SKILL / SUB
- Absolute-Zero: When using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.
- Aggressive Melody: Changes Passionate Stage and Delightful Stage effects to increase Firearm Damage and Weak Point Damage.
- Ambushed: Modifies so that killing an enemy in Active Camouflage returns the user to the same state. In Active Camouflage, agility increases, and Shock Bomb skill is converted to an attack skill.
- Area Suppression: Changes the skill to scatter Shortswords around. Each Shortsword deals independent damage.
- Attacking Compulsion: This Module is no longer available.
- Backdraft: MP Heal increases Weak Point Damage and Firearm ATK instead of Skill Power.
- Barrier Charge : Explosion: Changes to a skill to charge forward while holding an Orbit Barrier to deal damage to enemies and knock them back. Using Expulsion grants Void Explosion effect that causes an explosion on the next melee attack. When used as an Enhanced Skill, triggers a chain explosion.
- Battlefield Artist: Removes Unique Weapon. Modifies effect to grant a Firearm buff to self.
- Battlefield Concert: Modifies Unique Weapon to inflict debuffs on enemies. When using an Enhanced Skill, deals damage to the enemy and temporarily stops Note usage.
- Battlefield Medic: Buffing allies further increases offensive capabilities.
- Battlesuit Melting Rounds: Modifies to stackable skill. Decreases the enemy's Electric Resistance instead of stunning them.
- Bionic Fuel: Decreases speed of Speed of Light, but consumes HP instead of MP.
- Blood and Iron: Life Spheres can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm Critical Hits.
- Body Enhancement: Increases Max HP, DEF, and Max Shield, and using the skill fully restores Void Energy. However, skill cooldowns and skill costs increase.
- Camouflaged Sniping: Upon equipping her Unique Weapon, Hailey temporarily activates Camouflage, allowing her attacks to deal additional AoE damage to nearby enemies.
- Classic Chef: Modifies the increase to Skill Critical Hit Rate to 9 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 5.
- Cluster Bomb: Detonating an attached bomb creates additional explosives at the detonated location.
- Cold Cohesion: The number of Ice Spheres increases to 5, and the base cooldown is reduced by 5 seconds.
- Cold Heart: Changes to a skill that attacks nearby targets with Chill when her Unique Weapon is not in use. Cryo changes to Ultra Cryo. Ultra Cryo: Max stacks remain the same, but when attacking with a skill, removes all stacked effects and deals additional damage.
- Cold Snap Watch: Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage.
- Cold-Bloodedness: When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving.
- Combat Protocol: Cannot buff allies. Increases self-buff effects.
- Compressed Bullet: Increases the number of bullets consumed when using a weapon, but provides additional effects.
- Contagion: When an enemy inflicted with Room 0 Trauma is killed, a contagion of Room 0 Trauma surrounds it.
- Creative Explosion: After a dash, uses up all available bombs to inflict great damage to nearby enemies. The more bombs available, the greater the damage inflicted.
- Cryogenic Cluster Shot: Modifies the Cryo effect to Cryogenic, reducing the number of maximum stacks and effect strength, but dealing additional AoE damage to nearby enemies when the effect is removed.
- Demonic Modification: Unique Weapon has a fixed Fire Rate and consumes HP based on the duration of True Aim. Bullets deal additional damage proportional to the HP consumed, and attacking Weak Points increases the chance of HP Recovery.
- Diamagnetic Bulwark: Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of Knockbacks.
- Divine Surge: Flies forward, inflicting Knockback on enemies in the path and deals large amounts of damage on landing. Additionally, creates a path of fire in her wake that deals continuous damage to enemies within range.
- Dual Claw: Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10).
- Duty and Sacrifice: Grants Recovery and Recovery per Second to allies in the Squad and Party participating in the same mission.
- Efficient Treatment: This Module is no longer available.
- Electric Charge: Increases the landing damage after Rabbit Foot's Double Jump. Double Jump deals significantly increased damage after hitting enemies with the skill a certain number of times.
- Electric Condense: Changes Maximum Power into a form that causes damage around Bunny.
- Electric Transition: Decreases Electricity Charge amount during Speed of Light, but recovers Shield continuously in proportion to the distance traveled.
- Explosive Evade: Spawns a Guided Landmine when rolling.
