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Brisk Walk
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
On hit, Movement Speed +24% for 10s (Cooldown 15s)
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Chill Circulation
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When inflicting Frostbite, Chill ATK +89.6% for 5s (Cooldown 20s)
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Defense Master
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When defeating an enemy, DEF +128.3% for 10s (Cooldown 15s)
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Electric Circulation
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Upon inflicting Electrocution, Electric ATK +89.6% for 5s (Cooldown 20s)
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Firing Fiesta
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When reloading, rounds are not consumed for 3s (Cooldown 15s)
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Heat Circulation
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When inflicting Burn, Fire ATK +89.6% for 5s (Cooldown 20s)
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Heat Incinerator
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When defeating an enemy inflicted with Burn, inflicts Burn on enemies within 15m for 5s (Cooldown 20s)
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Lethal Finish
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When firing a firearm, Critical Hit Rate +60% (Cooldown 15s). When defeating an enemy with enhanced bullets, module cooldown −12.4s. However, firearm’s base Weak Point Damage is fixed at 100%.
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Mental Focus
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Fire Rate −10%. When firing a firearm, Firearm ATK +1% for 2s (up to 150 stacks). Removes effect when reloading or changing firearm.
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Multi-Amplification
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When inflicting a debuff: Multi-Hit Chance +4% for 15s (up to 3 stacks).
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Multi-Bullet
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
On landing a multi-hit: Multi-Hit Damage +5% for 3s (up to 3 stacks) and inflicts Deep Wounds. Deep Wounds deals damage equal to 3% of Firearm DMG at regular intervals for 3s (up to 3 stacks).
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Multi-Circulation
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When granting a buff or using a Recovery Skill on allies: Multi-Hit Damage +16.8% for 15s (up to 5 stacks).
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Multi-Hit Induction
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
On hitting Weak Points: Multi-Hit Chance +5.7% for 5s (up to 10 stacks, −2 stacks per failed Weak Point attack).
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Multi-Processor
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When using a Dimension Skill: 100% chance for Weak Point Damage +3% for 15s. When using a Tech Skill: 100% chance for Firearm Critical Hit Damage +8% for 15s. Effects stack up to 3 times.
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Multi-Sights
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When using a Singular Skill: 100% chance for Firearm ATK +4% for 15s. When using a Fusion Skill: 100% chance for Multi-Hit Damage +14% for 15s. Effects stack up to 3 times.
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Overwhelm
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Upon successful Advantage Affinity attack: Weak Point Damage +4% and Advantage Affinity DMG Modifier +5.81% for 5s (up to 10 stacks; loses 2 stacks on failure; Cooldown 20s).
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Quick Freezer
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When defeating an enemy inflicted with Frostbite: inflicts Frostbite on other enemies within 15m for 0.8s (Cooldown 20s).
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Real-Life Fighter
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Accuracy −20%. Upon successfully attacking a Weak Point: Firearm ATK +10% for 5s (up to 10 stacks; loses 2 stacks per failed Weak Point attack).
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Remote Generator
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When defeating an enemy inflicted with Electrocution: inflicts Electrocution on other enemies within 15m for 3s (Cooldown 20s).
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Sharp Precision Shot
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Fire Rate −20%. While pulling the trigger: Fire Rate +4%, Recoil −5%, Firearm ATK +6% every 0.5s (up to 10 stacks).
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Snowflake Conductor
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When attacking enemies inflicted with Frostbite: Firearm ATK +26%.
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Sweeping Squad
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When defeating an enemy: Firearm ATK +10.6% for 5s (100% chance; up to 3 stacks).
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Tactical Change
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Weapon Change Speed +25%. When changing weapons: DEF +128.3% for 15s (Cooldown 15s).
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Tenacious Hunter
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Upon reloading: Weak Point Damage +5% for 3s. While active, each successful Weak Point attack adds Weak Point Damage +5% (up to 20 stacks; Cooldown 15s).
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Toxic Circulation
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When inflicting Poison: Toxic ATK +89.6% for 5s (Cooldown 20s).
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Toxic Conductor
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When attacking enemies inflicted with Poison: Firearm ATK +26%.
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Ultra-Precision Strike
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Upon successful Weak Point attack: Weak Point Damage +4.5% for 5s (up to 20 stacks; Cooldown 15s). While active, each failed Weak Point attack reduces Firearm ATK by 1.95% (up to 20 stacks).
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Veil Analyzer
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Upon successful Weak Point attack: All Attribute ATK +4.3% for 5s (up to 10 stacks; −2 on failure). Attacking Anti-Void Shields: deals 1,500% Firearm DMG as additional damage. Attacking Anti-Arche Shields: deals 1,500% Firearm DMG as additional damage.
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Venom Injector
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
When defeating an enemy inflicted with Poison: inflicts Poison on other enemies within 15m for 5s (Cooldown 20s).
