# Modules Database – modules.freyna.org > All modules of The First Descendant from the official Nexon Open API metadata, values at max Enhancement Level. Site: https://modules.freyna.org/ Source: https://open.api.nexon.com/static/tfd/meta/en/module.json (verbatim, identical to the NEXON library module view) All values: max level (every module at its max Enhancement Level; Ancestors modules have no levels). Data synced 01.10.2026 – Nexon has corrected the former x100 Multi-Hit / Additional Attack Chance values. ## GENERAL ROUNDS (Assault Rifle / Machine Gun / Submachine Gun / Handgun) (112 modules) – https://modules.freyna.org/firearm_general_rounds.html - Action and Reaction: Firearm ATK +61%[x], Recoil +20%[+] (Rare · Malachite · ATK · Capacity 16 @ Lv 10) - Adventurer: Firearm Critical Hit Rate +14.5%[x], Weak Point Damage +2%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Aiming Compensation: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm Critical Hit Damage +6.5%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Anti-Matter Round: Firearm ATK +26%[x], Firearm Critical Hit Damage +6.5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Better Concentration: Firearm Critical Hit Damage +74.8%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Better Insight: Firearm Critical Hit Rate +39%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Better Weapon Weight: Weapon Change Speed +0.25[+] (Normal · Almandine · Capacity 11 @ Lv 7) - Brisk Walk: On hit, Movement Speed +24%[x] for 10s (Cooldown 15s) (Ultimate · Malachite · Capacity 16 @ Lv 10) - Bullet Integration: Firearm ATK +36%[x], Firearm Critical Hit Damage +20%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10) - Bullet Rain: Fire Rate -20%[x], Firearm ATK +1%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Chain Aimed Shot: Firearm ATK +26%[x], Multi-Hit Damage +5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Chain Weak Point Strikes: Multi-Hit Damage +30%[x], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 15 @ Lv 9) - Charge Amplification: Firearm ATK +67%[x], Firearm Critical Hit Damage -40%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10) - Chill Circulation: When inflicting Frostbite, Chill ATK +89.6%[x] for 5s (Cooldown 20s) (Ultimate · Cerulean · Battle Proficiency · Capacity 16 @ Lv 10) - Chill Enhancement: Adds Chill ATK equal to 30%[x] of Firearm ATK (Normal · Cerulean · Bullet Improvement · Capacity 16 @ Lv 10) - Chill Priority: Chill ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Colon Special Forces: Movement Speed While Aiming +20%[x] (Normal · Malachite · Capacity 11 @ Lv 5) - Commando Marksmanship: Firearm Critical Hit Damage +34%[x], Firearm ATK +1%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Compulsive Magazine: Rounds per Magazine +39%[x], Weak Point Damage -10%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 10) - Concentrate Support Ammo: Rounds per Magazine +30%[x], Firearm Critical Hit Damage +6.5%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Concentration Priority: Firearm Critical Hit Damage +120%[x], Reload Time Modifier -30%[+] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 16 @ Lv 10) - Concentration Stabilizer: Recoil -30%[+], Firearm Critical Hit Damage +6.5%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Consecutive Weak Point Strikes: Multi-Hit Chance +15.5%[+], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 11 @ Lv 5) - Consume Magazines: Reload Time Modifier +25%[+], Weak Point Damage +2%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Deadeye: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm ATK +1%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Defense Master: When defeating an enemy, DEF +128.3%[x] for 10s (Cooldown 15s) (Ultimate · Rutile · Special Mod · Capacity 16 @ Lv 10) - Edging Shot: Firearm Critical Hit Rate +43%[x], Firearm ATK -15%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 16 @ Lv 10) - Electric Circulation: Upon inflicting Electrocution, Electric ATK +89.6%[x] for 5s (Cooldown 20s). (Ultimate · Xantic · Battle Proficiency · Capacity 16 @ Lv 10) - Electric Conductor: When attacking enemies inflicted with Electrocution, Firearm ATK +26%[x] (Ultimate · Xantic · Special Mod · Capacity 15 @ Lv 9) - Electric Enhancement: Adds Electric ATK equal to 30%[x] of Firearm ATK (Normal · Xantic · Bullet Improvement · Capacity 16 @ Lv 10) - Electric Gunbarrel: Electric ATK +80%[x], Fire Rate +25%[x] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Electric Priority: Electric ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Expand General Magazine: Max General Rounds Modifier +50%[+] (Normal · Xantic · Capacity 14 @ Lv 10) - Expand Weapon Charge: Rounds per Magazine +49%[x] (Normal · Cerulean · Capacity 15 @ Lv 10) - Fatal Critical: Firearm Critical Hit Damage +34%[x], Firearm Critical Hit Rate +1%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Fire Conductor: When attacking enemies inflicted with Burn, Firearm ATK +26%[x] (Ultimate · Almandine · Special Mod · Capacity 15 @ Lv 9) - Fire Enhancement: Adds Fire ATK equal to 30%[x] of Firearm ATK (Normal · Almandine · Bullet Improvement · Capacity 16 @ Lv 10) - Fire Priority: Fire ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Fire Rate Concentration: Fire Rate -20%[x], Firearm Critical Hit Damage +6.5%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Fire Rate UP: Fire Rate -25%[x] (Normal · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Firing Fiesta: When reloading, rounds are not consumed for 3s (Cooldown 15s) (Ultimate · Xantic · Special Mod · Capacity 15 @ Lv 10) - First-Class Marksman: Firearm ATK +26%[x], Multi-Hit Chance +1%[+] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Fixed Shot: Recoil -30%[+], Weak Point Damage +2%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Focus Fire: Weak Point Damage +20%[x], Firearm Critical Hit Damage +6.5%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - General Rounds Compulsive: Max General Rounds Modifier +60%[+], Movement Speed -20%[x], Sprint Speed -20%[x], Movement Speed While Aiming -20%[x], Movement Speed While Firing -20%[x] (Rare · Xantic · Capacity 14 @ Lv 10) - Have Aiming: Weak Point Damage +40%[x], Hip Fire Accuracy -20%[x], Aimed Shot Accuracy -20%[x] (Rare · Malachite · Weak Point Strike · Capacity 16 @ Lv 10) - Hawk-Eye: Hip Fire Accuracy +45%[x], Aimed Shot Accuracy +45%[x] (Normal · Rutile · Capacity 14 @ Lv 10) - Heat Circulation: When inflicting Burn, Fire ATK +89.6%[x] for 5s (Cooldown 20s) (Ultimate · Almandine · Battle Proficiency · Capacity 16 @ Lv 10) - Heat Incinerator: When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15 m of the target for 5s (Cooldown 20s) (Ultimate · Almandine · Capacity 10 @ Lv 5) - Hit Rate Insight: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Insight Focus: Firearm Critical Hit Rate +14.5%[x], Firearm Critical Hit Damage +6.5%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Insight Stabilizer: Recoil -30%[+], Firearm Critical Hit Rate +1.5%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Insight Support Ammo: Rounds per Magazine +30%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Lethal Finish: When firing a firearm, Critical Hit Rate +0%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100% (Ultimate · Almandine · Special Mod · Capacity 16 @ Lv 10) - Marksman: Firearm Critical Hit Rate +14.5%[x], Firearm ATK +1%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Maximize Weight Balance: Rounds per Magazine +30%[x], Weak Point Damage +2%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Mental Focus: Fire Rate -10%[x]. When firing a firearm, Firearm ATK +1%[x] for 2s (Up to 150 stacks), Removes effect when reloading or changing firearm (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Multi-Amplification: When inflicting a debuff, Multi-Hit Chance +4%[+] for 15s (Up to 3 stacks) (Ultimate · Rutile · Battle Proficiency · Capacity 11 @ Lv 5 · WeaponAssaultRifle) - Multi-Bullet: On landing multi-Hit, Multi-Hit Damage +5%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit. Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks) (Ultimate · Rutile · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Circulation: When granting a buff or using a Recovery Skill on allies, Multi-Hit Damage +16.8%[x] for 15s (Up to 5 stacks) (Ultimate · Rutile · Battle Proficiency · Capacity 16 @ Lv 10 · WeaponAssaultRifle) - Multi-Fire: Weak Point Damage +20%[x], Multi-Hit Chance +1%[+] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Multi-Hit Induction: On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) (Ultimate · Rutile · Special Mod · Capacity 16 @ Lv 10) - Multi-Percussion Sight: Multi-Hit Chance +30%[+], Firearm Critical Hit Damage -120%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 15 @ Lv 9) - Multi-Piercing Fire: Weak Point Damage +20%[x], Multi-Hit Damage +5%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Multi-Piercing Rifling: Multi-Hit Damage +95%[x], Fire Rate +10%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10) - Multi-Piercing Sights: Multi-Hit Damage +70%[x], Firearm Critical Hit Damage -120%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10) - Multi-Piercing Support Ammo: Rounds per Magazine +30%[x], Multi-Hit Damage +5%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 9) - Multi-Piercing Trigger: Multi-Hit Damage +30%[x], Multi-Hit Chance +10%[+] (Rare · Rutile · Multi-Hit Damage · Capacity 15 @ Lv 9) - Multi-Processor: When using a Dimension Skill, has a 100% chance for Weak Point Damage +3%[x] for 15s. When using a Tech Skill, has a 100% chance for Firearm Critical Hit Damage +8%[x] for 15s (Up to 3 stacks, these effects are stackable) (Ultimate · Almandine · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Sights: When using a Singular Skill, has a 100% chance for Firearm ATK +4%[x] for 15s. When using a Fusion Skill, has a 100% chance for Multi-Hit Damage +14%[x] for 15s (Up to 3 stacks, these effects are stackable) (Ultimate · Rutile · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Trigger Rifling: Multi-Hit Chance +40%[+], Fire Rate +30%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 16 @ Lv 10) - Multi-Trigger Support Ammo: Rounds per Magazine +30%[x], Multi-Hit Chance +1%[+] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 9) - Multi-Trigger Trigger: Multi-Hit Chance +15.5%[+], Multi-Hit Damage +5%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 11 @ Lv 5) - Normal Impact Rounds Refining: When acquiring dropped Impact Rounds, change to 1 General Round for every 0.25 Rounds (Normal · Xantic · Rounds Conversion · Capacity 7 @ Lv 3) - Normal Special Rounds Refining: When acquiring dropped Special Rounds, change to 1 General Round for every 1.2 Rounds (Normal · Xantic · Rounds Conversion · Capacity 7 @ Lv 3) - Overwhelm: Upon successful Advantage Affinity attack, Weak Point Damage +4%[x] and Advantage Affinity DMG Modifier +5.81%[+] for 5s (Up to 10 stacks, loses 2 stacks on Advantage Affinity attack failure, Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Pinpoint Shot: Firearm ATK +26%[x], Weak Point Damage +2%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Poison Priority: Toxic ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Quick Freezer: When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15 m of the target for 0.8s (Cooldown 20s) (Ultimate · Cerulean · Capacity 10 @ Lv 5) - Rapid Fire Insight: Fire Rate -20%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Real-Life Fighter: Accuracy -20%[x], .Upon successfully attacking