STANDARD – 203 modules
Official data: effect texts are copied verbatim from the NEXON OPEN API metadata (identical to the official NEXON LIBRARY module view) at the max Enhancement Level. Info in brackets: Tier · Socket · Sub-Type · Capacity at max level · weapon/descendant restriction. All values: max level (every module at its max Enhancement Level; Ancestors modules have no levels and no fixed effect text). Data synced 01.10.2026 (Nexon corrected the former ×100 Multi-Hit / Additional Attack Chance values on that date).
- Absolute Curse: Upon Colossus Part removal, inflicts Dispel which removes buffs on Colossi
- Accelerated Driveshaft: When Rolling, Fire Rate +20%[x] for 5s at a 15% chance
- Aesthetics of Sharing: When using a Healing or Charging type skill, Non-Attribute Skill Power Modifier +9%[+] for 10s (Up to 5 stacks)
- Aftershock Catalyst: Ground Eruption to Target: When Ground Eruption deals additional damage to a target, grants Skill Cooldown -18.4%[+] for 10s. While the effect is active, recovers 2.5% of Max MP every 1s (Cooldown 20s)
- Agony: Max MP +8.5%[x], DEF +38.5%[x]
- Amplification Control: Skill Effect Range +51.7%[+], Max Shield +36.5%[x]
- An Iron Will: When Shield is at 0%, DEF +128.3%[x], Final Incoming Damage Modifier -10%[+]
- An Outstanding Investment: Skill Duration UP +20.5%[+], HP Heal Modifier +0.074[+]
- Antifreeze Solution: Frostbite Immunity, Chill Resistance +29%[x]
- Arche Acceleration: Skill Speed & Range Increase Modifier +19.2%[+]
- Arche Concretion: When using skill, grants 1 stack of Arche Concretion for 10s, when using an Enhanced Skill, grants 3 stacks (Up to 10 stacks), Arche Concretion: All Attribute Skill Power Boost Ratio (excluding Non-Attribute Skill Power Boost Ratio), Movement Speed, and Firearm (Explosive) ATK -22%[+], regardless of the number of stacks. But depending on number stacks, DEF +6.3%[x] and MP +3.9%[x], However, -2 stacks when using Roll or Grappling Hook.
- Arche Overlay: Arche Leak to self: On granting Arche Leak, Max MP +2%[x] and MP Recovery Modifier +2.5%[+] for 30s. While the effect is active, each skill hit on the target adds a stack (Up to 10 stacks)
- Arche Resonator: Kill Chain to Target: On inflicting Strike Target, Base Skill Power Boost Ratio +15%[x] for 10s, While the effect is active, landing a Critical Hit with a firearm on a target inflicted with Strike Target reduces the cooldown of Skill 4 by 1s
- Area Control: Skill Effect Range +51.7%[+], Max MP +3.7%[x]
- Autoimmunity: Incoming Damage Modifier -10.5%[+], HP Recovery Modifier +0.074[+]
- Barrier Resonance: When using a Barrier type skill, Non-Attribute Skill Power Boost Ratio +4.5%[+] for 15s and adds Non-Attribute Skill Power Boost Ratio +4.5%[+] every 0.5s while the effect is active (Up to 10 stacks, Cooldown 25s)
- Battlefield Dancer: When using a Rhythm type skill, 1% of Max Shield is converted to a percentage and added to Weapon ATK(Up to 30%) and Skill Power Modifier(Up to 50%) for 5s
- Battlefield Mad Bomber: Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.9%[x] for 15s (Up to 12 stacks)
- Battlefield Quartermaster: When using a Supply type skill, Firearm ATK +1.7%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 20s)
- Battle of Stamina: Max HP +122.3%[x], Skill Duration UP +8.8%[+]
- Bio Expansion: Skill Effect Range +51.7%[+], Max HP +52.5%[x]