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Action and Reaction
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm ATK +61%, Recoil +20%
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Adventurer
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm Critical Hit Rate +14.5%, Weak Point Damage +2%
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Aging Chart
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm Critical Hit Rate +43%, Firearm ATK −15%
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Aiming Compensation
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Accuracy +30%, Firearm Critical Hit Damage +6.5%
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Anti-Matter Round
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm ATK +26%, Firearm Critical Hit Damage +6.5%
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Bullet Integration
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm ATK +36%, Firearm Critical Hit Damage +20%
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Bullet Rain
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Fire Rate +20%, Firearm ATK +1%
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Chain Aimed Shot
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm ATK +26%, Multi-Hit Damage +5%
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Chain Weakpoint Strikes
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Multi-Hit Damage +30%, Weak Point Damage +2%
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Charge Amplification
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm ATK +67%, Firearm Critical Hit Damage −40%
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Chill Priority
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Chill ATK +50%, Reload Time Modifier −30%
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Commando Marksmanship
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm Critical Hit Damage +34%, Firearm ATK +1%
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Compulsive Magazine
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Rounds per Magazine +39%, Weak Point Damage −10%
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Concentrate Support Ammo
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Rounds per Magazine +30%, Firearm Critical Hit Damage +6.5%
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Concentration Priority
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm Critical Hit Damage +120%, Reload Time Modifier −30%
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Concentration Stabilizer
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Recoil −30%, Firearm Critical Hit Damage +6.5%
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Consecutive Weakpoint Strikes
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Multi-Hit Chance +15.5%, Weak Point Damage +2%
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Consumed Magazines
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Reload Time Modifier +25.5%, Weak Point Damage +2%
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Dead Eye
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Accuracy +30.5%, Firearm ATK +1%
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Electric Gun Barrel
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Electric ATK +80%, Fire Rate −25%
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Electric Priority
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Electric ATK +50%, Reload Time Modifier −30%
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Fat Hole Critical
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm Critical Hit Damage +34%, Firearm Critical Hit Rate +1%
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Fire Priority
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Fire ATK +50%, Reload Time Modifier −30%
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Fire Rate Concentration
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Fire Rate +20%, Firearm Critical Hit Damage +16.5%
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First Class Marksman
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm ATK +26%, Multi-Hit Chance +1%
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Fixed Shot
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Recoil −30%, Weak Point Damage +2%
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Focus Fire
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Weak Point Damage +20%, Firearm Critical Hit Damage +6.5%
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General Rounds Compulsive
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Max General Rounds +60%, Movement Speed −20%
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Have Aiming
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Weak Point Damage +40%, Accuracy −20%
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Hit Rate Insight
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Accuracy +30%, Firearm Critical Hit Rate +1.5%
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Insight Focus
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm Critical Hit Rate +14.5%, Firearm Critical Hit Damage +6.5%
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Insight Stabilizer
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Recoil −30%, Firearm Critical Hit Rate +1.5%
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Insight Support Ammo
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Rounds per Magazine +30%, Firearm Critical Hit Rate +1.5%
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Marksman
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm Critical Hit Rate +14.5%, Firearm ATK +1%
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Maximize the Weight Balance
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Rounds per Magazine +30%, Weak Point Damage +2%
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Multi-Fire
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Weak Point Damage +20%, Multi-Hit Chance +1%
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Multi-Percussion Sight
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Multi-Hit Chance +30%, Firearm Critical Hit Damage −120%
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Multi-Piercing Fire
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Weak Point Damage +20%, Multi-Hit Damage +5%
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Multi-Piercing Rifling
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Multi-Hit Damage +95%, Fire Rate −10%
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Multi-Piercing Sights
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Multi-Hit Damage +70%, Firearm Critical Hit Damage −120%
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Multi-Piercing Support Ammo
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Rounds per Magazine +30%, Multi-Hit Damage +5%
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Multi-Piercing Trigger
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Multi-Hit Damage +30%, Multi-Hit Chance +10%
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Multi-Trigger Rifling
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Multi-Hit Chance +40%, Fire Rate −30%
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Multi-Trigger Support Ammo
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Rounds per Magazine +30%, Multi-Hit Chance +1%
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Multi-Trigger Trigger
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Multi-Hit Chance +10.5%, Multi-Hit Damage +5%
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Pinpoint Shot
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm ATK +26%, Weak Point Damage +2%
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Poison Priority
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Toxic ATK +50%, Reload Time Modifier −30%
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Rapid Fire Insight
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Fire Rate +20%, Firearm Critical Hit Rate +1.5%
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Refrigerate Gun Barrel
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Chill ATK +80%, Fire Rate −25%
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Reload Expert
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Reload Time Modifier +25%, Firearm ATK +1%
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Reload Focus
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Reload Time Modifier +27%, Firearm Critical Hit Damage +6.5%
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Reload Insight
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Reload Time Modifier +25%, Firearm Critical Hit Rate +3%
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Sharpshooter
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm ATK +26%, Firearm Critical Hit Rate +1.5%
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Slow Art
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm ATK +62%, Fire Rate −25%
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Stance Stabilizer
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Recoil −30%, Firearm ATK +1%
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Superheated Gun Barrel
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm ATK +80%, Fire Rate −25%
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Target Detection
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Firearm Critical Hit Damage +34%, Weak Point Damage +2%
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Toxic Gun Barrel
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Toxic ATK +80%, Fire Rate −25%
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Weak Point Aiming
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Accuracy +30%, Weak Point Damage +2%
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Weak Point Detection
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Weak Point Damage +20%, Firearm ATK +1%
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Weak Point Insight
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Weak Point Damage +20%, Firearm Critical Hit Rate +1.5%
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Weak Point Quick Fire
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Fire Rate +20%, Weak Point Damage +2%
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Weapon Tuning
Socket: — · Cost — · Module Class General Rounds · Enhancement Level —
Rounds per Magazine +30%, Firearm ATK +1%