SKILL / SUB – 118 modules
Official data: effect texts are copied verbatim from the NEXON OPEN API metadata (identical to the official NEXON LIBRARY module view) at the max Enhancement Level. Info in brackets: Tier · Socket · Sub-Type · Capacity at max level · weapon/descendant restriction. All values: max level (every module at its max Enhancement Level; Ancestors modules have no levels and no fixed effect text). Data synced 01.10.2026 (Nexon corrected the former ×100 Multi-Hit / Additional Attack Chance values on that date).
- Absolute-Zero: When using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere and Ice Explosion.
- Aggressive Melody: Changes Passionate Stage and Delightful Stage effects to increase Firearm Damage and Weak Point Damage.
- Ambushed: Modifies so that killing an enemy in Active Camouflage returns the user to the same state. In Active Camouflage, agility increases, and Shock Bomb skill is converted to an attack skill.
- Archangel: Fire Holy Fire in midair to inflict Repentance on enemies, and grant Holy Passion. Consume Holy Passion to deliver a Sacred Strike to the ground and increase power in proportion to the Holy Passion consumed.
- Area Suppression: Changes the skill to scatter Shortswords around. Each Shortsword deals independent damage.
- Attacking Compulsion: This Module is no longer available.
- Backdraft: Changes the effect of Extinguish to benefit firearm attacks. Firearm attacks deal Additional Damage and trigger Round Recovery.
- Barrier Charge : Explosion: Changes to a skill to charge forward while holding an Orbit Barrier to deal damage to enemies and knock them back. Using Expulsion grants Void Explosion effect that causes an explosion on the next melee attack. When used as an Enhanced Skill, triggers a chain explosion.
- Battlefield Artist: Removes Unique Weapon. Modifies effect to grant a Firearm buff to self.
- Battlefield Concert: Modifies Unique Weapon to inflict debuffs on enemies. When using an Enhanced Skill, deals damage to the enemy and temporarily stops Note usage.
- Battlefield Medic: Buffing allies further increases offensive capabilities.
- Battlefield Nun: Attacking the Weak Point of the same enemy in midair grants Consecration and firearm attacks are enhanced based on accumulated Consecration. Consume Consecration to summon an Aurora, which launches additional attacks while enhanced.
- Battlesuit Melting Rounds: Modifies to stackable skill. Decreases the enemy's Electric Resistance instead of stunning them.
- Bionic Fuel: Decreases Sprinting speed and Electricity Charging amount during Speed of Light, but consumes HP instead of MP and continuously recovers Shield in proportion to the distance traveled.
- Blood and Iron: When defeating enemies with a melee weapon, gains Life Spheres. When attacking enemies with a melee weapon, gains Power of Life. No longer uses a Unique Weapon, instead, firearms to deal AoE damage.
- Blooming Ecstasy: When attacking enemies with Snowflake Clash, applies Snowflake to enemies. Snowflake deals AoE Explosion damage to targets. Changes Frozen Spire to Frost Bloom, and charging enhances Frost Bloom.
- Body Enhancement: Increases Max HP, DEF, and Max Shield, and using the skill fully restores Void Energy. However, skill cooldowns and skill costs increase.
- Camouflaged Sniping: Upon equipping her Unique Weapon, Hailey temporarily activates Camouflage, allowing her attacks to deal additional AoE damage to nearby enemies.
- Chill Brand: When damage is dealt to enemies with skills, creates Chill Brand. On skill attack while there are Chill Brands, deals additional damage proportional to the number of Chill Brands, Using the Glacial Wedge skill on enemies inflicts Wedge Tracking and consumes Chill Brands to deal massive damage
- Classic Chef: Increases Skill Power based on the number of Flame Zones. Increases Flame Zones generated when using Deadly Cuisine. Generates additional explosions from created Flame Zones, to deal damage.
- Cluster Bomb: Detonating an attached bomb creates additional explosives at the detonated location.
- Cold-Bloodedness: When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving.
- Cold Heart: Changes to a skill that attacks nearby targets with Chill when her Unique Weapon is not in use. Cryo changes to Ultra Cryo. Ultra Cryo: Max stacks remain the same, but when attacking with a skill, removes all stacked effects and deals additional damage.
- Cold Snap Watch: Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage.
