MELEE High-Power Rounds (Power Melee Weapon: Deus Ex Manus) – 62 modules
Official data: effect texts are copied verbatim from the NEXON OPEN API metadata (identical to the official NEXON LIBRARY module view) at the max Enhancement Level. Info in brackets: Tier · Socket · Sub-Type · Capacity at max level · weapon/descendant restriction. All values: max level (every module at its max Enhancement Level; Ancestors modules have no levels and no fixed effect text). Data synced 01.10.2026 (Nexon corrected the former ×100 Multi-Hit / Additional Attack Chance values on that date).
- Armored Tank: When using Special Attacks, Movement Speed +24%[x] for 10s (Cooldown 15s)
- Barrier Collector: When defeating an enemy, instantly recovers 12.2%[x] of Max Block Gauge at a 14.5% chance
- Barrier Overload: While Blocking, increases Maintain Block Gauge Cost by 60%[x] and Melee Weapon Additional Attack Damage by 49%[x].
- Battlefield Breakthrough: Melee Weapon Min. Piercing Rate Modifier +27%[+], Melee Weapon Attack Range +15%[+]
- Berserker: This Module is no longer available.
- Better Concentration: Melee Weapon Critical Hit Damage +49%[x]
- Better Insight: Melee Weapon Critical Hit Rate +38%[x]
- Brawl: Additional Attack Chance +43.5%[+], Melee Weapon Attack Range +5%[+]
- Chill Circulation: When inflicting Frostbite, Melee Weapon Chill ATK +59%[x] for 10s (Cooldown 20s)
- Chill Enhancement: Adds Melee Weapon Chill ATK equal to 25%[x] of Melee Weapon ATK
- Chill Priority: Melee Weapon Chill ATK +88.9%[x], Melee Weapon Attack Range -15%[+]
- Compulsive High-Power Rounds: This Module is no longer available.
- Consecutive Focused Strikes: Melee Weapon ATK +26%[x], Additional Attack Damage +5%[x]
- Defense Master: When defeating an enemy, DEF +130%[x] for 10s (Cooldown 15s)
- Double Edge Extension: Additional Attack Damage +38%[x], Melee Weapon Attack Range +5%[+]
- Electric Circulation: When inflicting Electrocution, Melee Weapon Electric ATK +59%[x] for 10s (Cooldown 20s)
- Electric Conductor: When attacking enemies inflicted with Electrocution, Melee Weapon ATK +26%[x], Melee Weapon Electric ATK +22.5%[x]
- Electric Edge: Melee Weapon Electric ATK +55.8%[x], Attack Speed Modifier -30%[+]
- Electric Enhancement: Adds Melee Weapon Electric ATK equal to 25%[x] of Melee Weapon ATK
- Electricity Priority: Melee Weapon Electric ATK +88.9%[x], Melee Weapon Attack Range -15%[+]
- Execution: When using Normal Attacks, Normal Attacks hit with Melee Weapon Critical Hit Damage +0%[x] (Cooldown 20s), When defeating an enemy with this attack, module cooldown is -20s.
- Expand High-Power Magazine: This Module is no longer available.
- Exquisite Strike: Additional Attack Chance +48.5%[+], Attack Speed Modifier +5%[+]
- Exquisite Sword: Melee Weapon ATK +26%[x], Additional Attack Chance +2.6%[+]
- Faster Attack Speed: Attack Speed Modifier +100%[+]
- Fire Conductor: When attacking enemies inflicted with Burn, Melee Weapon ATK +26%[x], Melee Weapon Fire ATK +22.5%[x]
- Fire Enhancement: Adds Melee Weapon Fire ATK equal to 25%[x] of Melee Weapon ATK
- Fire Priority: Melee Weapon Fire ATK +88.9%[x], Melee Weapon Attack Range -15%[+]
- General Round Charge Improvement: This Module is no longer available.
