Modules

All Firearm modules for General Rounds, listed at maximum level.

This page lists verified module names and effect text collected in-chat. Socket, cost, and enhancement level are left as “—” when not captured.

Firearm · General Rounds

How to use this with Artificial Intelligence

Copy only the relevant page (or a subset) into your AI chat. Then ask it to pick modules from the pasted list only. This page is intentionally text-only (STRG+F friendly).

AI Prompt starter: “Here is a module list. My weapon/descendant is: … My goal is: … Pick 10 modules from the pasted list only. Explain each pick in 1 sentence.”

List (Max Level)

ULTIMATE — General Rounds

  • Brisk Walk
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    On hit, Movement Speed +24% for 10s (Cooldown 15s)
  • Chill Circulation
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When inflicting Frostbite, Chill ATK +89.6% for 5s (Cooldown 20s)
  • Defense Master
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When defeating an enemy, DEF +128.3% for 10s (Cooldown 15s)
  • Electric Circulation
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Upon inflicting Electrocution, Electric ATK +89.6% for 5s (Cooldown 20s)
  • Firing Fiesta
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When reloading, rounds are not consumed for 3s (Cooldown 15s)
  • Heat Circulation
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When inflicting Burn, Fire ATK +89.6% for 5s (Cooldown 20s)
  • Heat Incinerator
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When defeating an enemy inflicted with Burn, inflicts Burn on enemies within 15m for 5s (Cooldown 20s)
  • Lethal Finish
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When firing a firearm, Critical Hit Rate +60% (Cooldown 15s). When defeating an enemy with enhanced bullets, module cooldown −12.4s. However, firearm’s base Weak Point Damage is fixed at 100%.
  • Mental Focus
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Fire Rate −10%. When firing a firearm, Firearm ATK +1% for 2s (up to 150 stacks). Removes effect when reloading or changing firearm.
  • Multi-Amplification
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When inflicting a debuff: Multi-Hit Chance +4% for 15s (up to 3 stacks).
  • Multi-Bullet
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    On landing a multi-hit: Multi-Hit Damage +5% for 3s (up to 3 stacks) and inflicts Deep Wounds. Deep Wounds deals damage equal to 3% of Firearm DMG at regular intervals for 3s (up to 3 stacks).
  • Multi-Circulation
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When granting a buff or using a Recovery Skill on allies: Multi-Hit Damage +16.8% for 15s (up to 5 stacks).
  • Multi-Hit Induction
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    On hitting Weak Points: Multi-Hit Chance +5.7% for 5s (up to 10 stacks, −2 stacks per failed Weak Point attack).
  • Multi-Processor
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When using a Dimension Skill: 100% chance for Weak Point Damage +3% for 15s. When using a Tech Skill: 100% chance for Firearm Critical Hit Damage +8% for 15s. Effects stack up to 3 times.
  • Multi-Sights
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When using a Singular Skill: 100% chance for Firearm ATK +4% for 15s. When using a Fusion Skill: 100% chance for Multi-Hit Damage +14% for 15s. Effects stack up to 3 times.
  • Overwhelm
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Upon successful Advantage Affinity attack: Weak Point Damage +4% and Advantage Affinity DMG Modifier +5.81% for 5s (up to 10 stacks; loses 2 stacks on failure; Cooldown 20s).
  • Quick Freezer
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When defeating an enemy inflicted with Frostbite: inflicts Frostbite on other enemies within 15m for 0.8s (Cooldown 20s).
  • Real-Life Fighter
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Accuracy −20%. Upon successfully attacking a Weak Point: Firearm ATK +10% for 5s (up to 10 stacks; loses 2 stacks per failed Weak Point attack).
  • Remote Generator
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When defeating an enemy inflicted with Electrocution: inflicts Electrocution on other enemies within 15m for 3s (Cooldown 20s).
  • Sharp Precision Shot
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Fire Rate −20%. While pulling the trigger: Fire Rate +4%, Recoil −5%, Firearm ATK +6% every 0.5s (up to 10 stacks).
  • Snowflake Conductor
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When attacking enemies inflicted with Frostbite: Firearm ATK +26%.
  • Sweeping Squad
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When defeating an enemy: Firearm ATK +10.6% for 5s (100% chance; up to 3 stacks).
  • Tactical Change
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Weapon Change Speed +25%. When changing weapons: DEF +128.3% for 15s (Cooldown 15s).
  • Tenacious Hunter
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Upon reloading: Weak Point Damage +5% for 3s. While active, each successful Weak Point attack adds Weak Point Damage +5% (up to 20 stacks; Cooldown 15s).
  • Toxic Circulation
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When inflicting Poison: Toxic ATK +89.6% for 5s (Cooldown 20s).
  • Toxic Conductor
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When attacking enemies inflicted with Poison: Firearm ATK +26%.
  • Ultra-Precision Strike
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Upon successful Weak Point attack: Weak Point Damage +4.5% for 5s (up to 20 stacks; Cooldown 15s). While active, each failed Weak Point attack reduces Firearm ATK by 1.95% (up to 20 stacks).
  • Veil Analyzer
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Upon successful Weak Point attack: All Attribute ATK +4.3% for 5s (up to 10 stacks; −2 on failure). Attacking Anti-Void Shields: deals 1,500% Firearm DMG as additional damage. Attacking Anti-Arche Shields: deals 1,500% Firearm DMG as additional damage.
  • Venom Injector
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    When defeating an enemy inflicted with Poison: inflicts Poison on other enemies within 15m for 5s (Cooldown 20s).