Weak Point, Firearm ATK +10%[x] for 5s (Up to 10 stacks), But loses 2 stacks per failed Weak Point Attack (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Recycling Genius: Reload Time Modifier +30%[+] (Normal · Cerulean · Capacity 14 @ Lv 9) - Refrigerate Gunbarrel: Chill ATK +80%[x], Fire Rate +25%[x] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Reload Expert: Reload Time Modifier +25%[+], Firearm ATK +1%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Reload Focus: Reload Time Modifier +25%[+], Firearm Critical Hit Damage +6.5%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Reload Insight: Reload Time Modifier +25%[+], Firearm Critical Hit Rate +3%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Remote Generator: When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15 m of the target for 3s (Cooldown 20s) (Ultimate · Xantic · Capacity 10 @ Lv 5) - Rifling Reinforcement: Firearm ATK +32%[x] (Normal · Malachite · Capacity 16 @ Lv 10) - Sharp Precision Shot: Fire Rate -20%[x], While pulling the trigger, Fire Rate +4%[x], Recoil -5%[+], and Firearm ATK +6%[x] every 0.5s (up to 10 stacks) (Ultimate · Xantic · Special Mod · Capacity 16 @ Lv 10) - Sharpshooter: Firearm ATK +26%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Slow Art: Firearm ATK +62%[x], Fire Rate +25%[x] (Rare · Malachite · ATK · Capacity 16 @ Lv 10) - Snowflake Conductor: When attacking enemies inflicted with Frostbite, Firearm ATK +26%[x] (Ultimate · Cerulean · Special Mod · Capacity 15 @ Lv 9) - Stance Stabilizer: Recoil -30%[+], Firearm ATK +1%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Superheated Gunbarrel: Fire ATK +80%[x], Fire Rate +25%[x] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Sweeping Squad: When defeating an enemy, Firearm ATK +10.6%[x] for 5s at a 100% chance (Up to 3 stacks) (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Tactical Change: Weapon Change Speed +25%[+], When changing weapons, DEF +128.3%[x] for 15s (Cooldown 15s) (Ultimate · Rutile · Battle Proficiency · Capacity 16 @ Lv 10) - Target Detection: Firearm Critical Hit Damage +34%[x], Weak Point Damage +2%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Tenacious Hunter: Upon reloading, Weak Point Damage increases by +5%[x] for 3s. While the effect is active, each successful weak point attack further increases Weak Point Damage by +5%[x] (Up to 20 stacks, Cooldown 15s). (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10 · WeaponHandGun) - Toxic Circulation: When inflicting Poison, increases Toxic ATK by 89.6%[x] for 5s (Cooldown 20s). (Ultimate · Rutile · Battle Proficiency · Capacity 16 @ Lv 10) - Toxic Conductor: When attacking enemies inflicted with Poison, Firearm ATK +26%[x] (Ultimate · Rutile · Special Mod · Capacity 15 @ Lv 9) - Toxic Enhancement: Adds Toxic ATK equal to 30%[x] of Firearm ATK (Normal · Rutile · Bullet Improvement · Capacity 16 @ Lv 10) - Toxic Gunbarrel: Toxic ATK +80%[x], Fire Rate +25%[x] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Ultra-Precision Strike: Upon successful Weak Point attack, Weak Point Damage +4.5%[x] for 5s (Up to 20 stacks, Cooldown 15s), While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.95%[x] (Up to 20 stacks) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Veil Analyzer: Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure), Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage, Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Venom Injector: When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15 m of the target for 5s (Cooldown 20s) (Ultimate · Rutile · Capacity 10 @ Lv 5) - Vibration Absorption: Recoil -45%[+] (Normal · Rutile · Capacity 14 @ Lv 10) - Weak Point Aiming: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Weak Point Damage +2%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Weak Point Detection: Weak Point Damage +20%[x], Firearm ATK +1%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Weak Point Insight: Weak Point Damage +20%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Weak Point Quick Fire: Fire Rate -20%[x], Weak Point Damage +2%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Weak Point Sight: Weak Point Damage +35%[x] (Normal · Malachite · Capacity 16 @ Lv 10) - Weapon Tuning: Rounds per Magazine +30%[x], Firearm ATK +1%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) ## SPECIAL ROUNDS (Tactical Rifle / Beam Rifle) (118 modules) – https://modules.freyna.org/firearm_special_rounds.html - Action and Reaction: Firearm ATK +61%[x], Recoil +20%[+] (Rare · Malachite · ATK · Capacity 16 @ Lv 10) - Adventurer: Firearm Critical Hit Rate +14.5%[x], Weak Point Damage +1%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Aiming Compensation: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm Critical Hit Damage +5%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Analysis Master: On hit, enemy Firearm Critical Hit Resistance -25%[x] for 10s (Cooldown 10s) (Ultimate · Rutile · Special Mod · Capacity 11 @ Lv 5) - Anti-Matter Round: Firearm ATK +26%[x], Firearm Critical Hit Damage +5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Better Concentration: Firearm Critical Hit Damage +48.8%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Better Insight: Firearm Critical Hit Rate +37%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Better Weapon Weight: Weapon Change Speed +0.25[+] (Normal · Almandine · Capacity 11 @ Lv 7) - Brisk Walk: On hit, Movement Speed +24%[x] for 10s (Cooldown 15s) (Ultimate · Malachite · Capacity 16 @ Lv 10) - Bullet Integration: Firearm ATK +27%[x], Firearm Critical Hit Damage +10%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10) - Bullet Rain: Fire Rate -20%[x], Firearm ATK +1%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Chain Aimed Shot: Firearm ATK +26%[x], Multi-Hit Damage +5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Chain Weak Point Strikes: Multi-Hit Damage +35%[x], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10) - Charge Amplification: Firearm ATK +67%[x], Firearm Critical Hit Damage -34%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10) - Chill Circulation: When inflicting Frostbite, Chill ATK +89.6%[x] for 5s (Cooldown 20s) (Ultimate · Cerulean · Battle Proficiency · Capacity 16 @ Lv 10) - Chill Enhancement: Adds Chill ATK equal to 30%[x] of Firearm ATK (Normal · Cerulean · Bullet Improvement · Capacity 16 @ Lv 10) - Chill Priority: Chill ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Colon Special Forces: Movement Speed While Aiming +20%[x] (Normal · Malachite · Capacity 11 @ Lv 5) - Commando Marksmanship: Firearm Critical Hit Damage +22.6%[x], Firearm ATK +1%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Compressed High Voltage Round: Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Electric ATK as additional damage (Ultimate · Xantic · Special Mod · Capacity 15 @ Lv 9) - Compressed Thermal Round: Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Fire ATK as additional damage (Ultimate · Almandine · Special Mod · Capacity 15 @ Lv 9) - Compressed Venom Round: Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Toxic ATK as additional damage (Ultimate · Rutile · Special Mod · Capacity 15 @ Lv 9) - Compulsive Magazine: Rounds per Magazine +39%[x], Weak Point Damage -10%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 10) - Concentrate Support Ammo: Rounds per Magazine +30%[x], Firearm Critical Hit Damage +5%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Concentration Priority: Firearm Critical Hit Damage +47%[x], Reload Time Modifier -30%[+] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 16 @ Lv 10) - Concentration Stabilizer: Recoil -30%[+], Firearm Critical Hit Damage +5%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Consecutive Weak Point Strikes: Multi-Hit Chance +20%[+], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 11 @ Lv 5) - Consume Magazines: Reload Time Modifier +25%[+], Weak Point Damage +2%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Corrosive Plasma: On consecutive hits on the same target, Toxic ATK +1.6%[x] and target DEF -1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively) (Ultimate · Rutile · Battle Proficiency · Capacity 13 @ Lv 7 · WeaponBeamRifle) - Deadeye: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm ATK +1%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Edging Shot: Firearm Critical Hit Rate +32%[x], Firearm ATK -15%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 16 @ Lv 10) - Electric Circulation: Upon inflicting Electrocution, Electric ATK +89.6%[x] for 5s (Cooldown 20s). (Ultimate · Xantic · Battle Proficiency · Capacity 16 @ Lv 10) - Electric Conductor: When attacking enemies inflicted with Electrocution, Firearm ATK +26%[x] (Ultimate · Xantic · Special Mod · Capacity 15 @ Lv 9) - Electric Enhancement: Adds Electric ATK equal to 30%[x] of Firearm ATK (Normal · Xantic · Bullet Improvement · Capacity 16 @ Lv 10) - Electric Gunbarrel: Electric ATK +80%[x], Fire Rate +25%[x] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Electric Priority: Electric ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Expand Weapon Charge: Rounds per Magazine +49%[x] (Normal · Cerulean · Capacity 15 @ Lv 10) - Fatal Critical: Firearm Critical Hit Damage +22.6%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Fire Conductor: When attacking enemies inflicted with Burn, Firearm ATK +26%[x] (Ultimate · Almandine · Special Mod · Capacity 15 @ Lv 9) - Fire Enhancement: Adds Fire ATK equal to 30%[x] of Firearm ATK (Normal · Almandine · Bullet Improvement · Capacity 16 @ Lv 10) - Fire Priority: Fire ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Fire Rate Concentration: Fire Rate -20%[x], Firearm Critical Hit Damage +5%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Fire Rate UP: Fire Rate -25%[x] (Normal · Xantic · Fire Rate · Capacity 12 @ Lv 7) - First-Class Marksman: Firearm ATK +26%[x], Multi-Hit Chance +2%[+] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Fixed Shot: Recoil -30%[+], Weak Point Damage +2%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Focus Fire: Weak Point Damage +20%[x], Firearm Critical Hit Damage +5%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Frigid Burn: Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Chill ATK as additional damage (Ultimate · Cerulean · Special Mod · Capacity 15 @ Lv 9) - General Round Magazine Replacement: When acquiring dropped General Rounds, change to 1 Special Round for every 3.3 Rounds (Normal · Xantic · Rounds Conversion · Capacity 7 @ Lv 3) - Hardline Suppression: On Weak Point hit, 22% chance to Knockdown target (Ultimate · Rutile · Capacity 6 @ Lv 5) - Have Aiming: Weak Point Damage +40%[x], Hip Fire Accuracy -20%[x], Aimed Shot Accuracy -20%[x] (Rare · Malachite · Weak Point Strike · Capacity 16 @ Lv 10) - Hawk-Eye: Hip Fire Accuracy +45%[x], Aimed Shot Accuracy +45%[x] (Normal · Rutile · Capacity 14 @ Lv 10) - Heat Circulation: When inflicting Burn, Fire ATK +89.6%[x] for 5s (Cooldown 20s) (Ultimate · Almandine · Battle Proficiency · Capacity 16 @ Lv 10) - Heat Incinerator: When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15 m of the target for 5s (Cooldown 20s) (Ultimate · Almandine · Capacity 10 @ Lv 5) - High Voltage Plasma: On consecutive hits on the same target, Electric ATK +1.6%[x] and target DEF -1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively) (Ultimate · Xantic · Battle Proficiency · Capacity 13 @ Lv 7 · WeaponBeamRifle) - Hit Rate Insight: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Impact Round Magazine Replacement: When acquiring dropped Impact Rounds, change to 1 Special Round for every 0.42 Rounds (Normal · Xantic · Rounds Conversion · Capacity 7 @ Lv 3) - Insight Focus: Firearm Critical Hit Rate +14.5%[x], Firearm Critical Hit Damage +5%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Insight Stabilizer: Recoil -30%[+], Firearm Critical Hit Rate +1.5%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Insight Support Ammo: Rounds per Magazine +30%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Lethal Finish: When firing a firearm, Critical Hit Rate +0%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100% (Ultimate · Almandine · Special Mod · Capacity 16 @ Lv 10) - Marksman: Firearm Critical Hit Rate +14.5%[x], Firearm ATK +1%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Maximize Weight Balance: Rounds per Magazine +30%[x], Weak Point Damage +2%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Mental Focus: Fire Rate -10%[x]. When firing a firearm, Firearm ATK +1.5%[x] for 2s (Up to 60 stacks), Removes effect when reloading or changing firearm (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Multi-Bullet: On landing multi-Hit, Multi-Hit Damage +4%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit. Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks) (Ultimate · Rutile · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Fire: Weak Point Damage +20%[x], Multi-Hit Chance +2%[+] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Multi-Hit Induction: On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) (Ultimate · Rutile · Special Mod · Capacity 16 @ Lv 10) - Multi-Percussion Sight: Multi-Hit Chance +40%[+], Firearm Critical Hit Damage -90%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 16 @ Lv 10) - Multi-Piercing Fire: Weak Point Damage +20%[x], Multi-Hit Damage +5%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Multi-Piercing Rifling: Multi-Hit Damage +80%[x], Fire Rate +25%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10) - Multi-Piercing Sights: Multi-Hit Damage +85%[x], Firearm Critical Hit Damage -90%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10) - Multi-Piercing Support Ammo: Rounds per Magazine +30%[x], Multi-Hit Damage +5%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 9) - Multi-Piercing Trigger: Multi-Hit Damage +35%[x], Multi-Hit Chance +15%[+] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10) - Multi-Processor: When using a Dimension Skill, has a 100% chance for Weak Point Damage +3%[x] for 15s. When using a Tech Skill, has a 100% chance for Firearm Critical Hit Damage +5%[x] for 15s (Up to 3 stacks, these effects are stackable) (Ultimate · Almandine · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Sights: When using a Singular Skill, has a 100% chance for Firearm ATK +4%[x] for 15s. When using a Fusion Skill, has a 100% chance for Multi-Hit Damage +12%[x] for 15s (Up to 3 stacks, these effects are stackable) (Ultimate · Rutile · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Trigger Rifling: Multi-Hit Chance +60%[+], Fire Rate +15%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 16 @ Lv 10) - Multi-Trigger Support Ammo: Rounds per Magazine +30%[x], Multi-Hit Chance +2%[+] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 9) - Multi-Trigger Trigger: Multi-Hit Chance +20%[+], Multi-Hit Damage +5%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 11 @ Lv 5) - Overwhelm: Upon successful Advantage Affinity attack, Weak Point Damage +4%[x] and Advantage Affinity DMG Modifier +5.81%[+] for 5s (Up to 10 stacks, loses 2 stacks on Advantage Affinity attack failure, Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Pinpoint Shot: Firearm ATK +26%[x], Weak Point Damage +2%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Poison Priority: Toxic ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Quick Freezer: When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15 m of the target for 0.8s (Cooldown 20s) (Ultimate · Cerulean · Capacity 10 @ Lv 5) - Rapid Fire Insight: Fire Rate -20%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Real-Life Fighter: Accuracy -20%[x], .Upon successfully attacking Weak Point, Firearm ATK +10%[x] for 5s (Up to 10 stacks), But loses 2 stacks per failed Weak Point Attack (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Recycling Genius: Reload Time Modifier +30%[+] (Normal · Cerulean · Capacity 14 @ Lv 9) - Refrigerate Gunbarrel: Chill ATK +80%[x], Fire Rate +25%[x] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Reload Expert: Reload Time Modifier +25%[+], Firearm ATK +1%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Reload Focus: Reload Time Modifier +25%[+], Firearm Critical Hit Damage +5%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Reload Insight: Reload Time Modifier +25%[+], Firearm Critical Hit Rate +1.5%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Remote Generator: When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15 m of the target for 3s (Cooldown 20s) (Ultimate · Xantic · Capacity 10 @ Lv 5) - Rifling Reinforcement: Firearm ATK +32%[x] (Normal · Malachite · Capacity 16 @ Lv 10) - Sharp Precision Shot: Fire Rate -20%[x], While pulling the trigger, Fire Rate +4%[x], Recoil -5%[+], and Firearm ATK +6%[x] every 0.5s (up to 10 stacks) (Ultimate · Xantic · Special Mod · Capacity 16 @ Lv 10) - Sharpshooter: Firearm ATK +26%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Slow Art: Firearm ATK +62%[x], Fire Rate +25%[x] (Rare · Malachite · ATK · Capacity 16 @ Lv 10) - Snowflake Conductor: When attacking enemies inflicted with Frostbite, Firearm ATK +26%[x] (Ultimate · Cerulean · Special Mod · Capacity 15 @ Lv 9) - Special Rounds Compulsive: Max Special Rounds Modifier +60%[+], Movement Speed -20%[x], Sprint Speed -20%[x], Movement Speed While Aiming -20%[x], Movement Speed While Firing -20%[x] (Rare · Xantic · Capacity 14 @ Lv 10) - Special Rounds Storage: Max Special Rounds Modifier +50%[+] (Normal · Xantic · Capacity 14 @ Lv 10) - Spray and Pray: When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 15s) (Ultimate · Xantic · Special Mod · Capacity 15 @ Lv 10) - Stance Stabilizer: Recoil -30%[+], Firearm ATK +1%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Superconductivity Charge: Beam Rifle Charge Gain Speed +40%[+] (Normal · Xantic · Capacity 16 @ Lv 10 · WeaponBeamRifle) - Supercooled Plasma: On consecutive hits on the same target, Chill ATK +1.6%[x] and target DEF -1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively) (Ultimate · Cerulean · Battle Proficiency · Capacity 13 @ Lv 7 · WeaponBeamRifle) - Superheated Gunbarrel: Fire ATK +80%[x], Fire Rate +25%[x] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Superheated Plasma: On consecutive hits on the same target, Fire ATK +1.6%[x] and target DEF -1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively) (Ultimate · Almandine · Battle Proficiency · Capacity 13 @ Lv 7 · WeaponBeamRifle) - Sweeping Squad: When defeating an enemy, Firearm ATK +10.6%[x] for 5s at a 100% chance (Up to 3 stacks) (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Target Detection: Firearm Critical Hit Damage +22.6%[x], Weak Point Damage +2%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Toxic Circulation: When inflicting Poison, increases Toxic ATK by 89.6%[x] for 5s (Cooldown 20s). (Ultimate · Rutile · Battle Proficiency · Capacity 16 @ Lv 10) - Toxic Conductor: When attacking enemies inflicted with Poison, Firearm ATK +26%[x] (Ultimate · Rutile · Special Mod · Capacity 15 @ Lv 9) - Toxic Enhancement: Adds Toxic ATK equal to 30%[x] of Firearm ATK (Normal · Rutile · Bullet Improvement · Capacity 16 @ Lv 10) - Toxic Gunbarrel: Toxic ATK +80%[x], Fire Rate +25%[x] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Ultra-Precision Strike: Upon successful Weak Point attack, Weak Point Damage +4.5%[x] for 5s (Up to 20 stacks, Cooldown 15s), While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.95%[x] (Up to 20 stacks) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Veil Analyzer: Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure), Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage, Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Venom Injector: When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15 m of the target for 5s (Cooldown 20s) (Ultimate · Rutile · Capacity 10 @ Lv 5) - Vibration Absorption: Recoil -45%[+] (Normal · Rutile · Capacity 14 @ Lv 10) - Weak Point Aiming: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Weak Point Damage +2%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Weak Point Detection: Weak Point Damage +20%[x], Firearm ATK +1%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Weak Point Insight: Weak Point Damage +20%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Weak Point Quick Fire: Fire Rate -20%[x], Weak Point Damage +2%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Weak Point Sight: Weak Point Damage +35%[x] (Normal · Malachite · Capacity 16 @ Lv 10) - Weapon Tuning: Rounds per Magazine +30%[x], Firearm ATK +1%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) ## IMPACT ROUNDS (Hand Cannon / Scout Rifle) (111 modules) – https://modules.freyna.org/firearm_impact_rounds.html - Action and Reaction: Firearm ATK +61%[x], Recoil +20%[+] (Rare · Malachite · ATK · Capacity 16 @ Lv 10) - Adventurer: Firearm Critical Hit Rate +13%[x], Weak Point Damage +2%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Aiming Compensation: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm Critical Hit Damage +4%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Anti-Matter Round: Firearm ATK +26%[x], Firearm Critical Hit Damage +4%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Better Concentration: Firearm Critical Hit Damage +43.8%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Better Insight: Firearm Critical Hit Rate +35%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Better Weapon Weight: Weapon Change Speed +0.25[+] (Normal · Almandine · Capacity 11 @ Lv 7) - Bullet Integration: Firearm ATK +21%[x], Firearm Critical Hit Damage +10%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10) - Bullet Rain: Fire Rate -20%[x], Firearm ATK +1%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Chain Aimed Shot: Firearm ATK +26%[x], Multi-Hit Damage +5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Chain Weak Point Strikes: Multi-Hit Damage +20%[x], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 11 @ Lv 5) - Charge Amplification: Firearm ATK +67%[x], Firearm Critical Hit Damage -35%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10) - Chill Circulation: When inflicting Frostbite, Chill ATK +89.6%[x] for 5s (Cooldown 20s) (Ultimate · Cerulean · Battle Proficiency · Capacity 16 @ Lv 10) - Chill Enhancement: Adds Chill ATK equal to 30%[x] of Firearm ATK (Normal · Cerulean · Bullet Improvement · Capacity 16 @ Lv 10) - Chill Priority: Chill ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Colon Special Forces: Movement Speed While Aiming +20%[x] (Normal · Malachite · Capacity 11 @ Lv 5) - Commando Marksmanship: Firearm Critical Hit Damage +19.9%[x], Firearm ATK +1%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Compulsive Impact Rounds: Max Impact Rounds Modifier +60%[+], Movement Speed -20%[x], Sprint Speed -20%[x], Movement Speed While Aiming -20%[x], Movement Speed While Firing -20%[x] (Rare · Xantic · Capacity 14 @ Lv 10) - Compulsive Magazine: Rounds per Magazine +39%[x], Weak Point Damage -10%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 10) - Concentrate Support