- Combat Protocol: Cannot buff allies. Increases self-buff effects.
- Compressed Bullet: Increases the number of bullets consumed when using a weapon, but grants additional effects.
- Contagion: When an enemy inflicted with Room 0 Trauma is killed,, a contagion of Room 0 Trauma surrounds it.
- Creative Explosion: After a dash, uses up all available bombs to inflict great damage to nearby enemies. The more bombs available, the greater the damage inflicted.
- Cryogenic Cluster Shot: Modifies the Cryo effect to Cryogenic, reducing the number of maximum stacks and effect strength, but dealing additional AoE damage to nearby enemies when the effect is removed.
- Dangerous Distance: Changes from ranged combat to melee combat form. Deals damage and applies an Additional Effect the closer the enemy is, Changes the skill from single damage to consecutive attacks
- Demonic Modification: The Unique Weapon consumes HP based on the duration of True Aim. The Explosion Damage of bullets increases proportionally to the HP consumed, and attacking Weak Points increases the chance of HP Recovery.
- Diamagnetic Bulwark: Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of Knockbacks.
- Divine Surge: Flies forward, inflicting Knockback on enemies in the path and deals large amounts of damage on landing. Additionally, creates a path of fire in her wake that deals continuous damage to enemies within range.
- Dual Claw: Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10).
- Duty and Sacrifice: Grants Recovery and Recovery per Second to allies in the Squad and Party participating in the same mission.
- Efficient Treatment: This Module is no longer available.
- Electric Charge: Changes Flash Kick into a beam-type attack that pierces through enemies, and allows the Rabbit Foot landing attack to be enhanced.
- Electric Condense: Changes Flash Kick into a form that deals damage around self.
- Electric Link: Changes Thrill Bomb, Speed of Light, Lightning Emission, and Rabbit Foot to be more useful in Firearm-based battles.
- Electric Transition: Changes Flash Kick so that it can perform a ranged attack using the Electric Wave it generates.
- Explosion Maestro: Buffing allies further increases offensive capabilities.
- Explosive Evade: Spawns a Guided Landmine when rolling.
- Explosive Life: The chance to create a Life Sphere is slightly increased. Detonates all nearby Life Spheres to deal damage instead of absorbing HP. Recovers Power of Life based on the number of Life Spheres exploded.
- Explosive Propaganda: Generates Explosive Propaganda. The generated Explosive Propaganda taunts nearby monsters until destroyed,, upon which it explodes and causes great damage to nearby enemies.
- Explosive Stacks: Modifies Grenade Throw to be replenished a certain number of times. Grenade is replenished once every time a certain amount of ammo is consumed.
- Extreme Strike: Configured to further increase damage that can be dealt in a single hit via Extreme Strike, Changes Storm Snare to the Meteor Snare skill and allows charged attacks
- Fierce Attack: Increases the number of Fierce Attack hits and adds Tow when using Septic Turbulence. Using Tremor increases Fierce Attack stacks unconditionally.
- Firearms Master: Reloading increases Skill Range. Using Grenade Throw or Traction Grenade grants an additional effect depending on the Weapon.
- First Aid Kit: This Module is no longer available.
- Flame-Grilled Special: Blair recovers HP when an enemy with Burn damage is defeated. When landing a Melee Attack Critical Hit, triggers an explosion on the target's body.
- Focused Edge: Changes Flash Shortsword to Focused Edge that increases the number of Shortswords through attacking or defeating Assassination Targets. Increases enemy targeting speed and range.
- Focused Supervision: Changes the Crushing Charge and Waste Disposal Skills, Changes the Crushing Charge Skill to a Ranged Attack Skill that fires a laser forward. The Waste Disposal Skill now continuously consumes Toxin but deals massive damage.
- Focus Fire: Attaches a Combat Drone to himself. On Firearm Critical Hit attack, increases the drone's duration. Increases the Max Stack of Explosive Drone.
- Focus on Prey: Increases the number of projectiles fired and modifies Void Corrosion to target a single enemy. Increases the maximum stacks of Acidic Decay.
- Frost Bullet: Changes Frost Road to the Frost Bullet skill, Gains additional effects when attacking with a weapon.
- Glacial Cloud: Modifies the Frost Shards and Blizzard skills. Frost Shards fires Enhanced Frost Shards forward, and the Blizzard skill throws a projectile forward that continuously explodes and deals area damage.