- Bio Sync Shield: Converts 70%[x] of HP recovered upon acquiring an HP Orb to Shield recovery
- Breach Explorer: Power Beyond to self: On granting Void Recharge, Skill Effect Range +17%[+] for 15s (Up to 4 stacks). While the effect is active, when landing a Global DoT or Ground DoT type skill attack, adds Base Skill Power Boost Ratio +12.5%[+]
- Burst Absorption: On Charged Sub Attack, DEF +128.3%[x] for 5s
- Chain Reaction: Domino Drive to self: On granting Domino Drive, each skill hit on the target deals Additional Damage equal to 20% of Skill DMG for 25s
- Charge Emission: Skill Cost -35.4%[+], Max Shield -62.8%[x]
- Chill Amplification: Chill Skill Power Boost Ratio +65.4%[+], Skill Critical Hit Damage -140%[x]
- Chill Integration: Chill Skill Power Boost Ratio +28.7%[+], Skill Critical Hit Damage +10%[x]
- Chill Master: Base Skill Power boost ratio +44.4%[+], Chill Skill Power Boost Ratio +19%[+]
- Chill Specialist: Chill Skill Power Boost Ratio +81.2%[+]
- Cold Antibody: Chill Resistance +4614[+]
- Combat Constitution: Max HP +122.3%[x], Skill Power Modifier +12.7%[+]
- Conditional Recharge: When using skill, consumes 4%[x] of Max HP and recovers 9%[x] of Max Shield (However, neither happens when HP is 1 or lower)
- Continuous Deployment: Max Shield +85.1%[x], Skill Duration UP +8.8%[+]
- Continuous Exaltation: During Charged Sub Attack, grants Exalt for 20s, At 3 stacks, Exalt converts to Passion. Active Skill 1: Cooldown -65%[x] and Base Skill Power Boost Ratio Modifier -10%[+] for 10s
- Critical Point Breakthrough: For every 1 buffs on self, grants Critical Point. Critical Point: DEF -2%[x], but Movement Speed +4%[x] and Skill Power Modifier +8%[+] (Up to 5 stacks, effect ends when there are less than 1 buffs)
- Cyclic Amplification Acceleration: Cyclic Amplifier to self: On granting Cyclic Amplification, grants additional effects for each effect, Cyclic Amplification (Fusion): When landing a Fusion Skill Attack, additional Skill ATK +2137[+] for Legion/Order/Colossus attacks for 5s, Cyclic Amplification (Singular): When landing a Singular Skill Attack, adds Skill Critical Hit Rate +49.3%[x] for 5s, Cyclic Amplification (Dimension): When landing a Dimension Skill Attack, adds Skill Critical Hit Damage +49.3%[x] for 5s, Cyclic Amplification (Tech): When landing a Tech Skill Attack, adds Skill Power Modifier +45%[+] for 5s
- Dangerous Ambush: When landing a Skill Attack while the enemy is not targeting you, Base Skill Power Boost Ratio Modifier +24.9%[+], On Skill Attack against an immobilized enemy, Base Skill Power Boost Ratio Modifier +49.8%[+]
- Decimator: When defeating an enemy inflicted with debuffs, Skill Power Modifier +5%[+] per defeated enemy for 10s (Up to 10 stacks)
- Defense Expansion: Skill Effect Range +51.7%[+], DEF +38.5%[x]
- Defense Redistribution: Incoming Damage Modifier -13.5%[+], Max Shield -6%[x]
- Defense Stance: DEF +164%[x], Outgoing DMG Modifier -7%[+]
- Defense System: Max Shield +85.1%[x], Skill Power Modifier +12.7%[+]
- Dimension Amplification: Dimension Skill Modifier +61.3%[+], Skill Critical Hit Rate -140%[x]
- Dimension Integration: Dimension Skill Modifier +26.9%[+], Skill Critical Hit Rate +10%[x]
- Dimension Master: Base Skill Power boost ratio +49.6%[+], Dimension Skill Modifier +25.5%[+]