- Explosive Life: The chance to create a Life Sphere is slightly increased. Detonates all nearby Life Spheres to deal damage instead of absorbing HP. Recovers Power of Life based on the number of Life Spheres exploded.
- Explosive Propaganda: Generates Explosive Propaganda. The generated Explosive Propaganda taunts nearby monsters until destroyed, upon which it explodes and causes great damage to nearby enemies.
- Explosive Stacks: Modifies Grenade Throw to be replenished a certain number of times. Grenade is replenished once every time a certain amount of ammo is consumed. Grenade can be Towed.
- Firearms Master: Reloading increases Skill Range. Using Grenade Throw or Traction Grenade grants an additional effect depending on the Weapon.
- First Aid Kit: This Module is no longer available.
- Focus Fire: Modifies Enhance Combat Suit and Perfect Support skills. Attaches a Combat Drone to himself. Each Critical Hit with a skill extends the drone's duration.
- Focus on Prey: Increases the number of projectiles fired and modifies Void Corrosion to target a single enemy. Increases the maximum stacks of Acidic Decay.
- Focused Supervision: Changes the Crushing Charge and Waste Disposal Skills Changes the Crushing Charge Skill to a Ranged Attack Skill that fires a laser forward. The Waste Disposal Skill now continuously consumes Toxin but deals massive damage.
- Glacial Cloud: Throws a projectile forward that spawns a Blizzard where it lands.
- High-Voltage: Reduces the number of enemies that Thrill Bomb and Lightning Emission can strike. Increases range and damage instead.
- Hydro Pressure Bomb: Leaps forward without creating a Puddle and deals damage to the surrounding enemies on landing. The more enemies with Laundry, the more damage inflicted.
- Hymn: When used on the ground, creates a zone that increases the Jump of allies. When used in midair, temporarily increases the Movement Speed of nearby allies and increases maximum movement distance.
- Hypothermia: When using skill, inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
- Immediate Purge Code: When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
- Incendiary Bomb: Throws a projectile forward that spawns a Flame Zone where it lands.
- Increased Efficiency: MP is no longer consumed while Unique Weapon is active. It consumes MP when attacking with Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit.
- Kicking: Modifies the Charged Sub Attack. Use a Kick to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10).
- Killer Recipe: Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chefβs Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy.
- Long-Distance Maneuvering: Modifies the Grappling Hook range to 25m. But Base Charge Time changes to 6s and Charge Time increases by 20%[x]. Based on the Enhancement Level, Max Module Capacity increases (+10) and Charge Time Increase decreases (current +0%[x]).
- Massive Sanguification: Modifies Life Siphon to allow the absorption of Life Spheres during Non-Frenzied state.
- Matrix Recomputation: Modifies Expulsion to grant a buff that helps allies survive
- Medical Compulsion: This Module is no longer available.
- Mid-Air Maneuvering: Modifies the Grappling Hook to be cast midair. However, it can only be used once, and Charge Time increases by 20%[x]. Based on the Enhancement Level, Max Module Capacity (+10) increases and Charge Time Increase decreases (current +0%[x]).
- Mobile Fortress: An Orbit Barrier and Hyper Cubes follow to defend against enemy attacks and deal damage.
- Mobile Strike: Septic Gust is adjusted to deal no damage. Grants the Adventurer's Spirit effect to self, preventing Onslaught stack reduction during the effect duration and applying Corrosion Acceleration to pierced targets.
- Multi-Maneuvering: Modifies the Max Stacks of Grappling Hook to 3. But Base Range decreases to 18m and Charge Time increases by 20%[x]. Based on the Enhancement Level, Max Module Capacity increases (+10) and Charge Time Increase decreases (current +0%[x]).
- Nerve Infiltration: Applies stackable Burn. Modifies Grenade Throw to deal Additional Damage per Burn stack.
- Neurotoxin Synthesis: Modifies the effects of Room 0 Trauma. Does not spread Poison, but inflicts ATK reduction and Weaken Regeneration.
- Next-level Recipe: Changed to create Flame Zones after moving a certain distance. Changed to Fire flames forward while moving quickly.
- Nimble Footsteps: Granting a buff to allies increases Luna's Movement Speed and Skill Range.
- Noise Surge: When using skill, deals damage to nearby enemies but doesn't buff allies. Grants a stackable buff to Luna that is enhanced with each stack.
- Overcharged Edge: Modifies Active Camouflage to consume Shields instead of MP. Ambush damage increases by the amount of Shields consumed.