Ammo: Rounds per Magazine +30%[x], Firearm Critical Hit Damage +4%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Concentration Priority: Firearm Critical Hit Damage +36%[x], Reload Time Modifier -30%[+] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 16 @ Lv 10) - Concentration Stabilizer: Recoil -30%[+], Firearm Critical Hit Damage +4%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Consecutive Weak Point Strikes: Multi-Hit Chance +17.5%[+], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 11 @ Lv 5) - Consume Magazines: Reload Time Modifier +25%[+], Weak Point Damage +2%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Deadeye: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm ATK +1%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Defense Master: When defeating an enemy, DEF +128.3%[x] for 10s (Cooldown 15s) (Ultimate · Rutile · Special Mod · Capacity 16 @ Lv 10) - Dopaminergic Activation: On Weak Point hit, Firearm Critical Hit Rate +45.5%[x], Firearm Critical Hit Damage +69.7%[x] (Cooldown 5s) (Ultimate · Almandine · Special Mod · Capacity 16 @ Lv 10) - Edging Shot: Firearm Critical Hit Rate +29%[x], Firearm ATK -15%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 15 @ Lv 9) - Electric Circulation: Upon inflicting Electrocution, Electric ATK +89.6%[x] for 5s (Cooldown 20s). (Ultimate · Xantic · Battle Proficiency · Capacity 16 @ Lv 10) - Electric Conductor: When attacking enemies inflicted with Electrocution, Firearm ATK +26%[x] (Ultimate · Xantic · Special Mod · Capacity 15 @ Lv 9) - Electric Enhancement: Adds Electric ATK equal to 30%[x] of Firearm ATK (Normal · Xantic · Bullet Improvement · Capacity 16 @ Lv 10) - Electric Gunbarrel: Electric ATK +110%[x], Fire Rate +25%[x] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Electric Priority: Electric ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Expand Impact Magazine: Max Impact Rounds Modifier +50%[+] (Normal · Xantic · Capacity 14 @ Lv 10) - Expand Weapon Charge: Rounds per Magazine +49%[x] (Normal · Cerulean · Capacity 15 @ Lv 10) - Fatal Critical: Firearm Critical Hit Damage +19.9%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Fire Conductor: When attacking enemies inflicted with Burn, Firearm ATK +26%[x] (Ultimate · Almandine · Special Mod · Capacity 15 @ Lv 9) - Fire Enhancement: Adds Fire ATK equal to 30%[x] of Firearm ATK (Normal · Almandine · Bullet Improvement · Capacity 16 @ Lv 10) - Fire Priority: Fire ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Fire Rate Concentration: Fire Rate -20%[x], Firearm Critical Hit Damage +4%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Fire Rate UP: Fire Rate -25%[x] (Normal · Xantic · Fire Rate · Capacity 12 @ Lv 7) - First-Class Marksman: Firearm ATK +26%[x], Multi-Hit Chance +1%[+] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Fixed Shot: Recoil -30%[+], Weak Point Damage +2%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Focus Fire: Weak Point Damage +20%[x], Firearm Critical Hit Damage +4%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - General Round Projectile Modification: When acquiring dropped General Rounds, change to 1 Impact Round for every 16.7 Rounds (Normal · Xantic · Rounds Conversion · Capacity 7 @ Lv 3) - Hardline Suppression: On Weak Point hit, 100% chance to Knockdown target (Ultimate · Rutile · Capacity 6 @ Lv 5) - Have Aiming: Weak Point Damage +40%[x], Hip Fire Accuracy -20%[x], Aimed Shot Accuracy -20%[x] (Rare · Malachite · Weak Point Strike · Capacity 16 @ Lv 10) - Hawk-Eye: Hip Fire Accuracy +45%[x], Aimed Shot Accuracy +45%[x] (Normal · Rutile · Capacity 14 @ Lv 10) - Heat Circulation: When inflicting Burn, Fire ATK +89.6%[x] for 5s (Cooldown 20s) (Ultimate · Almandine · Battle Proficiency · Capacity 16 @ Lv 10) - Heat Incinerator: When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15 m of the target for 5s (Cooldown 20s) (Ultimate · Almandine · Capacity 10 @ Lv 5) - Hit Rate Insight: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Insight Focus: Firearm Critical Hit Rate +13%[x], Firearm Critical Hit Damage +4%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Insight Stabilizer: Recoil -30%[+], Firearm Critical Hit Rate +1.5%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Insight Support Ammo: Rounds per Magazine +30%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Lethal Finish: When firing a firearm, Critical Hit Rate +0%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100% (Ultimate · Almandine · Special Mod · Capacity 16 @ Lv 10) - Marksman: Firearm Critical Hit Rate +13%[x], Firearm ATK +1%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Maximize Weight Balance: Rounds per Magazine +30%[x], Weak Point Damage +2%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Mental Focus: Fire Rate -10%[x]. When firing a firearm, Firearm ATK +3%[x] for 2s (Up to 30 stacks), Removes effect when reloading or changing firearm (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Multi-Bullet: On landing multi-Hit, Multi-Hit Damage +6%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit. Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks) (Ultimate · Rutile · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Fire: Weak Point Damage +20%[x], Multi-Hit Chance +1%[+] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Multi-Hit Induction: On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack) (Ultimate · Rutile · Special Mod · Capacity 16 @ Lv 10) - Multi-Percussion Sight: Multi-Hit Chance +25%[+], Firearm Critical Hit Damage -60%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 13 @ Lv 7) - Multi-Piercing Fire: Weak Point Damage +20%[x], Multi-Hit Damage +5%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Multi-Piercing Rifling: Multi-Hit Damage +55%[x], Fire Rate +10%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10) - Multi-Piercing Sights: Multi-Hit Damage +65%[x], Firearm Critical Hit Damage -60%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10) - Multi-Piercing Support Ammo: Rounds per Magazine +30%[x], Multi-Hit Damage +5%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 9) - Multi-Piercing Trigger: Multi-Hit Damage +20%[x], Multi-Hit Chance +15%[+] (Rare · Rutile · Multi-Hit Damage · Capacity 11 @ Lv 5) - Multi-Processor: When using a Dimension Skill, has a 100% chance for Weak Point Damage +3%[x] for 15s. When using a Tech Skill, has a 100% chance for Firearm Critical Hit Damage +5%[x] for 15s (Up to 3 stacks, these effects are stackable) (Ultimate · Almandine · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Sights: When using a Singular Skill, has a 100% chance for Firearm ATK +4%[x] for 15s. When using a Fusion Skill, has a 100% chance for Multi-Hit Damage +16%[x] for 15s (Up to 3 stacks, these effects are stackable) (Ultimate · Rutile · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Trigger Rifling: Multi-Hit Chance +65%[+], Fire Rate +15%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 16 @ Lv 10) - Multi-Trigger Support Ammo: Rounds per Magazine +30%[x], Multi-Hit Chance +1%[+] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 9) - Multi-Trigger Trigger: Multi-Hit Chance +17.5%[+], Multi-Hit Damage +5%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 11 @ Lv 5) - Overwhelm: Upon successful Advantage Affinity attack, Weak Point Damage +4%[x] and Advantage Affinity DMG Modifier +5.81%[+] for 5s (Up to 10 stacks, loses 2 stacks on Advantage Affinity attack failure, Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Payout: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 15s) (Ultimate · Xantic · Special Mod · Capacity 15 @ Lv 10) - Pinpoint Shot: Firearm ATK +26%[x], Weak Point Damage +2%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Poison Priority: Toxic ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Quick Freezer: When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15 m of the target for 0.8s (Cooldown 20s) (Ultimate · Cerulean · Capacity 10 @ Lv 5) - Rapid Fire Insight: Fire Rate -20%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Real-Life Fighter: Accuracy -20%[x], .Upon successfully attacking Weak Point, Firearm ATK +10%[x] for 5s (Up to 10 stacks), But loses 2 stacks per failed Weak Point Attack (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Recycling Genius: Reload Time Modifier +30%[+] (Normal · Cerulean · Capacity 14 @ Lv 9) - Refrigerate Gunbarrel: Chill ATK +110%[x], Fire Rate +25%[x] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Reload Expert: Reload Time Modifier +25%[+], Firearm ATK +1%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Reload Focus: Reload Time Modifier +25%[+], Firearm Critical Hit Damage +4%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Reload Insight: Reload Time Modifier +25%[+], Firearm Critical Hit Rate +1.5%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Remote Generator: When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15 m of the target for 3s (Cooldown 20s) (Ultimate · Xantic · Capacity 10 @ Lv 5) - Rifling Reinforcement: Firearm ATK +32%[x] (Normal · Malachite · Capacity 16 @ Lv 10) - Sharp Precision Shot: Fire Rate -20%[x], While pulling the trigger, Fire Rate +4%[x], Recoil -5%[+], and Firearm ATK +6%[x] every 0.4s (up to 10 stacks) (Ultimate · Xantic · Special Mod · Capacity 16 @ Lv 10) - Sharpshooter: Firearm ATK +26%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Slow Art: Firearm ATK +62%[x], Fire Rate +25%[x] (Rare · Malachite · ATK · Capacity 16 @ Lv 10) - Snowflake Conductor: When attacking enemies inflicted with Frostbite, Firearm ATK +26%[x] (Ultimate · Cerulean · Special Mod · Capacity 15 @ Lv 9) - Special Round Projectile Modification: When acquiring dropped Special Rounds, change to 1 Impact Round for every 10 Rounds (Normal · Xantic · Rounds Conversion · Capacity 7 @ Lv 3) - Special Sight: Movement Speed while Aiming -30%[x], Weak Point Damage When Aiming +30%[x] (Ultimate · Malachite · Special Mod · Capacity 15 @ Lv 9) - Stance Stabilizer: Recoil -30%[+], Firearm ATK +1%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Superheated Gunbarrel: Fire ATK +110%[x], Fire Rate +25%[x] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Tactical Change: Weapon Change Speed +25%[+], When changing weapons, DEF +128.3%[x] for 15s (Cooldown 15s) (Ultimate · Rutile · Battle Proficiency · Capacity 16 @ Lv 10) - Target Detection: Firearm Critical Hit Damage +19.9%[x], Weak Point Damage +2%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Toxic Circulation: When inflicting Poison, increases Toxic ATK by 89.6%[x] for 5s (Cooldown 20s). (Ultimate · Rutile · Battle Proficiency · Capacity 16 @ Lv 10) - Toxic Conductor: When attacking enemies inflicted with Poison, Firearm ATK +26%[x] (Ultimate · Rutile · Special Mod · Capacity 15 @ Lv 9) - Toxic Enhancement: Adds Toxic ATK equal to 30%[x] of Firearm ATK (Normal · Rutile · Bullet Improvement · Capacity 16 @ Lv 10) - Toxic Gunbarrel: Toxic ATK +110%[x], Fire Rate +25%[x] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Ultra-Precision Strike: Upon successful Weak Point attack, Weak Point Damage +4.5%[x] for 5s (Up to 20 stacks, Cooldown 15s), While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.95%[x] (Up to 20 stacks) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Veil Analyzer: Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure), Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage, Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Venom Injector: When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15 m of the target for 5s (Cooldown 20s) (Ultimate · Rutile · Capacity 10 @ Lv 5) - Vibration Absorption: Recoil -45%[+] (Normal · Rutile · Capacity 14 @ Lv 10) - Weak Point Aiming: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Weak Point Damage +2%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9) - Weak Point Detection: Weak Point Damage +20%[x], Firearm ATK +1%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Weak Point Expansion: On Weak Point hit, Weak Point Damage +140%[x] (Cooldown 5s) (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Weak Point Insight: Weak Point Damage +20%[x], Firearm Critical Hit Rate +1.5%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Weak Point Quick Fire: Fire Rate -20%[x], Weak Point Damage +2%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Weak Point Sight: Weak Point Damage +35%[x] (Normal · Malachite · Capacity 16 @ Lv 10) - Weapon Tuning: Rounds per Magazine +30%[x], Firearm ATK +1%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) ## HIGH-POWER ROUNDS (Launcher / Shotgun / Sniper Rifle) (148 modules) – https://modules.freyna.org/firearm_highpower_rounds.html - Action and Reaction: Explosive ATK +61%[x], Recoil +20%[+] (Rare · Malachite · ATK · Capacity 16 @ Lv 10 · Launcher) - Action and Reaction: Firearm ATK +61%[x], Recoil +20%[+] (Rare · Malachite · ATK · Capacity 16 @ Lv 10 · Shotgun) - Action and Reaction: Firearm ATK +61%[x], Recoil +20%[+] (Rare · Malachite · ATK · Capacity 16 @ Lv 10 · Sniper Rifle) - Adventurer: Firearm Critical Hit Rate +13%[x], Weak Point Damage +2%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Ammo Optimization: Launcher Explosion Radius Boost Ratio +25.6%[+], Rounds per Magazine +10%[x] (Rare · Xantic · Expand Amplification · Capacity 9 @ Lv 5 · Launcher) - Anti-Matter Round: Explosive ATK +26%[x], Firearm Critical Hit Damage +3.5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Launcher) - Anti-Matter Round: Firearm ATK +26%[x], Firearm Critical Hit Damage +13%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Shotgun) - Anti-Matter Round: Firearm ATK +26%[x], Firearm Critical Hit Damage +3.5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Sniper Rifle) - Auto-Reload: When changing weapons, auto-reloads stored weapon (Cooldown 10s) (Ultimate · Cerulean · Special Mod · Capacity 10 @ Lv 5 · Shotgun) - Better Concentration: Firearm Critical Hit Damage +37.2%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Better Insight: Firearm Critical Hit Rate +33%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Better Weapon Weight: Weapon Change Speed +0.25[+] (Normal · Almandine · Capacity 11 @ Lv 7) - Bullet Integration: Explosive ATK +13%[x], Firearm Critical Hit Damage +10%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10 · Launcher) - Bullet Integration: Firearm ATK +10%[x], Firearm Critical Hit Damage +10%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10 · Shotgun) - Bullet Integration: Firearm ATK +16%[x], Firearm Critical Hit Damage +20%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10 · Sniper Rifle) - Bullet Rain: Fire Rate -20%[x], Firearm ATK +1%[x], Explosive ATK +1%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Chain Aimed Shot: Firearm ATK +26%[x], Multi-Hit Damage +5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Chain Aimed Shot: Explosive ATK +26%[x], Multi-Hit Damage +5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Launcher) - Chain Weak Point Strikes: Multi-Hit Damage +15%[x], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 11 @ Lv 5 · Launcher) - Chain Weak Point Strikes: Multi-Hit Damage +15%[x], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 11 @ Lv 5 · Sniper Rifle) - Chain Weak Point Strikes: Multi-Hit Damage +25%[x], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 13 @ Lv 7 · Shotgun) - Charge Amplification: Explosive ATK +40%[x], Firearm Critical Hit Damage -30%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10 · Launcher) - Charge Amplification: Firearm ATK +40%[x], Firearm Critical Hit Damage -30%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10 · Shotgun) - Charge Amplification: Firearm ATK +67%[x], Firearm Critical Hit Damage -20%[x] (Rare · Malachite · Firearm Critical Hit Damage · Capacity 16 @ Lv 10 · Sniper Rifle) - Chill Circulation: When inflicting Frostbite, Chill ATK +89.6%[x] for 5s (Cooldown 20s) (Ultimate · Cerulean · Battle Proficiency · Capacity 16 @ Lv 10) - Chill Enhancement: Adds Chill ATK equal to 30%[x] of Firearm ATK (Normal · Cerulean · Bullet Improvement · Capacity 16 @ Lv 10) - Chill Priority: Chill ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Colon Special Forces: Movement Speed While Aiming +20%[x] (Normal · Malachite · Capacity 11 @ Lv 5) - Commando Marksmanship: Firearm Critical Hit Damage +17%[x], Firearm ATK +1%[x], Explosive ATK +1%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Compulsive High-Power Rounds: Max High-Power Rounds Modifier +60%[+], Movement Speed -20%[x], Sprint Speed -20%[x], Movement Speed While Aiming -20%[x], Movement Speed While Firing -20%[x] (Rare · Xantic · Capacity 14 @ Lv 10) - Compulsive Magazine: Rounds per Magazine +39%[x], Weak Point Damage -10%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 10) - Concentrate Support Ammo: Rounds per Magazine +30%[x], Firearm Critical Hit Damage +3.5%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Concentration Priority: Firearm Critical Hit Damage +33.9%[x], Reload Time Modifier -30%[+] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 16 @ Lv 10) - Concentration Stabilizer: Recoil -30%[+], Firearm Critical Hit Damage +3.5%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Consecutive Weak Point Strikes: Multi-Hit Chance +20%[+], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 11 @ Lv 5 · Launcher) - Consecutive Weak Point Strikes: Multi-Hit Chance +15%[+], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 11 @ Lv 5 · Sniper Rifle) - Consecutive Weak Point Strikes: Multi-Hit Chance +25%[+], Weak Point Damage +2%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 13 @ Lv 7 · Shotgun) - Consume Magazines: Reload Time Modifier +25%[+], Weak Point Damage +2%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Deadeye: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm ATK +1%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9 · Shotgun) - Defense Master: When defeating an enemy, DEF +120%[x] for 10s (Cooldown 15s) (Ultimate · Rutile · Special Mod · Capacity 16 @ Lv 10) - Descendant Roll: When Rolling, auto-reloads the active weapon at a 100% chance (Cooldown 15s) (Ultimate · Cerulean · Special Mod · Capacity 10 @ Lv 5) - Dopaminergic Activation: On Weak Point hit, Firearm Critical Hit Rate +45.5%[x], Firearm Critical Hit Damage +59.3%[x] (Cooldown 10s) (Ultimate · Almandine · Special Mod · Capacity 16 @ Lv 10) - Edging Shot: Firearm Critical Hit Rate +36%[x], Firearm ATK -15%[x], Explosive ATK -15%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 16 @ Lv 10) - Electric Circulation: Upon inflicting Electrocution, Electric ATK +89.6%[x] for 5s (Cooldown 20s). (Ultimate · Xantic · Battle Proficiency · Capacity 16 @ Lv 10) - Electric Conductor: When attacking enemies inflicted with Electrocution, Firearm (Explosive) ATK +26%[x] (Ultimate · Xantic · Special Mod · Capacity 15 @ Lv 9) - Electric Enhancement: Adds Electric ATK equal to 30%[x] of Firearm ATK (Normal · Xantic · Bullet Improvement · Capacity 16 @ Lv 10) - Electric Gunbarrel: Electric ATK +90%[x], Fire Rate +25%[x] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Electric Priority: Electric ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Expand High-Power Magazine: Max High-Power Rounds Modifier +50%[+] (Normal · Xantic · Capacity 14 @ Lv 10) - Expand Weapon Charge: Rounds per Magazine +49%[x] (Normal · Cerulean · Capacity 15 @ Lv 10) - Fatal Critical: Firearm Critical Hit Damage +17%[x], Firearm Critical Hit Rate +1%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Fire Conductor: When attacking enemies inflicted with Burn, Firearm (Explosive) ATK +26%[x] (Ultimate · Almandine · Special Mod · Capacity 15 @ Lv 9) - Fire Enhancement: Adds Fire ATK equal to 30%[x] of Firearm ATK (Normal · Almandine · Bullet Improvement · Capacity 16 @ Lv 10) - Fire Priority: Fire ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Fire Rate Concentration: Fire Rate -20%[x], Firearm Critical Hit Damage +3.5%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Fire Rate UP: Fire Rate -25%[x] (Normal · Xantic · Fire Rate · Capacity 12 @ Lv 7) - First-Class Marksman: Firearm ATK +26%[x], Multi-Hit Chance +2%[+] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - First-Class Marksman: Explosive ATK +26%[x], Multi-Hit Chance +2%[+] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Launcher) - Fixed Shot: Recoil -30%[+], Weak Point Damage +2%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Focus Fire: Weak Point Damage +20%[x], Firearm Critical Hit Damage +3.5%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - General Round Charge Improvement: When acquiring dropped General Rounds, change to 1 High-Power Round for every 50 Rounds (Normal · Xantic · Rounds Conversion · Capacity 2 @ Lv 10) - Hawk-Eye: Hip Fire Accuracy +45%[x], Aimed Shot Accuracy +45%[x] (Normal · Rutile · Capacity 14 @ Lv 10 · Shotgun) - Heat Circulation: When inflicting Burn, Fire ATK +89.6%[x] for 5s (Cooldown 20s) (Ultimate · Almandine · Battle Proficiency · Capacity 16 @ Lv 10) - Heat Incinerator: When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15 m of the target for 5s (Cooldown 20s) (Ultimate · Almandine · Capacity 10 @ Lv 5) - Hit Rate Focus: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm Critical Hit Damage +13%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9 · Shotgun) - Hit Rate Insight: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Firearm Critical Hit Rate +3%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9 · Shotgun) - Impact Round Charge Improvement: When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 6 Rounds (Normal · Xantic · Rounds Conversion · Capacity 2 @ Lv 10) - Increased Radius: Launcher Explosion Radius Boost Ratio +32%[+] (Normal · Xantic · Capacity 9 @ Lv 5 · Launcher) - Insight Focus: Firearm Critical Hit Rate +13%[x], Firearm Critical Hit Damage +3.5%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Insight Stabilizer: Recoil -30%[+], Firearm Critical Hit Rate +1%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Insight Support Ammo: Rounds per Magazine +30%[x], Firearm Critical Hit Rate +1%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Lethal Finish: When firing a firearm, Critical Hit Rate +0%[+] (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100% (Ultimate · Almandine · Special Mod · Capacity 16 @ Lv 10) - Low Pressure Shells: Launcher Explosion Radius Boost Ratio +49%[+], Fire Rate +25%[x] (Rare · Xantic · Expand Amplification · Capacity 11 @ Lv 7 · Launcher) - Marksman: Firearm Critical Hit Rate +13%[x], Firearm ATK +1%[x], Explosive ATK +1%[x] (Rare · Almandine · Firearm Critical Hit Rate · Capacity 11 @ Lv 5) - Maximize Weight Balance: Rounds per Magazine +30%[x], Weak Point Damage +2%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) - Multi-Bullet: On landing multi-Hit, Multi-Hit Damage +5%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit. Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks) (Ultimate · Rutile · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Fire: Weak Point Damage +20%[x], Multi-Hit Chance +2%[+] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Multi-Percussion Sight: Multi-Hit Chance +30%[+], Firearm Critical Hit Damage -50%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 15 @ Lv 9 · Sniper Rifle) - Multi-Percussion Sight: Multi-Hit Chance +40%[+], Firearm Critical Hit Damage -50%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 16 @ Lv 10 · Launcher) - Multi-Percussion Sight: Multi-Hit Chance +50%[+], Firearm Critical Hit Damage -50%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 16 @ Lv 10 · Shotgun) - Multi-Piercing Fire: Weak Point Damage +20%[x], Multi-Hit Damage +5%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Multi-Piercing Rifling: Multi-Hit Damage +40%[x], Fire Rate +10%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10 · Launcher) - Multi-Piercing Rifling: Multi-Hit Damage +45%[x], Fire Rate +10%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10 · Shotgun) - Multi-Piercing Rifling: Multi-Hit Damage +40%[x], Fire Rate +10%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10 · Sniper Rifle) - Multi-Piercing Sights: Multi-Hit Damage +100%[x], Firearm Critical Hit Damage -50%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10 · Launcher) - Multi-Piercing Sights: Multi-Hit Damage +120%[x], Firearm Critical Hit Damage -50%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10 · Shotgun) - Multi-Piercing Sights: Multi-Hit Damage +50%[x], Firearm Critical Hit Damage -50%[x] (Rare · Rutile · Multi-Hit Damage · Capacity 16 @ Lv 10 · Sniper Rifle) - Multi-Piercing Support Ammo: Rounds per Magazine +30%[x], Multi-Hit Damage +5%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 9) - Multi-Piercing Trigger: Multi-Hit Damage +15%[x], Multi-Hit Chance +10%[+] (Rare · Rutile · Multi-Hit Damage · Capacity 11 @ Lv 5 · Launcher) - Multi-Piercing Trigger: Multi-Hit Damage +15%[x], Multi-Hit Chance +10%[+] (Rare · Rutile · Multi-Hit Damage · Capacity 11 @ Lv 5 · Sniper Rifle) - Multi-Piercing Trigger: Multi-Hit Damage +25%[x], Multi-Hit Chance +15%[+] (Rare · Rutile · Multi-Hit Damage · Capacity 13 @ Lv 7 · Shotgun) - Multi-Processor: When using a Dimension Skill, has a 100% chance for Weak Point Damage +3%[x] for 15s. When using a Tech Skill, has a 100% chance for Firearm Critical Hit Damage +4%[x] for 15s (Up to 3 stacks, these effects are stackable) (Ultimate · Almandine · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Reload: After reload, first shot's Multi-Hit Damage +328%[x] (Cooldown 5s) (Ultimate · Rutile · Battle Proficiency · Capacity 16 @ Lv 10 · Sniper Rifle) - Multi-Sights: When using a Singular Skill, has a 100% chance for Firearm (Explosive) ATK +4%[x] for 15s. When using a Fusion Skill, has a 100% chance for Multi-Hit Damage +13%[x] for 15s (Up to 3 stacks, these effects are stackable) (Ultimate · Rutile · Battle Proficiency · Capacity 11 @ Lv 5) - Multi-Trigger Rifling: Multi-Hit Chance +60%[+], Fire Rate +15%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 16 @ Lv 10 · Launcher) - Multi-Trigger Rifling: Multi-Hit Chance +55%[+], Fire Rate +15%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 16 @ Lv 10 · Shotgun) - Multi-Trigger Rifling: Multi-Hit Chance +55%[+], Fire Rate +15%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 16 @ Lv 10 · Sniper Rifle) - Multi-Trigger Support Ammo: Rounds per Magazine +30%[x], Multi-Hit Chance +2%[+] (Rare · Cerulean · Rounds per Magazine · Capacity 15 @ Lv 9) - Multi-Trigger Trigger: Multi-Hit Chance +20%[+], Multi-Hit Damage +5%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 11 @ Lv 5 · Launcher) - Multi-Trigger Trigger: Multi-Hit Chance +15%[+], Multi-Hit Damage +5%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 11 @ Lv 5 · Sniper Rifle) - Multi-Trigger Trigger: Multi-Hit Chance +25%[+], Multi-Hit Damage +5%[x] (Rare · Rutile · Multi-Hit Chance · Capacity 13 @ Lv 7 · Shotgun) - Overwhelm: Upon successful Advantage Affinity attack, Weak Point Damage +4%[x] and Advantage Affinity DMG Modifier +5.81%[+] for 5s (Up to 10 stacks, loses 2 stacks on Advantage Affinity attack failure, Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Pinpoint Shot: Explosive ATK +26%[x], Weak Point Damage +2%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Launcher) - Pinpoint Shot: Firearm ATK +26%[x], Weak Point Damage +2%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Shotgun) - Pinpoint Shot: Firearm ATK +26%[x], Weak Point Damage +2%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Sniper Rifle) - Poison Priority: Toxic ATK +50%[x], Reload Time Modifier -30%[+] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Quick Freezer: When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15 m of the target for 0.8s (Cooldown 20s) (Ultimate · Cerulean · Capacity 10 @ Lv 5) - Rapid Fire Insight: Fire Rate -20%[x], Firearm Critical Hit Rate +1%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Real-Life Fighter: Accuracy -20%[x]. Upon successfully attacking Weak Point, Firearm (Explosive) ATK +10%[x] for 5s (Up to 10 stacks), But loses 2 stacks per failed Weak Point Attack (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Recycling Genius: Reload Time Modifier +30%[+] (Normal · Cerulean · Capacity 14 @ Lv 9) - Refrigerate Gunbarrel: Chill ATK +90%[x], Fire Rate +25%[x] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Reload Expert: Reload Time Modifier +25%[+], Firearm ATK +1%[x], Explosive ATK +1%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Reload Focus: Reload Time Modifier +25%[+], Firearm Critical Hit Damage +3.5%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Reload Insight: Reload Time Modifier +25%[+], Firearm Critical Hit Rate +1%[x] (Rare · Cerulean · Reload Time Modifier · Capacity 12 @ Lv 7) - Remote Generator: When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15 m of the target for 3s (Cooldown 20s) (Ultimate · Xantic · Capacity 10 @ Lv 5) - Rifling Reinforcement: Explosive ATK +32%[x] (Normal · Malachite · Capacity 16 @ Lv 10 · Launcher) - Rifling Reinforcement: Firearm ATK +32%[x] (Normal · Malachite · Capacity 16 @ Lv 10 · Shotgun) - Rifling Reinforcement: Firearm ATK +32%[x] (Normal · Malachite · Capacity 16 @ Lv 10 · Sniper Rifle) - Sharpshooter: Explosive ATK +26%[x], Firearm Critical Hit Rate +1%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Launcher) - Sharpshooter: Firearm ATK +26%[x], Firearm Critical Hit Rate +3%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Shotgun) - Sharpshooter: Firearm ATK +26%[x], Firearm Critical Hit Rate +1%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9 · Sniper Rifle) - Shell UP: Shell Capacity +33%[x] (Normal · Rutile · Capacity 6 @ Lv 10 · Shotgun) - Slow Art: Explosive ATK +44%[x], Fire Rate +25%[x] (Rare · Malachite · ATK · Capacity 16 @ Lv 10 · Launcher) - Slow Art: Firearm ATK +48%[x], Fire Rate +25%[x] (Rare · Malachite · ATK · Capacity 16 @ Lv 10 · Shotgun) - Slow Art: Firearm ATK +44%[x], Fire Rate +25%[x] (Rare · Malachite · ATK · Capacity 16 @ Lv 10 · Sniper Rifle) - Snowflake Conductor: When attacking enemies inflicted with Frostbite, Firearm (Explosive) ATK +26%[x] (Ultimate · Cerulean · Special Mod · Capacity 15 @ Lv 9) - Special Round Charge Improvement: When acquiring dropped Special Rounds, change to 1 High-Power Round for every 30 Rounds (Normal · Xantic · Rounds Conversion · Capacity 2 @ Lv 10) - Special Sight: Movement Speed while Aiming -30%[x], Weak Point Damage When Aiming +30%[x] (Ultimate · Malachite · Special Mod · Capacity 15 @ Lv 9) - Stance Stabilizer: Recoil -30%[+], Firearm ATK +1%[x], Explosive ATK +1%[x] (Rare · Rutile · Recoil · Capacity 13 @ Lv 9) - Strengthen First Shot: After reload, first shot's Firearm (Explosive) ATK +200%[x] (Cooldown 10s) (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Superheated Gunbarrel: Fire ATK +90%[x], Fire Rate +25%[x] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Target Detection: Firearm Critical Hit Damage +17%[x], Weak Point Damage +2%[x] (Rare · Almandine · Firearm Critical Hit Damage · Capacity 11 @ Lv 5) - Targeted Vulnerability: Weak Point Damage +40%[x], Hip Fire Accuracy -20%[x], Aimed Shot Accuracy -20%[x] (Rare · Malachite · Weak Point Strike · Capacity 16 @ Lv 10 · Shotgun) - Toxic Circulation: When inflicting Poison, increases Toxic ATK by 89.6%[x] for 5s (Cooldown 20s). (Ultimate · Rutile · Battle Proficiency · Capacity 16 @ Lv 10) - Toxic Conductor: When attacking enemies inflicted with Poison, Firearm (Explosive) ATK +26%[x] (Ultimate · Rutile · Special Mod · Capacity 15 @ Lv 9) - Toxic Enhancement: Adds Toxic ATK equal to 30%[x] of Firearm ATK (Normal · Rutile · Bullet Improvement · Capacity 16 @ Lv 10) - Toxic Gunbarrel: Toxic ATK +90%[x], Fire Rate +25%[x] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Unstoppable Smasher: When defeating an enemy, Shell Capacity +30%[x] for 5s at a 33% chance. (Ultimate · Rutile · Special Mod · Capacity 11 @ Lv 5 · Shotgun) - Veil Analyzer: Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure), Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage, Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Venom Injector: When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15 m of the target for 5s (Cooldown 20s) (Ultimate · Rutile · Capacity 10 @ Lv 5) - Vibration Absorption: Recoil -45%[+] (Normal · Rutile · Capacity 14 @ Lv 10) - Weak Point Aiming: Hip Fire Accuracy +30%[x], Aimed Shot Accuracy +30%[x], Weak Point Damage +2%[x] (Rare · Rutile · Accuracy · Capacity 13 @ Lv 9 · Shotgun) - Weak Point Detection: Weak Point Damage +20%[x], Firearm ATK +1%[x], Explosive ATK +1%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Weak Point Expansion: On Weak Point hit, Weak Point Damage +140%[x] (Cooldown 10s) (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Weak Point Insight: Weak Point Damage +20%[x], Firearm Critical Hit Rate +1%[x] (Rare · Malachite · Weak Point Strike · Capacity 11 @ Lv 5) - Weak Point Quick Fire: Fire Rate -20%[x], Weak Point Damage +2%[x] (Rare · Xantic · Fire Rate · Capacity 12 @ Lv 7) - Weak Point Sight: Weak Point Damage +35%[x] (Normal · Malachite · Capacity 16 @ Lv 10) - Weapon Tuning: Rounds per Magazine +30%[x], Firearm ATK +1%[x], Explosive ATK +1%[x] (Rare · Cerulean · Rounds per Magazine · Capacity 14 @ Lv 9) ## MELEE Impact Rounds (Balanced Melee Weapons: Crime and Punishment / Hypernova / Shadow) (63 modules) – https://modules.freyna.org/melee_impact_rounds.html - Armored Tank: When using Special Attacks, Movement Speed +24%[x] for 10s (Cooldown 15s) (Ultimate · Malachite · Capacity 16 @ Lv 10) - Barrier Collector: When defeating an enemy, instantly recovers 12.2%[x] of Max Block Gauge at a 14.5% chance (Ultimate · Cerulean · Capacity 11 @ Lv 5) - Barrier Overload: While Blocking, increases Maintain Block Gauge Cost by 60%[x] and Melee Weapon Additional Attack Damage by 44%[x]. (Ultimate · Rutile · Special Mod · Capacity 16 @ Lv 10) - Battlefield Breakthrough: Melee Weapon Min. Piercing Rate Modifier +27%[+], Melee Weapon Attack Range +15%[+] (Rare · Rutile · Melee Weapon Min. Piercing Rate · Capacity 13 @ Lv 9) - Better Concentration: Melee Weapon Critical Hit Damage +39%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Better Insight: Melee Weapon Critical Hit Rate +38%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Brawl: Additional Attack Chance +38.6%[+], Melee Weapon Attack Range +5%[+] (Rare · Rutile · Additional Attack Chance · Capacity 16 @ Lv 10) - Chill Circulation: When inflicting Frostbite, Melee Weapon Chill ATK +59%[x] for 10s (Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Chill Enhancement: Adds Melee Weapon Chill ATK equal to 25%[x] of Melee Weapon ATK (Normal · Cerulean · Blade Improvement · Capacity 13 @ Lv 7) - Chill Priority: Melee Weapon Chill ATK +75.5%[x], Melee Weapon Attack Range -15%[+] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Compulsive Impact Rounds: This Module is no longer available. (Rare · Xantic · Capacity 0 @ Lv 10) - Consecutive Focused Strikes: Melee Weapon ATK +26%[x], Additional Attack Damage +4.8%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Defense Master: When defeating an enemy, DEF +130%[x] for 10s (Cooldown 15s) (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Double Edge Extension: Additional Attack Damage +32.7%[x], Melee Weapon Attack Range +5%[+] (Rare · Rutile · Additional Attack Damage · Capacity 16 @ Lv 10) - Electric Circulation: When inflicting Electrocution, Melee Weapon Electric ATK +59%[x] for 10s (Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Electric Conductor: When attacking enemies inflicted with Electrocution, Melee Weapon ATK +26%[x], Melee Weapon Electric ATK +22.5%[x] (Ultimate · Malachite · Special Mod · Capacity 15 @ Lv 9) - Electric Edge: Melee Weapon Electric ATK +69.9%[x], Attack Speed Modifier -30%[+] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Electric Enhancement: Adds Melee Weapon Electric ATK equal to 25%[x] of Melee Weapon ATK (Normal · Xantic · Blade Improvement · Capacity 13 @ Lv 7) - Electricity Priority: Melee Weapon Electric ATK +75.5%[x], Melee Weapon Attack Range -15%[+] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Execution: When using Normal Attacks, Normal Attacks hit with Melee Weapon Critical Hit Damage +0%[x] (Cooldown 20s), When defeating an enemy with this attack, module cooldown is -20s. (Ultimate · Almandine · Special Mod · Capacity 16 @ Lv 10) - Expand Impact Magazine: This Module is no longer available. (Normal · Xantic · Capacity 0 @ Lv 10) - Exquisite Strike: Additional Attack Chance +41.8%[+], Attack Speed Modifier +5%[+] (Rare · Rutile · Additional Attack Chance · Capacity 16 @ Lv 10) - Exquisite Sword: Melee Weapon ATK +26%[x], Additional Attack Chance +2.2%[+] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Eye of Morvalde: When landing a Critical Hit, Melee Weapon Critical Hit Damage +49.9%[x] for 5s, When landing a Critical Hit while the effect is active, deals Additional Damage equal to 12% of Melee Weapon ATK to the target (Cooldown 20s) (Ultimate · Almandine · Special Mod · Capacity 16 @ Lv 10) - Faster Attack Speed: Attack Speed Modifier +100%[+] (Normal · Xantic · Attack Speed · Capacity 15 @ Lv 10) - Fire Conductor: When attacking enemies inflicted with Burn, Melee Weapon ATK +26%[x], Melee Weapon Fire ATK +22.5%[x] (Ultimate · Malachite · Special Mod · Capacity 15 @ Lv 9) - Fire Enhancement: Adds Melee Weapon Fire ATK equal to 25%[x] of Melee Weapon ATK (Normal · Almandine · Blade Improvement · Capacity 13 @ Lv 7) - Fire Priority: Melee Weapon Fire ATK +75.5%[x], Melee Weapon Attack Range -15%[+] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Flurry: This Module is no longer available. (Ultimate · Malachite · Battle Proficiency · Capacity 0 @ Lv 10) - General Round Projectile Modification: This Module is no longer available. (Normal · Xantic · Rounds Conversion · Capacity 0 @ Lv 3) - Grip Augmentation: Melee Weapon Attack Range +87%[+], Melee Weapon ATK -30%[x] (Rare · Malachite · Capacity 15 @ Lv 10) - Hardened Reinforcement: Melee Weapon ATK +35.6%[x] (Normal · Malachite · Capacity 16 @ Lv 10) - Heat Circulation: When inflicting Burn, Melee Weapon Fire ATK +59%[x] for 10s (Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Heat Incinerator: When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15m of the target for 5s (Cooldown 25s) (Ultimate · Malachite · Capacity 10 @ Lv 5) - Honed Edge: When the Maintain Block Gauge is 60% or above while Blocking, increases Melee Weapon Critical Hit Damage by 77.5% of Block Efficiency. (Ultimate · Almandine · Battle Proficiency · Capacity 16 @ Lv 10) - Increased Range: Melee Weapon Attack Range +83%[+] (Normal · Malachite · Capacity 15 @ Lv 10) - Insight Expansion: Melee Weapon Critical Hit Rate +20%[x], Melee Weapon Attack Range +5%[+] (Rare · Almandine · Critical Hit Rate · Capacity 11 @ Lv 5) - Insightful Strike: Melee Weapon ATK +26%[x], Melee Weapon Critical Hit Damage +3.1%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Keen Edge: Melee Weapon ATK +26%[x], Melee Weapon Critical Hit Rate +4.1%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Lethal Swing: Melee Weapon Critical Hit Damage +23.3%[x], Melee Weapon Attack Range +5%[+] (Rare · Almandine · Critical Hit Damage · Capacity 13 @ Lv 7) - One-Point Breakthrough: Melee Weapon ATK +57.2%[x], Melee Weapon Attack Range -15%[+] (Rare · Malachite · ATK · Capacity 16 @ Lv 10) - Overpower: When using Special Attacks, Melee Weapon Critical Hit Damage +37.7%[x] for 5s (Ultimate · Almandine · Special Mod · Capacity 16 @ Lv 10) - Penetration Augmentation: Melee Weapon Min. Piercing Rate Modifier +44%[+] (Normal · Rutile · Capacity 14 @ Lv 10) - Penetration Enhancement: Melee Weapon Piercing Rate Modifier +33%[+] (Normal · Rutile · Capacity 14 @ Lv 10) - Poison Priority: Melee Weapon Toxic ATK +75.5%[x], Melee Weapon Attack Range -15%[+] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Quick Freezer: When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15m of the target for 0.8s (Cooldown 25s) (Ultimate · Malachite · Capacity 10 @ Lv 5) - Refrigerated Edge: Melee Weapon Chill ATK +69.9%[x], Attack Speed Modifier -30%[+] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Remote Generator: When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15m of the target for 3s (Cooldown 25s) (Ultimate · Malachite · Capacity 10 @ Lv 5) - Ruthless: Melee Weapon Min. Piercing Rate Modifier +25%[+], Melee Weapon Piercing Rate Modifier +8%[+] (Rare · Rutile · Melee Weapon Min. Piercing Rate · Capacity 11 @ Lv 7) - Slaughterer: When landing Additional Attacks, Additional Attack Damage +7.3%[x] for 3s (Up to 3 stacks) and inflicts Fatal Wound on the target hit. Fatal Wound deals damage equal to 6%[x] of Melee Weapon DMG at regular intervals for 3s (Up to 3 stacks) (Ultimate · Malachite · Battle Proficiency · Capacity 11 @ Lv 5) - Slow Art: Melee Weapon ATK +54.2%[x], Attack Speed Modifier -30%[+] (Rare · Malachite · ATK · Capacity 16 @ Lv 10) - Snowflake Conductor: When attacking enemies inflicted with Frostbite, Melee Weapon ATK +26%[x], Melee Weapon Chill ATK +22.5%[x] (Ultimate · Malachite · Special Mod · Capacity 15 @ Lv 9) - Special Round Projectile Modification: This Module is no longer available. (Normal · Xantic · Rounds Conversion · Capacity 0 @ Lv 3) - Superheated Edge: Melee Weapon Fire ATK +69.9%[x], Attack Speed Modifier -30%[+] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Sweep: Melee Weapon Piercing Rate Modifier +20%[+], Melee Weapon Attack Range +15%[+] (Rare · Rutile · Melee Weapon Piercing Rate · Capacity 9 @ Lv 5) - Sword Dance: Melee Weapon Critical Hit Rate +25.7%[x], Attack Speed Modifier +5%[+] (Rare · Almandine · Critical Hit Rate · Capacity 13 @ Lv 7) - Targeted Vulnerability: Melee Weapon Piercing Rate Modifier +45%[+], Attack Speed Modifier -30%[+] (Rare · Rutile · Melee Weapon Piercing Rate · Capacity 14 @ Lv 10) - Toxic Circulation: When inflicting Poison, Melee Weapon Toxic ATK +59%[x] for 10s (Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Toxic Conductor: When attacking enemies inflicted with Poison, Melee Weapon ATK +26%[x], Melee Weapon Toxic ATK +22.5%[x] (Ultimate · Malachite · Special Mod · Capacity 15 @ Lv 9) - Toxic Edge: Melee Weapon Toxic ATK +69.9%[x], Attack Speed Modifier -30%[+] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Toxic Enhancement: Adds Melee Weapon Toxic ATK equal to 25%[x] of Melee Weapon ATK (Normal · Rutile · Blade Improvement · Capacity 13 @ Lv 7) - Veil Analyzer: On successful attack, All Attribute ATK +19%[x] for 5s, Attacking Anti-Void Shields with a Melee Weapon deals Additional Damage equal to 1500%[x] of Melee Weapon ATK, Attacking Anti-Arche Shields with a Melee Weapon deals Additional Damage equal to 1500%[x] of Melee Weapon ATK (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Venom Injector: When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15m of the target for 5s (Cooldown 25s) (Ultimate · Malachite · Capacity 10 @ Lv 5) ## MELEE High-Power Rounds (Power Melee Weapon: Deus Ex Manus) (62 modules) – https://modules.freyna.org/melee_highpower_rounds.html - Armored Tank: When using Special Attacks, Movement Speed +24%[x] for 10s (Cooldown 15s) (Ultimate · Malachite · Capacity 16 @ Lv 10) - Barrier Collector: When defeating an enemy, instantly recovers 12.2%[x] of Max Block Gauge at a 14.5% chance (Ultimate · Cerulean · Capacity 11 @ Lv 5) - Barrier Overload: While Blocking, increases Maintain Block Gauge Cost by 60%[x] and Melee Weapon Additional Attack Damage by 49%[x]. (Ultimate · Rutile · Special Mod · Capacity 16 @ Lv 10) - Battlefield Breakthrough: Melee Weapon Min. Piercing Rate Modifier +27%[+], Melee Weapon Attack Range +15%[+] (Rare · Rutile · Melee Weapon Min. Piercing Rate · Capacity 13 @ Lv 9) - Berserker: This Module is no longer available. (Ultimate · Malachite · Special Mod · Capacity 0 @ Lv 10) - Better Concentration: Melee Weapon Critical Hit Damage +49%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Better Insight: Melee Weapon Critical Hit Rate +38%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Brawl: Additional Attack Chance +43.5%[+], Melee Weapon Attack Range +5%[+] (Rare · Rutile · Additional Attack Chance · Capacity 16 @ Lv 10) - Chill Circulation: When inflicting Frostbite, Melee Weapon Chill ATK +59%[x] for 10s (Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Chill Enhancement: Adds Melee Weapon Chill ATK equal to 25%[x] of Melee Weapon ATK (Normal · Cerulean · Blade Improvement · Capacity 13 @ Lv 7) - Chill Priority: Melee Weapon Chill ATK +88.9%[x], Melee Weapon Attack Range -15%[+] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Compulsive High-Power Rounds: This Module is no longer available. (Rare · Xantic · Capacity 0 @ Lv 10) - Consecutive Focused Strikes: Melee Weapon ATK +26%[x], Additional Attack Damage +5%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Defense Master: When defeating an enemy, DEF +130%[x] for 10s (Cooldown 15s) (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Double Edge Extension: Additional Attack Damage +38%[x], Melee Weapon Attack Range +5%[+] (Rare · Rutile · Additional Attack Damage · Capacity 16 @ Lv 10) - Electric Circulation: When inflicting Electrocution, Melee Weapon Electric ATK +59%[x] for 10s (Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Electric Conductor: When attacking enemies inflicted with Electrocution, Melee Weapon ATK +26%[x], Melee Weapon Electric ATK +22.5%[x] (Ultimate · Malachite · Special Mod · Capacity 15 @ Lv 9) - Electric Edge: Melee Weapon Electric ATK +55.8%[x], Attack Speed Modifier -30%[+] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Electric Enhancement: Adds Melee Weapon Electric ATK equal to 25%[x] of Melee Weapon ATK (Normal · Xantic · Blade Improvement · Capacity 13 @ Lv 7) - Electricity Priority: Melee Weapon Electric ATK +88.9%[x], Melee Weapon Attack Range -15%[+] (Rare · Xantic · Attribute ATK · Capacity 16 @ Lv 10) - Execution: When using Normal Attacks, Normal Attacks hit with Melee Weapon Critical Hit Damage +0%[x] (Cooldown 20s), When defeating an enemy with this attack, module cooldown is -20s. (Ultimate · Almandine · Special Mod · Capacity 16 @ Lv 10) - Expand High-Power Magazine: This Module is no longer available. (Normal · Xantic · Capacity 0 @ Lv 