Burn, Fire ATK +89.6%[x] for 5s (Cooldown 20s)
- Heat Incinerator: When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15 m of the target for 5s (Cooldown 20s)
- High Voltage Plasma: On consecutive hits on the same target, Electric ATK +1.6%[x] and target DEF 1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
- Hit Rate Insight: Accuracy +30%[x], Firearm Critical Hit Rate +1.5%[x]
- Impact Round Magazine Replacement: When acquiring dropped Impact Rounds, change to 1 Special Round for every 0.42 Rounds
- Insight Focus: Firearm Critical Hit Rate +14.5%[x], Firearm Critical Hit Damage +5%[x]
- Insight Stabilizer: Recoil -30%[+], Firearm Critical Hit Rate +1.5%[x]
- Insight Support Ammo: Rounds per Magazine +30%[x], Firearm Critical Hit Rate +1.5%[x]
- Lethal Finish: When firing a firearm, Critical Hit Rate +60%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100%
- Marksman: Firearm Critical Hit Rate +14.5%[x], Firearm ATK +1%[x]
- Maximize Weight Balance: Rounds per Magazine +30%[x], Weak Point Damage +2%[x]
- Mental Focus: Fire Rate -10%[x]. When firing a firearm, Firearm ATK +1.5%[x] for 2s (Up to 60 stacks) Removes effect when reloading or changing firearm
- Multi-Bullet: On landing multi-Hit, Multi-Hit Damage +4%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit. Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
- Multi-Fire: Weak Point Damage +20%[x], Multi-Hit Chance +2%[+]
- Multi-Hit Induction: On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
- Multi-Percussion Sight: Multi-Hit Chance +40%[+], Firearm Critical Hit Damage -90%[x]
- Multi-Piercing Fire: Weak Point Damage +20%[x], Multi-Hit Damage +5%[x]
- Multi-Piercing Rifling: Multi-Hit Damage +80%[x], Fire Rate -25%[x]
- Multi-Piercing Sights: Multi-Hit Damage +85%[x], Firearm Critical Hit Damage -90%[x]
- Multi-Piercing Support Ammo: Rounds per Magazine +30%[x], Multi-Hit Damage +5%[x]
- Multi-Piercing Trigger: Multi-Hit Damage +35%[x], Multi-Hit Chance +15%[+]
- Multi-Processor: When using a Dimension Skill, has a 100% chance for Weak Point Damage +3%[x] for 15s. When using a Tech Skill, has a 100% chance for Firearm Critical Hit Damage +5%[x] for 15s (Up to 3 stacks, these effects are stackable)
- Multi-Sights: When using a Singular Skill, has a 100% chance for Firearm ATK +4%[x] for 15s. When using a Fusion Skill, has a 100% chance for Multi-Hit Damage +12%[x] for 15s (Up to 3 stacks, these effects are stackable)
- Multi-Trigger Rifling: Multi-Hit Chance +60%[+], Fire Rate -15%[x]
- Multi-Trigger Support Ammo: Rounds per Magazine +30%[x], Multi-Hit Chance +2%[+]
- Multi-Trigger Trigger: Multi-Hit Chance +20%[+], Multi-Hit Damage +5%[x]
- Overwhelm: Upon successful Advantage Affinity attack, Weak Point Damage +4%[x] and Advantage Affinity DMG Modifier +5.81%[+] for 5s (Up to 10 stacks, loses 2 stacks on Advantage Affinity attack failure, Cooldown 20s)
- Pinpoint Shot: Firearm ATK +26%[x], Weak Point Damage +2%[x]
- Poison Priority: Toxic ATK +50%[x], Reload Time Modifier -30%[+]
- Quick Freezer: When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15 m of the target for 0.8s (Cooldown 20s)
- Rapid Fire Insight: Fire Rate +20%[x], Firearm Critical Hit Rate +1.5%[x]
- Real-Life Fighter: Accuracy -20%[x] .Upon successfully attacking Weak Point, Firearm ATK +10%[x] for 5s (Up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
- Recycling Genius: Reload Time Modifier +30%[+]
- Refrigerate Gunbarrel: Chill ATK +80%[x], Fire Rate -25%[x]
- Reload Expert: Reload Time Modifier +25%[+], Firearm ATK +1%[x]
- Reload Focus: Reload Time Modifier +25%[+], Firearm Critical Hit Damage +5%[x]
- Reload Insight: Reload Time Modifier +25%[+], Firearm Critical Hit Rate +1.5%[x]
- Remote Generator: When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15 m of the target for 3s (Cooldown 20s)
- Rifling Reinforcement: Firearm ATK +32%[x]
- Sharp Precision Shot: Fire Rate -20%[x] While pulling the trigger, Fire Rate +4%[x], Recoil -5%[+], and Firearm ATK +6%[x] every 0.5s (up to 10 stacks)
- Sharpshooter: Firearm ATK +26%[x], Firearm Critical Hit Rate +1.5%[x]
- Slow Art: Firearm ATK +62%[x], Fire Rate -25%[x]
- Snowflake Conductor: When attacking enemies inflicted with Frostbite, Firearm ATK +26%[x]
- Special Rounds Compulsive: Max Special Rounds +60%[+], Movement Speed -20%[x]
- Special Rounds Storage: Max Special Rounds +50%[+]
- Spray and Pray: When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 15s)
- Stance Stabilizer: Recoil -30%[+], Firearm ATK +1%[x]
- Superconductivity Charge: Beam Rifle Charging Speed +40%[+]
- Supercooled Plasma: On consecutive hits on the same target, Chill ATK +1.6%[x] and target DEF -1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
- Superheated Gunbarrel: Fire ATK +80%[x], Fire Rate -25%[x]
- Superheated Plasma: On consecutive hits on the same target, Fire ATK +1.6%[x] and target DEF -1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
- Sweeping Squad: When defeating an enemy, Firearm ATK +10.6%[x] for 5s at a 100% chance (Up to 3 stacks)
- Target Detection: Firearm Critical Hit Damage +22.6%[x], Weak Point Damage +2%[x]
- Toxic Circulation: When inflicting Poison, increases Toxic ATK by 89.6%[x] for 5s (Cooldown 20s).
- Toxic Conductor: When attacking enemies inflicted with Poison, Firearm ATK +26%[x]
- Toxic Enhancement: Adds Toxic ATK equal to 30%[x] of Firearm ATK
- Toxic Gunbarrel: Toxic ATK +80%[x], Fire Rate -25%[x]
- Ultra-Precision Strike: Upon successful Weak Point attack, Weak Point Damage +4.5%[x] for 5s (Up to 20 stacks, Cooldown 15s) While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.95%[x] (Up to 20 stacks)
- Veil Analyzer: Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure) Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
- Venom Injector: When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15 m of the target for 5s (Cooldown 20s)
- Vibration Absorption: Recoil -45%[+]
- Weak Point Aiming: Accuracy +30%[x], Weak Point Damage +2%[x]
- Weak Point Detection: Weak Point Damage +20%[x], Firearm ATK +1%[x]
- Weak Point Insight: Weak Point Damage +20%[x], Firearm Critical Hit Rate +1.5%[x]
- Weak Point Quick Fire: Fire Rate +20%[x], Weak Point Damage +2%[x]
- Weak Point Sight: Weak Point Damage +35%[x]
- Weapon Tuning: Rounds per Magazine +30%[x], Firearm ATK +1%[x]
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