- Dimension Specialist: Dimension Skill Modifier +76.1%[+]
- Disable Defense: Skill Cooldown -36.5%[+], DEF -62.8%[x]
- Electric Amplification: Electric Skill Power Boost Ratio +65.4%[+], Skill Critical Hit Damage -140%[x]
- Electric Antibody: Electric Resistance +4614[+]
- Electric Integration: Electric Skill Power Boost Ratio +28.7%[+], Skill Critical Hit Damage +10%[x]
- Electric Master: Base Skill Power boost ratio +44.4%[+], Electric Skill Power Boost Ratio +19%[+]
- Electric Specialist: Electric Skill Power Boost Ratio +81.2%[+]
- Electronic Syncytium: Critical Hit Resistance +0.151[+], Electric Skill Power Boost Ratio +10.2%[+]
- Elemental Resistance Battlesuit: Converts 0.005%[x] of DEF to a percentage then adds that to Incoming Damage Modifier (Up to -15%[+]), When Attribute DMG is received, adds 0.4%[x] of DEF to Attribute Resistance toward the Attribute DMG for 10s (Up to 4 stacks, up to 800[+] per stack, this effect is not stackable)
- Emergency Measures: Skill Critical Hit Rate +64.6%[x], Skill Critical Hit Damage +27.7%[x]
- Energy Collection: MP Recovery Modifier +0.577[+]
- Enlightenment: Max MP +15.2%[x]
- Extreme Efficiency: Skill Cost -35.4%[+], DEF -62.8%[x]
- Ferromagnet: When landing a Piercing Projectile type Skill Attack, Movement Speed -15%[x], Electric Skill Resistance -21.8%[x] to target hit for 5s (Cooldown for the same target 10s), Electric Skill Power Boost Ratio +2.7%[+] to self for 5s (Up to 10 stacks)
- Final Wish: When attacking enemies with the fourth skill, Skill Cost -37%[+] and Base Skill Power Boost Ratio Modifier -40%[+] for 10s
- Fire Amplification: Fire Skill Power Boost Ratio +65.4%[+], Skill Critical Hit Damage -140%[x]
- Fire Integration: Fire Skill Power Boost Ratio +28.7%[+], Skill Critical Hit Damage +10%[x]
- Fire Master: Base Skill Power boost ratio +44.4%[+], Fire Skill Power Boost Ratio +19%[+]
- Firepower Conversion: Steel Vanguard to self: On granting Steel Vanguard, 0.28% of Max Shield is converted to a percentage and added to Weapon ATK for 15s (Up to 30%), and 8% of Max HP is converted to a percentage and added to Base Skill Power Boost Ratio (Up to 24%)
- Fire Specialist: Fire Skill Power Boost Ratio +81.2%[+]
- Fire Syncytium: Critical Hit Resistance +0.151[+], Fire Skill Power Boost Ratio +10.2%[+]
- Focus on Chill: Chill Skill Power Boost Ratio +77.2%[+], Skill Cooldown -6.1%[+]
- Focus on Dimension: Dimension Skill Modifier +68.2%[+], Skill Cooldown -6.1%[+]
- Focus on Electric: Electric Skill Power Boost Ratio +77.2%[+], Skill Cooldown -6.1%[+]
- Focus on Fire: Fire Skill Power Boost Ratio +77.2%[+], Skill Cooldown -6.1%[+]
- Focus on Fusion: Fusion Skill Modifier +68.2%[+], Skill Cooldown -6.1%[+]
- Focus on Non-Attribute: Non-Attribute Skill Power Boost Ratio +77.2%[+], Skill Cooldown -6.1%[+]
- Focus on Singular: Singular Skill Modifier +68.2%[+], Skill Cooldown -6.1%[+]
- Focus on Tech: Tech Skill Modifier +68.2%[+], Skill Cooldown -6.1%[+]
- Focus on Toxic: Toxic Skill Power Boost Ratio +77.2%[+], Skill Cooldown -6.1%[+]
- Front Lines: Skill Critical Hit Damage +64.6%[x], Skill Critical Hit Rate +27.7%[x]
- Frugal Mindset: Skill Cost -8.5%[+], Skill Effect Range +22.2%[+]
- Fusion Amplification: Fusion Skill Modifier +61.3%[+], Skill Critical Hit Rate -140%[x]
- Fusion Integration: Fusion Skill Modifier +26.9%[+], Skill Critical Hit Rate +10%[x]