- Grip Augmentation: Melee Weapon Attack Range +87.2%[+], Melee Weapon ATK -30%[x]
- Hardened Reinforcement: Melee Weapon ATK +35.6%[x]
- Heat Circulation: When inflicting Burn, Melee Weapon Fire ATK +59%[x] for 10s (Cooldown 20s)
- Heat Incinerator: When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15m of the target for 5s (Cooldown 25s)
- Honed Edge: When the Maintain Block Gauge is 60% or above while Blocking, increases Melee Weapon Critical Hit Damage by 78% of Block Efficiency.
- Impact Round Charge Improvement: This Module is no longer available.
- Increased Range: Melee Weapon Attack Range +83%[+]
- Insight Expansion: Melee Weapon Critical Hit Rate +20.8%[x], Melee Weapon Attack Range +5%[+]
- Insightful Strike: Melee Weapon ATK +26%[x], Melee Weapon Critical Hit Damage +3.8%[x]
- Keen Edge: Melee Weapon ATK +26%[x], Melee Weapon Critical Hit Rate +4.2%[x]
- Lethal Swing: Melee Weapon Critical Hit Damage +30.7%[x], Melee Weapon Attack Range +5%[+]
- One-Point Breakthrough: Melee Weapon ATK +57.6%[x], Melee Weapon Attack Range -15%[+]
- Overpower: When using Special Attacks, Melee Weapon Critical Hit Damage +110.5%[x] for 10s (Cooldown 20s)
- Penetration Augmentation: Melee Weapon Min. Piercing Rate Modifier +44%[+]
- Penetration Enhancement: Melee Weapon Piercing Rate Modifier +33%[+]
- Poison Priority: Melee Weapon Toxic ATK +88.9%[x], Melee Weapon Attack Range -15%[+]
- Quick Freezer: When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15m of the target for 0.8s (Cooldown 25s)
- Refrigerated Edge: Melee Weapon Chill ATK +55.8%[x], Attack Speed Modifier -30%[+]
- Remote Generator: When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15m of the target for 3s (Cooldown 25s)
- Ruthless: Melee Weapon Min. Piercing Rate Modifier +25%[+], Melee Weapon Piercing Rate Modifier +8%[+]
- Slow Art: Melee Weapon ATK +42.4%[x], Attack Speed Modifier -30%[+]
- Snowflake Conductor: When attacking enemies inflicted with Frostbite, Melee Weapon ATK +26%[x], Melee Weapon Chill ATK +22.5%[x]
- Special Round Charge Improvement: This Module is no longer available.
- Superheated Edge: Melee Weapon Fire ATK +55.8%[x], Attack Speed Modifier -30%[+]
- Sweep: Melee Weapon Piercing Rate Modifier +20%[+], Melee Weapon Attack Range +15%[+]
- Sword Dance: Melee Weapon Critical Hit Rate +28.3%[x], Attack Speed Modifier +5%[+]
- Targeted Vulnerability: Melee Weapon Piercing Rate Modifier +45%[+], Attack Speed Modifier -30%[+]
- Toxic Circulation: When inflicting Poison, Melee Weapon Toxic ATK +59%[x] for 10s (Cooldown 20s)
- Toxic Conductor: When attacking enemies inflicted with Poison, Melee Weapon ATK +26%[x], Melee Weapon Toxic ATK +22.5%[x]
- Toxic Edge: Melee Weapon Toxic ATK +55.8%[x], Attack Speed Modifier -30%[+]
- Toxic Enhancement: Adds Melee Weapon Toxic ATK equal to 25%[x] of Melee Weapon ATK
- Veil Analyzer: On successful attack, All Attribute ATK +19%[x] for 5s, Attacking Anti-Void Shields with a Melee Weapon deals Additional Damage equal to 1500%[x] of Melee Weapon ATK, Attacking Anti-Arche Shields with a Melee Weapon deals Additional Damage equal to 1500%[x] of Melee Weapon ATK
- Venom Injector: When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15m of the target for 5s (Cooldown 25s)
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