RARE — General Rounds

  • Action and Reaction
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +61%, Recoil +20%
  • Adventurer
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm Critical Hit Rate +14.5%, Weak Point Damage +2%
  • Aging Chart
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm Critical Hit Rate +43%, Firearm ATK −15%
  • Aiming Compensation
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Accuracy +30%, Firearm Critical Hit Damage +6.5%
  • Anti-Matter Round
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +26%, Firearm Critical Hit Damage +6.5%
  • Bullet Integration
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +36%, Firearm Critical Hit Damage +20%
  • Bullet Rain
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Fire Rate +20%, Firearm ATK +1%
  • Chain Aimed Shot
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +26%, Multi-Hit Damage +5%
  • Chain Weakpoint Strikes
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Multi-Hit Damage +30%, Weak Point Damage +2%
  • Charge Amplification
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +67%, Firearm Critical Hit Damage −40%
  • Chill Priority
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Chill ATK +50%, Reload Time Modifier −30%
  • Commando Marksmanship
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm Critical Hit Damage +34%, Firearm ATK +1%
  • Compulsive Magazine
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Rounds per Magazine +39%, Weak Point Damage −10%
  • Concentrate Support Ammo
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Rounds per Magazine +30%, Firearm Critical Hit Damage +6.5%
  • Concentration Priority
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm Critical Hit Damage +120%, Reload Time Modifier −30%
  • Concentration Stabilizer
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Recoil −30%, Firearm Critical Hit Damage +6.5%
  • Consecutive Weakpoint Strikes
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Multi-Hit Chance +15.5%, Weak Point Damage +2%
  • Consumed Magazines
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Reload Time Modifier +25.5%, Weak Point Damage +2%
  • Dead Eye
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Accuracy +30.5%, Firearm ATK +1%
  • Electric Gun Barrel
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Electric ATK +80%, Fire Rate −25%
  • Electric Priority
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Electric ATK +50%, Reload Time Modifier −30%
  • Fat Hole Critical
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm Critical Hit Damage +34%, Firearm Critical Hit Rate +1%
  • Fire Priority
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Fire ATK +50%, Reload Time Modifier −30%
  • Fire Rate Concentration
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Fire Rate +20%, Firearm Critical Hit Damage +16.5%
  • First Class Marksman
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +26%, Multi-Hit Chance +1%
  • Fixed Shot
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Recoil −30%, Weak Point Damage +2%
  • Focus Fire
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Weak Point Damage +20%, Firearm Critical Hit Damage +6.5%
  • General Rounds Compulsive
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Max General Rounds +60%, Movement Speed −20%
  • Have Aiming
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Weak Point Damage +40%, Accuracy −20%
  • Hit Rate Insight
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Accuracy +30%, Firearm Critical Hit Rate +1.5%
  • Insight Focus
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm Critical Hit Rate +14.5%, Firearm Critical Hit Damage +6.5%
  • Insight Stabilizer
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Recoil −30%, Firearm Critical Hit Rate +1.5%
  • Insight Support Ammo
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Rounds per Magazine +30%, Firearm Critical Hit Rate +1.5%
  • Marksman
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm Critical Hit Rate +14.5%, Firearm ATK +1%
  • Maximize the Weight Balance
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Rounds per Magazine +30%, Weak Point Damage +2%
  • Multi-Fire
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Weak Point Damage +20%, Multi-Hit Chance +1%
  • Multi-Percussion Sight
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Multi-Hit Chance +30%, Firearm Critical Hit Damage −120%
  • Multi-Piercing Fire
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Weak Point Damage +20%, Multi-Hit Damage +5%
  • Multi-Piercing Rifling