- Fusion Master: Base Skill Power boost ratio +49.6%[+], Fusion Skill Modifier +25.5%[+]
- Fusion Specialist: Fusion Skill Modifier +76.1%[+]
- Glacial Syncytium: Critical Hit Resistance +0.151[+], Chill Skill Power Boost Ratio +10.2%[+]
- Gladiator: When defeating enemies with a Charged Sub Attack, the remaining Cooldown of the Charged Sub Attack is -100%[x]
- Guard Stance: Skill Cooldown -14.3%[+], Max Shield +36.4%[x]
- Heat Antibody: Fire Resistance +4614[+]
- Heat Release: Burn Immunity, Fire Resistance +29%[x]
- High-powered Wave Release: When using an Emission type skill, Skill Critical Hit Rate +9.3%[x] and Skill Critical Hit Damage +11.6%[x] for every 0.5s while skill is active (Up to 5 stacks, effect ends when the Emission type skill ends)
- Holding the Line: DEF +89.8%[x], Skill Duration UP +8.8%[+]
- HP Amplification: Max HP +227.2%[x], Max Shield -36.5%[x]
- HP Collector: When defeating an enemy, instantly recovers 9%[x] of Max HP (Cooldown 2s)
- HP Combustion: Skill Cooldown -36.5%[+], Max HP -55.5%[x]
- HP Conversion (DEF): DEF +166.8%[x], Max HP -52.4%[x]
- HP Conversion (MP): Max MP +20%[x], Max HP -50%[x]
- HP Conversion (Shield): Max Shield +158%[x], Max HP -52.4%[x]
- HP Plunder: When defeating an enemy with a Charged Sub Attack, recovers 9%[x] HP at a 100% chance
- Hyperfocus: On landing a Skill Critical Hit on an enemy, grants Firearm Focus: Firearm Critical Hit Damage +12.4%[+] for 15s, On landing a Weapon Critical Hit, grants Arche Focus: Skill Critical Hit Damage +46%[+] for 15s, Only one of the effects is applied
- Improve Driveshaft: When Rolling, Firearm (Explosive) ATK +30%[x] at a 100% chance for 10s
- Increased DEF: DEF +160.4%[x]
- Increased HP: Max HP +218.5%[x]
- Increased Shield: Max Shield +151.9%[x]
- Infection Amplifier: When inflicting Infected Weapon: Arche Infection on a target, grants Infection Amplifier to self. Infection Amplifier grants a 30% chance to deal 250% of Skill Power as additional damage on Skill hit against a target inflicted with Arche Infection for 10s
- Insulated Conductor: Electrocution Immunity, Electric Resistance +29%[x]
- Intimidation Release: When landing a Skill Attack, has a 20% chance to deal 110%[x] of DEF as Additional Damage to the target (Up to 325000 of DEF)
- Ironclad Defense: Critical Hit Resistance +0.269[+]
- Iron Defense: DEF +89.8%[x], Skill Power Modifier +12.7%[+]
- Iron Knuckle: On Charged Sub Attack, Knockdown enemies (Cooldown 2.2s)
- Last Stand: On Skill Attack, consumes all Shield to deal additional damage. Deals 12.5%[x] additional damage, up to +87.5%[x] based on the amount of Shield consumed (Max Shield 2000), Once triggered, recovers Shield by 5%[x] of Max Shield every second for 10s (Cooldown 10s)
- Lethal Infection: When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +5%[+] for 10s (Up to 10 stacks)
- Life on the Edge: When HP is 80% or lower, Skill Critical Hit Damage +59.7%[x]
- Life Resonance: Max HP +122.3%[x], Base Skill Power boost ratio +8.1%[+]
- Lucky Coin: Two Faces to Self: On granting Heads, applies Lucky Heads to self. Lucky Heads: Skill Effect Range +44.3%[+] and Skill Cost -7.3%[+] for 10s, Two Faces to Self: On granting Tails, applies Lucky Tails to self. Lucky Tails: Base Skill Power Boost Ratio +14.9%[+] and Movement Speed +12%[x] for 10s.