- High-Voltage: Reduces the number of enemies that Thrill Bomb and Lightning Emission can strike. Increases range and damage instead.
- Hydro Pressure Bomb: Leaps forward without creating a Puddle and deals damage to the surrounding enemies on landing. The more enemies with Laundry, the more damage inflicted.
- Hymn: When used on the ground, creates a zone that increases the Jump of allies. When used in midair, temporarily increases the Movement Speed of nearby allies and increases maximum movement distance.
- Hypothermia: When using skill, inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
- Immediate Purge Code: When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
- Increased Efficiency: MP is no longer consumed while Unique Weapon is active. It consumes MP when attacking with Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit.
- Kicking: Modifies the Charged Sub Attack. Use a Kick to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10).
- Killer Recipe: Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy.
- Law of the Back Alley: Changed to a form not restricted to a specific Firearm. Inflicts debuffs on the target, and deals Additional Damage proportional to the number of debuffs.
- Long-Distance Maneuvering: Modifies the Grappling Hook range to 25m. But Base Charge Time changes to 6s and Charge Time increases by 20%[x]. Based on the Enhancement Level, Max Module Capacity increases (+10) and Charge Time Increase decreases (current +0%[x]).
- Massive Sanguification: Modifies Life Siphon to allow the absorption of Life Spheres during Non-Frenzied state.
- Matrix Recomputation: Modifies Expulsion to grant a buff that helps allies survive
- Medical Compulsion: This Module is no longer available.
- Mid-Air Maneuvering: Modifies the Grappling Hook to be cast midair. However, it can only be used once, and Charge Time increases by 20%[x]. Based on the Enhancement Level, Max Module Capacity (+10) increases and Charge Time Increase decreases (current +0%[x]).
- Mobile Fortress: An Orbit Barrier and Hyper Cubes follow to defend against enemy attacks and deal damage.
- Mobile Strike: Septic Gust is adjusted to deal no damage. Grants the Adventurer's Spirit effect to self, preventing Onslaught stack reduction during the effect duration and applying Corrosion Acceleration to pierced targets.
- Multi-Maneuvering: Modifies the Max Stacks of Grappling Hook to 3. But Base Range decreases to 18m and Charge Time increases by 20%[x]. Based on the Enhancement Level, Max Module Capacity increases (+10) and Charge Time Increase decreases (current +0%[x]).
- Nerve Infiltration: Applies stackable Burn. Modifies Grenade Throw to deal Additional Damage per Burn stack.
- Neurotoxin Synthesis: Modifies the effects of Room 0 Trauma. Does not spread Poison, but inflicts ATK reduction and Weaken Regeneration.
- Next-level Recipe: Changed to create Flame Zones after moving a certain distance. Changed to Fire flames forward while moving quickly.
- Nightfall: Changes Raven Feather to an Attack Skill. Increases AoE damage capability.
- Nimble Footsteps: Granting a buff to allies increases Luna's Movement Speed and Skill Range.
- Noise Surge: When using skill, deals damage to nearby enemies but doesn't buff allies. Grants a stackable buff to Luna that is enhanced with each stack.
- Overcharged Edge: While Active Camouflage is active, attacking with a Melee Weapon or the Cutoff Beam skill converts to Overcharged Edge and consumes Shield to maintain the effect.
- Plasma Ball: Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
- Plasma Bullet: Changes Chain Lightning and Discharge, When attacking with a firearm, the skill changes to quickly move forward and emit Induced Current, Recovers Rounds when dealing damage to enemies with Dark Current
- Plasma Condensation: Changes the Conductor effect of the passive skill to stackable, The amount of Conductor stacks granted varies by skill, granting additional stacks based on charge time, When reaching Max Stacks, the target takes powerful single-target damage, Lightning Chain now also reacts to Plasma Acceleration Coils
- Power Unit Change: Overclock no longer increases Skill Power. Increases Firearm ATK instead.
- Predator Instinct: While Frenzied, HP is not consumed. Using a firearm while Frenzied gradually increases Firearm ATK.
- Proliferating Allergy: Inflicts Explosive Reaction. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect to nearby enemies when the enemy dies.
- Rampaging Mad Bomber: Cannot buff allies. Increases self-buff effects.