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Multi-Hit Damage +95%, Fire Rate −10%
  • Multi-Piercing Sights
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Multi-Hit Damage +70%, Firearm Critical Hit Damage −120%
  • Multi-Piercing Support Ammo
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Rounds per Magazine +30%, Multi-Hit Damage +5%
  • Multi-Piercing Trigger
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Multi-Hit Damage +30%, Multi-Hit Chance +10%
  • Multi-Trigger Rifling
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Multi-Hit Chance +40%, Fire Rate −30%
  • Multi-Trigger Support Ammo
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Rounds per Magazine +30%, Multi-Hit Chance +1%
  • Multi-Trigger Trigger
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Multi-Hit Chance +10.5%, Multi-Hit Damage +5%
  • Pinpoint Shot
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +26%, Weak Point Damage +2%
  • Poison Priority
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Toxic ATK +50%, Reload Time Modifier −30%
  • Rapid Fire Insight
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Fire Rate +20%, Firearm Critical Hit Rate +1.5%
  • Refrigerate Gun Barrel
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Chill ATK +80%, Fire Rate −25%
  • Reload Expert
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Reload Time Modifier +25%, Firearm ATK +1%
  • Reload Focus
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Reload Time Modifier +27%, Firearm Critical Hit Damage +6.5%
  • Reload Insight
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Reload Time Modifier +25%, Firearm Critical Hit Rate +3%
  • Sharpshooter
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +26%, Firearm Critical Hit Rate +1.5%
  • Slow Art
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +62%, Fire Rate −25%
  • Stance Stabilizer
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Recoil −30%, Firearm ATK +1%
  • Superheated Gun Barrel
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +80%, Fire Rate −25%
  • Target Detection
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm Critical Hit Damage +34%, Weak Point Damage +2%
  • Toxic Gun Barrel
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Toxic ATK +80%, Fire Rate −25%
  • Weak Point Aiming
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Accuracy +30%, Weak Point Damage +2%
  • Weak Point Detection
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Weak Point Damage +20%, Firearm ATK +1%
  • Weak Point Insight
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Weak Point Damage +20%, Firearm Critical Hit Rate +1.5%
  • Weak Point Quick Fire
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Fire Rate +20%, Weak Point Damage +2%
  • Weapon Tuning
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Rounds per Magazine +30%, Firearm ATK +1%

NORMAL — General Rounds

  • Better Insight
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm Critical Hit Rate +39%
  • Better Weapon Weight
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Weapon Change Speed +25%
  • Colon Special Forces
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Movement Speed while Aiming +20%
  • Electric Enhancement
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Adds Electric ATK equal to 30% of Firearm ATK
  • Expand General Magazine
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Max General Rounds +50%
  • Expand Weapon Charge
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Rounds per Magazine +49%
  • Fire Enhancement
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Adds Fire ATK equal to 30% of Firearm ATK
  • Fire Rate UP
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Fire Rate +25%
  • Hawk-Eye
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Accuracy +45%
  • Normal Impact Rounds Refining
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    (effect not specified yet)
  • Normal Special Rounds Refining
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    (effect not specified yet)
  • Recycling Genius
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Reload Time Modifier +30%
  • Rifling Reinforcement
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Firearm ATK +32%
  • Toxic Enhancement
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Adds Toxic ATK equal to 30% of Firearm ATK
  • Vibration Absorption
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Recoil −45%
  • Weak Point Sight
    Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
    Weak Point Damage +35%