- Mass Purification: Upon Colossus Part destruction, grants Purification which removes debuffs to players within a 70m radius (Cooldown 30s)
- Maximize Chill Resist: Chill Resistance +180%[x], Max HP -5.3%[x]
- Maximize Conservation: Skill Cost -35.4%[+], Skill Power Modifier -20%[+]
- Maximize Duration: Skill Duration UP +40%[+], Skill Power Modifier -21.1%[+]
- Maximize Efficiency: Skill Cost -35.4%[+], Max MP -23.1%[x]
- Maximize Electric Resist: Electric Resistance +180%[x], Max HP -5.3%[x]
- Maximize Fire Resist: Fire Resistance +180%[x], Max HP -5.3%[x]
- Maximize Power: Skill Power Modifier +96.1%[+], Skill Cooldown +50%[+]
- Maximize Range: Skill Effect Range +94.4%[+], Skill Power Modifier -20%[+]
- Maximize Skill: Base Skill Power boost ratio +87.6%[+], Skill Cooldown +50%[+]
- Maximize Toxic Resist: Toxin Resistance +180%[x], Max HP -5.3%[x]
- Medical Support: HP Heal Modifier +0.308[+]
- Mental Discipline: Max MP +8.5%[x], Skill Power Modifier +12.7%[+]
- Mental Exaltation: Max MP +8.5%[x], Base Skill Power boost ratio +8.1%[+]
- Midair Fire: Midair Accuracy +15%[x], DEF +64.2%[x]
- MP Accelerant: Skill Duration UP +20.5%[+], Max MP +3.7%[x]
- MP Collector: When defeating an enemy, instantly recovers 12.2%[x] of Max MP at a 17% chance
- MP Conversion: Skill Cooldown -36.5%[+], Max MP -15%[x]
- MP Plunder: When defeating an enemy with a Charged Sub Attack, recovers 12.2%[x] MP at a 100% chance
- Multitalented: When using the Dimension Active Skill, Skill Cooldown -20.5%[+] for 5s, When using the Fusion Active Skill, Skill Cost -6.1%[+] and Duration +6.1%[+] for 5s, When using the Tech Active Skill, Skill Effect Range and Skill Power Modifier +15%[+] for 5s, When using the Singular Active Skill, All Attribute Skill Power Modifier +30%[+] for 5s, Only one of the effects is applied
- Narcissism: While Sprinting, grants Narcissism every second, Narcissism: Skill Cost -3.3%[+] and Skill Cooldown +2%[+] for 3s (Up to 10 stacks)
- Nimble Fingers: Skill Cooldown -25.6%[+]
- Non-Attribute Amplification: Non-Attribute Skill Power Boost Ratio +65.4%[+], Skill Critical Hit Damage -140%[x]
- Non-Attribute Integration: Non-Attribute Skill Power Boost Ratio +28.7%[+], Skill Critical Hit Damage +10%[x]
- Non-Attribute Master: Base Skill Power boost ratio +44.4%[+], Non-Attribute Skill Power Boost Ratio +19%[+]
- Non-Attribute Specialist: Non-Attribute Skill Power Boost Ratio +81.2%[+]
- Non-Attribute Syncytium: Critical Hit Resistance +0.151[+], Non-Attribute Skill Power Boost Ratio +10.2%[+]
- Overload Tactics: Skill Cost -35.4%[+], Max HP -55.5%[x]
- Overwhelming DEF: Fixes Max HP at 1, and increases Max DEF by 24.7%[x] of Max HP, The increased DEF can be further increased by other buffs