- Regenerative Braking: Chance to recover MP when using skill
- Reinforce Front Line: Spawns a Front Line Reinforcement Device that grants a Firearm ATK Up to allies in range.
- Release Cutting Force: Modifies Cutoff Beam so that it can be unleashed as Sword Aura.
- Restored Heart: Changes Ring of Breach and Gravitic Reversal to skills that grant buffs to allies.
- Safety Training: Changes the Site Intrusion and Designate Danger Zone Skills, Strengthens the Protective Barrier of the Site Intrusion Skill, Changes the Designate Danger Zone Skill to provide a Protective Barrier to nearby allies.
- Self-Directed Eruption: Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends. But removes the ally Shield recovery effect.
- Septic Torrent: When attacking enemies with a Melee Weapon increases Acidic Infusion Level, When using Hunt, quickly approaches the target and unleashes an AoE attack, When using Septic Torrent, unleashes a continuous damage attack on surrounding targets
- Shattered Heart: Changes Gaze of the Abyss to an attack skill. Builds up Suspicion stacks using Breach Spikes, then fires enhanced Breach Spikes.
- Shock Punch: Modifies the Charged Sub Attack. Use a Shock Punch to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10).
- Shortsword: Modifies the Charged Sub Attack. Use a Shortsword to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10).
- Singer's Mercy: When using skill, sets up a Speaker that grants buffs to allies within range.
- Singing Water: Changes so that Laundry stacks. Continuously fires Singing Water forward to deal damage and Additional Damage based on Laundry stacks
- Spiral Tidal Wave: While on water, changes to increase Skill Critical Hit Rate, Creates Spiral Tidal Wave when dealing Skill Critical Hit Damage
- Superconductive Bombing: While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision. Airborne duration increases as the Skill Duration increases, but the base airborne duration decreases.
- Superconductive Bombing MARK 2: When used on the ground, takes off and launches Superconductive Bombing in midair. When used in midair, immediately launches Superconductive Bombing MARK 2.
- Supercooled Kuiper Round: Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack.
- Super Senses: Inflicts Bleed with Life Siphon. Attacking targets with Bleed with a Unique Weapon, increases damage.
- Supply Firearm Enhancer: Summons a Firearm Enhancement Device. Touching the device grants Weak Point Damage and Firearm Critical Hit Rate Up.
- Supply Moisture: While on water, increases Firearm ATK, Firearm Critical Hit Rate, and Firearm Attribute Trigger Rate. When attacking enemies, grants Bubble to self and deals area damage. Does not recover MP.
- Tidal Wave: Does not leave a Waterway when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals Explosion Damage to nearby enemies.
- Time of the Hunting Hounds: Changes to a skill that quickly Dashes toward enemies. Deals damage and inflicts Conductor on all enemies in the path. Reduces the number of bounces of Chain Lightning and modifies it to be stackable. Modifies the Arche type of the modified skills to Tech.
- Tonfa: Modifies the Charged Sub Attack. Use a Tonfa to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10).
- Toxic Mixture: Modifies the Room 0 Trauma effect to Necrosis. Firearm ATK increases with the number of Necrosis stacks.
- Toxic Stimulation: Defense Mechanism skill conversion. Grants Plague Bodyarmor to nearby allies.
- Truly Deadly Cuisine: Significantly increases the damage of Giant Fireball. When Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn, If a Flame Zone is present at the Giant Fireball explosion location, applies Cooldown Reduction.
- Turret Engineering: When using skill, recovers the HP of all summoned turrets and extends their duration.
- Venom Injection: When using skill, continuously consumes resources to grant self Toxic Sense. While Toxic Sense is active, hitting an enemy with a firearm or a Skill inflicts Corrosion.
- Venom Synthesis: Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Room 0 Trauma on enemies coming in contact with Toxic Footprint.
- Void Charge: Modifies Void Walk to be stackable, and Void Walk and Expulsion damage increases proportionally to DEF. When used as an Enhanced Skill, Cooldown resets.
- Void Explosion : Focus: Using Expulsion grants Void Explosion that causes an explosion on the next melee attack. When used as an Enhanced Skill, triggers a chain explosion.
- Water Play: Creates a rectangular-shaped Puddle of water in front of Valby.
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