- Plasma Ball: Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals.
- Power Unit Change: Overclock no longer increases Skill Power. Increases Firearm ATK instead.
- Predator Instinct: Using a firearm while Frenzied gradually increases Firearm ATK.
- Proliferating Allergy: Inflicts Explosive Reaction. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect to nearby enemies when the enemy dies.
- Regenerative Braking: Chance to recover MP when using skill
- Reinforce Front Line: Spawns a Front Line Reinforcement Device that grants various effects to allies in range. Modifies some effects of Start Supply and Perfect Support.
- Release Cutting Force: Modifies Cutoff Beam so that it can be unleashed as Sword Aura.
- Restored Heart: Changes Ring of Breach and Gravitic Reversal to skills that grant buffs to allies.
- Safety Training: Changes the Site Intrusion and Designate Danger Zone Skills Strengthens the Protective Barrier of the Site Intrusion Skill Changes the Designate Danger Zone Skill to provide a Protective Barrier to nearby allies.
- Self-Directed Eruption: Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends. But removes the ally Shield recovery effect.
- Shattered Heart: Changes Gaze of the Abyss to an attack skill. Builds up Suspicion stacks using Breach Spikes, then fires enhanced Breach Spikes.
- Shock Punch: Modifies the Charged Sub Attack. Use a Shock Punch to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10).
- Shortsword: Modifies the Charged Sub Attack. Use a Shortsword to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10).
- Singer's Mercy: When using skill, sets up a Speaker that grants buffs to allies within range.
- Singing Water: Spawns a Seduction of Water where the Unique Weapon's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts Laundry on them. When destroyed, it explodes and deals damage to nearby enemies.
- Spiral Tidal Wave: Bubbles no longer bounce off the ground, but are now projectiles fired forward. Attracts Gluttony's impurities.
- Super Senses: Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly.
- Superconductive Bombing MARK 2: When used on the ground, takes off and launches Superconductive Bombing in midair. When used in midair, immediately launches Superconductive Bombing MARK 2.
- Superconductive Bombing: While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision. Airborne duration increases as the Skill Duration increases, but the base airborne duration decreases.
- Superconductor: Adds an effect that reduces the enemy's ATK to the Electrocution effect that Bunny inflicts.
- Supercooled Kuiper Round: Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack.
- Supply Firearm Enhancer: Summons a Firearm Enhancement Device. Touching the device grants various effects based on the type of Rounds used by the currently equipped firearm.
- Supply Moisture: While on water, increases Firearm Critical Hit Rate, Skill Critical Hit Rate, Skill Duration, and Firearm Attribute Trigger Rate. MP recovery is not applied.
- Tidal Wave: Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals Burst Damage to nearby enemies.
- Time of the Hunting Hounds: Changes to a skill that quickly Dashes toward enemies. Deals damage and inflicts Conductor on all enemies in the path. Reduces the number of bounces of Chain Lightning and modifies it to be stackable. Modifies the Arche type of the modified skills to Tech.
- Tonfa: Modifies the Charged Sub Attack. Use a Tonfa to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10).
- Toxic Mixture: Modifies the Room 0 Trauma effect to Necrosis. Firearm ATK increases with the number of Necrosis stacks.
- Toxic Stimulation: Defense Mechanism skill conversion. Grants Plague Bodyarmor to nearby allies.
- Truly Deadly Cuisine: Significantly increases the damage of Giant Fireball. When Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn.
- Turret Engineering: When using skill, recovers the HP of all summoned turrets and extends their duration.
- Venom Injection: When using skill, continuously consumes resources to grant self Toxic Sense. While Toxic Sense is active, hitting an enemy with a firearm or a Skill inflicts Corrosion.
- Venom Synthesis: Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Room 0 Trauma on enemies coming in contact with Toxic Footprint.
- Void Charge: Modifies Void Walk to be stackable, and Void Walk and Expulsion damage increases proportionally to DEF. When used as an Enhanced Skill, Cooldown resets.
- Void Domination: Increases the targeting range of Flash Shortsword. Increases enemy targeting speed.
- Void Explosion : Focus: Using Expulsion grants Void Explosion that causes an explosion on the next melee attack. When used as an Enhanced Skill, triggers a chain explosion.
- Water Play: Creates a rectangular-shaped Puddle of water in front of Valby.
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