- Overwhelming HP: Fixes Max Shield at 1, and increases Max HP by 19.8%[x] of Max Shield, The increased HP can be further increased by other buffs
- Overwhelming Shield: Fixes Max HP at 1, and increases Max Shield by 26.8%[x] of Max HP, The increased Shield can be further increased by other buffs
- Pain Reliever: Incoming Damage Modifier -13.5%[+], Outgoing DMG Modifier -10%[+]
- Passionate Sponsor: When buffing or recovering an ally, Firearm (Explosive) ATK and Skill Power Modifier +7.5%[x] each time for 10s (Up to 10 stacks)
- Perfect Antivenom: Poison Immunity, Toxin Resistance +29%[x]
- Polygenic Antibody: Fire Resistance +641[+], Chill Resistance +641[+], Electric Resistance +641[+], Toxin Resistance +641[+]
- Potent Collector: When defeating an enemy, instantly recovers 12.2%[x] of Custom Resource at a 17% chance
- Power Increase: Base Skill Power boost ratio +65%[+]
- Power Reserve: Skill Cooldown -14.3%[+], Max MP +3.7%[x]
- Preemptive Strike: When landing a Skill Attack on enemies with max HP, deals 17%[x] of the skill damage dealt as additional damage to the target
- Psychological Victory: Incoming Damage Modifier -10.5%[+], MP Recovery Modifier +0.138[+]
- Regeneration Boost: HP Recovery Modifier +0.231[+]
- Safe Recovery: HP Heal Modifier +0.172[+], Incoming Damage Modifier -4.5%[+]
- Second Wind: HP Heal Modifier +0.215[+], Base Skill Power boost ratio -20.3%[+]
- Selective Recovery (HP): HP Recovery Modifier +0.24[+], MP Recovery Modifier -0.138[+]
- Selective Recovery (MP): MP Recovery Modifier +0.6[+], HP Recovery Modifier -0.055[+]
- Sensory Dep (HP): Incoming Damage Modifier -13.5%[+], Max HP -5%[x]
- Sensory Dep (MP): Incoming Damage Modifier -13.5%[+], Max MP -6%[x]
- Shield Charge: When landing a Clash type Skill Attack, converts 0.155% of own DEF into a per-mille value and applies it to Base Skill Power Boost Ratio for 10s (Up to 30%[x])
- Shield Collector: When defeating an enemy, instantly recovers 6.3%[x] of Max Shield (Cooldown 2s)
- Shield Consumption: Skill Cooldown -36.5%[+], Max Shield -62.8%[x]
- Shield Conversion (DEF): DEF +166.8%[x], Max Shield -36.5%[x]
- Shield Conversion (MP): Max MP +15%[x], Max Shield -73%[x]
- Shield Resonance: Max Shield +85.1%[x], Base Skill Power boost ratio +8.1%[+]
- Shot Focus: Firearm ATK +15%[x], Skill Power Modifier -15%[+]
- Singular Amplification: Singular Skill Modifier +61.3%[+], Skill Critical Hit Rate -140%[x]
- Singular Integration: Singular Skill Modifier +26.9%[+], Skill Critical Hit Rate +10%[x]
- Singular Master: Base Skill Power boost ratio +49.6%[+], Singular Skill Modifier +25.5%[+]
- Singular Specialist: Singular Skill Modifier +76.1%[+]
- Skill Concentration: Skill Critical Hit Damage +115.4%[x]
- Skill Expansion: Skill Effect Range +92.3%[+]
- Skill Extension: Skill Duration UP +36.5%[+]
- Skill Insight: Skill Critical Hit Rate +115.4%[x]
- Skill Simplification: Skill Power Modifier +84.5%[+], Max MP -25%[x]
- Spear and Shield: DEF +89.8%[x], Base Skill Power boost ratio +8.1%[+]
- Speed Dominator: Relative Speed to self: On granting Relative Speed, Max MP +1.6%[x] for 10s (Up to 10 stacks). While the effect is active, when landing a Slow type skill attack, adds Skill Critical Hit Damage +45.8%[+]
- Stim Accelerant: Max HP +234%[x], Max MP -15%[x]
- Strengthen Recovery: HP Recovery Modifier +0.236[+], Outgoing DMG Modifier -7%[+]
- Strong Mentality: Skill Cost -15.2%[+]
- Surging Gravity: When using a Tow type skill to apply Tow on the target, Fire Skill Power Boost Ratio +30%[+] for 10s (Cooldown 20s)
- Tactical Advantage: Tactical Strike to Target: On inflicting Tactical Target, Skill Duration +14.5%[+] and Skill Critical Hit Damage +46%[x] for 15s
- Tech Amplification: Tech Skill Modifier +61.3%[+], Skill Critical Hit Rate -140%[x]
- Tech Integration: Tech Skill Modifier +26.9%[+], Skill Critical Hit Rate +10%[x]
- Tech Master: Base Skill Power boost ratio +49.6%[+], Tech Skill Modifier +25.5%[+]
- Technician: Skill Power Modifier +50.8%[+]
- Technique Manual: When landing a Skill Attack, deals 460%[x] of Max HP as additional damage to the target (Cooldown 8s against the same target)
- Tech Specialist: Tech Skill Modifier +76.1%[+]
- Time Distribution: Skill Cooldown -14.3%[+], Max HP +52.4%[x]
- Time Investment: Skill Cooldown -14.3%[+], DEF +38.5%[x]
- Toxic Amplification: Toxic Skill Power Boost Ratio +65.4%[+], Skill Critical Hit Damage -140%[x]
- Toxic Antibody: Toxin Resistance +4614[+]
- Toxic Master: Base Skill Power boost ratio +44.4%[+], Toxic Skill Power Boost Ratio +19%[+]
- Toxic Specialist: Toxic Skill Power Boost Ratio +81.2%[+]
- Toxin Integration: Toxic Skill Power Boost Ratio +28.7%[+], Skill Critical Hit Damage +10%[x]
- Ultra-Strong Coating: Full Arche Jacket to self: On granting Arche Coating, recovers MP +0[+] and Skill Power Modifier +10%[+] for 5s
- Venom Syncytium: Critical Hit Resistance +0.151[+], Toxic Skill Power Boost Ratio +10.2%[+]
- Veteran's Tactics: When defeating an enemy, resets the cooldown of a random skill at a 19.4% chance (Cooldown 5s)
- Walk a Tightrope: When HP is 80% or lower, Skill Power Modifier +30%[+], Firearm (Explosive) ATK +30%[x]
- Weaken Recovery: On Charged Sub Attack, HP Recovery -50%[x] for 10s at a 100% chance (Cooldown 10s)
- Weak Point Analyst: Kuiper Hollow Points to self: On granting Forced Weakening, Weak Point Damage +1.3%[x] and HP Recovery Modifier +1.2%[+] for 5s (Up to 15 stacks)
- Weighing the Scales: Max Shield +85.1%[x], Skill Cost -3.7%[+]
- Widespread Execution: When landing a Normal AoE type Skill Attack, Skill Cooldown +20.5%[+] and Base Skill Power Boost Ratio +24.9%[+] for 10s
Add modules as: ModuleName: Effect@MaxLevel