10) - Exquisite Strike: Additional Attack Chance +48.5%[+], Attack Speed Modifier +5%[+] (Rare · Rutile · Additional Attack Chance · Capacity 16 @ Lv 10) - Exquisite Sword: Melee Weapon ATK +26%[x], Additional Attack Chance +2.6%[+] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Faster Attack Speed: Attack Speed Modifier +100%[+] (Normal · Xantic · Attack Speed · Capacity 15 @ Lv 10) - Fire Conductor: When attacking enemies inflicted with Burn, Melee Weapon ATK +26%[x], Melee Weapon Fire ATK +22.5%[x] (Ultimate · Malachite · Special Mod · Capacity 15 @ Lv 9) - Fire Enhancement: Adds Melee Weapon Fire ATK equal to 25%[x] of Melee Weapon ATK (Normal · Almandine · Blade Improvement · Capacity 13 @ Lv 7) - Fire Priority: Melee Weapon Fire ATK +88.9%[x], Melee Weapon Attack Range -15%[+] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - General Round Charge Improvement: This Module is no longer available. (Normal · Xantic · Rounds Conversion · Capacity 0 @ Lv 10) - Grip Augmentation: Melee Weapon Attack Range +87.2%[+], Melee Weapon ATK -30%[x] (Rare · Malachite · Capacity 15 @ Lv 10) - Hardened Reinforcement: Melee Weapon ATK +35.6%[x] (Normal · Malachite · Capacity 16 @ Lv 10) - Heat Circulation: When inflicting Burn, Melee Weapon Fire ATK +59%[x] for 10s (Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Heat Incinerator: When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15m of the target for 5s (Cooldown 25s) (Ultimate · Malachite · Capacity 10 @ Lv 5) - Honed Edge: When the Maintain Block Gauge is 60% or above while Blocking, increases Melee Weapon Critical Hit Damage by 78% of Block Efficiency. (Ultimate · Almandine · Battle Proficiency · Capacity 16 @ Lv 10) - Impact Round Charge Improvement: This Module is no longer available. (Normal · Xantic · Rounds Conversion · Capacity 0 @ Lv 10) - Increased Range: Melee Weapon Attack Range +83%[+] (Normal · Malachite · Capacity 15 @ Lv 10) - Insight Expansion: Melee Weapon Critical Hit Rate +20.8%[x], Melee Weapon Attack Range +5%[+] (Rare · Almandine · Critical Hit Rate · Capacity 11 @ Lv 5) - Insightful Strike: Melee Weapon ATK +26%[x], Melee Weapon Critical Hit Damage +3.8%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Keen Edge: Melee Weapon ATK +26%[x], Melee Weapon Critical Hit Rate +4.2%[x] (Rare · Malachite · ATK · Capacity 15 @ Lv 9) - Lethal Swing: Melee Weapon Critical Hit Damage +30.7%[x], Melee Weapon Attack Range +5%[+] (Rare · Almandine · Critical Hit Damage · Capacity 16 @ Lv 10) - One-Point Breakthrough: Melee Weapon ATK +57.6%[x], Melee Weapon Attack Range -15%[+] (Rare · Malachite · ATK · Capacity 16 @ Lv 10) - Overpower: When using Special Attacks, Melee Weapon Critical Hit Damage +110.5%[x] for 10s (Cooldown 20s) (Ultimate · Malachite · Special Mod · Capacity 16 @ Lv 10) - Penetration Augmentation: Melee Weapon Min. Piercing Rate Modifier +44%[+] (Normal · Rutile · Capacity 14 @ Lv 10) - Penetration Enhancement: Melee Weapon Piercing Rate Modifier +33%[+] (Normal · Rutile · Capacity 14 @ Lv 10) - Poison Priority: Melee Weapon Toxic ATK +88.9%[x], Melee Weapon Attack Range -15%[+] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Quick Freezer: When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15m of the target for 0.8s (Cooldown 25s) (Ultimate · Malachite · Capacity 10 @ Lv 5) - Refrigerated Edge: Melee Weapon Chill ATK +55.8%[x], Attack Speed Modifier -30%[+] (Rare · Cerulean · Attribute ATK · Capacity 16 @ Lv 10) - Remote Generator: When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15m of the target for 3s (Cooldown 25s) (Ultimate · Malachite · Capacity 10 @ Lv 5) - Ruthless: Melee Weapon Min. Piercing Rate Modifier +25%[+], Melee Weapon Piercing Rate Modifier +8%[+] (Rare · Rutile · Melee Weapon Min. Piercing Rate · Capacity 11 @ Lv 7) - Slow Art: Melee Weapon ATK +42.4%[x], Attack Speed Modifier -30%[+] (Rare · Malachite · ATK · Capacity 16 @ Lv 10) - Snowflake Conductor: When attacking enemies inflicted with Frostbite, Melee Weapon ATK +26%[x], Melee Weapon Chill ATK +22.5%[x] (Ultimate · Malachite · Special Mod · Capacity 15 @ Lv 9) - Special Round Charge Improvement: This Module is no longer available. (Normal · Xantic · Rounds Conversion · Capacity 0 @ Lv 10) - Superheated Edge: Melee Weapon Fire ATK +55.8%[x], Attack Speed Modifier -30%[+] (Rare · Almandine · Attribute ATK · Capacity 16 @ Lv 10) - Sweep: Melee Weapon Piercing Rate Modifier +20%[+], Melee Weapon Attack Range +15%[+] (Rare · Rutile · Melee Weapon Piercing Rate · Capacity 9 @ Lv 5) - Sword Dance: Melee Weapon Critical Hit Rate +28.3%[x], Attack Speed Modifier +5%[+] (Rare · Almandine · Critical Hit Rate · Capacity 15 @ Lv 9) - Targeted Vulnerability: Melee Weapon Piercing Rate Modifier +45%[+], Attack Speed Modifier -30%[+] (Rare · Rutile · Melee Weapon Piercing Rate · Capacity 14 @ Lv 10) - Toxic Circulation: When inflicting Poison, Melee Weapon Toxic ATK +59%[x] for 10s (Cooldown 20s) (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Toxic Conductor: When attacking enemies inflicted with Poison, Melee Weapon ATK +26%[x], Melee Weapon Toxic ATK +22.5%[x] (Ultimate · Malachite · Special Mod · Capacity 15 @ Lv 9) - Toxic Edge: Melee Weapon Toxic ATK +55.8%[x], Attack Speed Modifier -30%[+] (Rare · Rutile · Attribute ATK · Capacity 16 @ Lv 10) - Toxic Enhancement: Adds Melee Weapon Toxic ATK equal to 25%[x] of Melee Weapon ATK (Normal · Rutile · Blade Improvement · Capacity 13 @ Lv 7) - Veil Analyzer: On successful attack, All Attribute ATK +19%[x] for 5s, Attacking Anti-Void Shields with a Melee Weapon deals Additional Damage equal to 1500%[x] of Melee Weapon ATK, Attacking Anti-Arche Shields with a Melee Weapon deals Additional Damage equal to 1500%[x] of Melee Weapon ATK (Ultimate · Malachite · Battle Proficiency · Capacity 16 @ Lv 10) - Venom Injector: When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15m of the target for 5s (Cooldown 25s) (Ultimate · Malachite · Capacity 10 @ Lv 5) ## STANDARD (203 modules) – https://modules.freyna.org/descendant_standard.html - Absolute Curse: Upon Colossus Part removal, inflicts Dispel which removes buffs on Colossi (Ultimate · Almandine · Capacity 4 @ Lv 10) - Accelerated Driveshaft: When Rolling, Fire Rate +20%[x] for 5s at a 15% chance (Ultimate · Cerulean · Arche Tech · Capacity 10 @ Lv 5) - Aesthetics of Sharing: When using a Healing or Charging type skill, Non-Attribute Skill Power Modifier +9%[+] for 10s (Up to 5 stacks) (Ultimate · Malachite · Arche Tech · Capacity 11 @ Lv 5) - Aftershock Catalyst: Ground Eruption to Target: When Ground Eruption deals additional damage to a target, grants Skill Cooldown -18.4%[+] for 10s. While the effect is active, recovers 2.5% of Max MP every 1s (Cooldown 20s) (Ultimate · Malachite · Support Tech · Capacity 11 @ Lv 5) - Agony: Max MP +8.5%[x], DEF +38.5%[x] (Rare · Malachite · MP · Capacity 10 @ Lv 5) - Amplification Control: Skill Effect Range +51.7%[+], Max Shield +36.5%[x] (Rare · Rutile · Range · Capacity 15 @ Lv 10) - An Iron Will: When Shield is at 0%, DEF +128.3%[x], Final Incoming Damage Modifier -10%[+] (Ultimate · Rutile · Support Tech · Capacity 16 @ Lv 10) - An Outstanding Investment: Skill Duration UP +20.5%[+], HP Heal Modifier +0.074[+] (Rare · Rutile · Cooldown · Capacity 12 @ Lv 7) - Antifreeze Solution: Frostbite Immunity, Chill Resistance +29%[x] (Ultimate · Almandine · Capacity 16 @ Lv 10) - Arche Acceleration: Skill Speed & Range Increase Modifier +19.2%[+] (Normal · Cerulean · Capacity 12 @ Lv 7) - Arche Concretion: When using skill, grants 1 stack of Arche Concretion for 10s, when using an Enhanced Skill, grants 3 stacks (Up to 10 stacks), Arche Concretion: All Attribute Skill Power Boost Ratio (excluding Non-Attribute Skill Power Boost Ratio), Movement Speed, and Firearm (Explosive) ATK -22%[+], regardless of the number of stacks. But depending on number stacks, DEF +6.3%[x] and MP +3.9%[x], However, -2 stacks when using Roll or Grappling Hook. (Ultimate · Malachite · Support Tech · Capacity 12 @ Lv 7) - Arche Overlay: Arche Leak to self: On granting Arche Leak, Max MP +2%[x] and MP Recovery Modifier +2.5%[+] for 30s. While the effect is active, each skill hit on the target adds a stack (Up to 10 stacks) (Ultimate · Xantic · Support Tech · Capacity 16 @ Lv 10) - Arche Resonator: Kill Chain to Target: On inflicting Strike Target, Base Skill Power Boost Ratio +15%[x] for 10s, While the effect is active, landing a Critical Hit with a firearm on a target inflicted with Strike Target reduces the cooldown of Skill 4 by 1s (Ultimate · Malachite · Arche Tech · Capacity 16 @ Lv 10) - Area Control: Skill Effect Range +51.7%[+], Max MP +3.7%[x] (Rare · Rutile · Range · Capacity 15 @ Lv 10) - Autoimmunity: Incoming Damage Modifier -10.5%[+], HP Recovery Modifier +0.074[+] (Rare · Cerulean · Guard · Capacity 11 @ Lv 5) - Barrier Resonance: When using a Barrier type skill, Non-Attribute Skill Power Boost Ratio +4.5%[+] for 15s and adds Non-Attribute Skill Power Boost Ratio +4.5%[+] every 0.5s while the effect is active (Up to 10 stacks, Cooldown 25s) (Ultimate · Malachite · Arche Tech · Capacity 16 @ Lv 10) - Battlefield Dancer: When using a Rhythm type skill, 1% of Max Shield is converted to a percentage and added to Weapon ATK(Up to 30%) and Skill Power Modifier(Up to 50%) for 5s (Ultimate · Cerulean · Arche Tech · Capacity 16 @ Lv 10) - Battlefield Mad Bomber: Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or Multi-Explosive Projectile type skill hit on the target, adds Base Skill Power Boost Ratio +1.9%[x] for 15s (Up to 12 stacks) (Ultimate · Malachite · Arche Tech · Capacity 16 @ Lv 10) - Battlefield Quartermaster: When using a Supply type skill, Firearm ATK +1.7%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 20s) (Ultimate · Cerulean · Arche Tech · Capacity 16 @ Lv 10) - Battle of Stamina: Max HP +122.3%[x], Skill Duration UP +8.8%[+] (Rare · Cerulean · HP · Capacity 16 @ Lv 10) - Bio Expansion: Skill Effect Range +51.7%[+], Max HP +52.5%[x] (Rare · Rutile · Range · Capacity 15 @ Lv 10) - Bio Sync Shield: Converts 70%[x] of HP recovered upon acquiring an HP Orb to Shield recovery (Ultimate · Cerulean · Support Tech · Capacity 7 @ Lv 3) - Breach Explorer: Power Beyond to self: On granting Void Recharge, Skill Effect Range +17%[+] for 15s (Up to 4 stacks). While the effect is active, when landing a Global DoT or Ground DoT type skill attack, adds Base Skill Power Boost Ratio +12.5%[+] (Ultimate · Rutile · Arche Tech · Capacity 16 @ Lv 10) - Burst Absorption: On Charged Sub Attack, DEF +128.3%[x] for 5s (Ultimate · Rutile · Capacity 16 @ Lv 10) - Chain Reaction: Domino Drive to self: On granting Domino Drive, each skill hit on the target deals Additional Damage equal to 20% of Skill DMG for 25s (Ultimate · Xantic · Arche Tech · Capacity 16 @ Lv 10) - Charge Emission: Skill Cost -35.4%[+], Max Shield -62.8%[x] (Rare · Malachite · Resource · Capacity 15 @ Lv 10) - Chill Amplification: Chill Skill Power Boost Ratio +65.4%[+], Skill Critical Hit Damage -140%[x] (Rare · Cerulean · Strike · Capacity 16 @ Lv 10) - Chill Integration: Chill Skill Power Boost Ratio +28.7%[+], Skill Critical Hit Damage +10%[x] (Rare · Cerulean · Strike · Capacity 16 @ Lv 10) - Chill Master: Base Skill Power boost ratio +44.4%[+], Chill Skill Power Boost Ratio +19%[+] (Rare · Cerulean · Battle · Capacity 16 @ Lv 10) - Chill Specialist: Chill Skill Power Boost Ratio +81.2%[+] (Normal · Cerulean · Battle · Capacity 16 @ Lv 10) - Cold Antibody: Chill Resistance +4614[+] (Normal · Cerulean · Capacity 16 @ Lv 10) - Combat Constitution: Max HP +122.3%[x], Skill Power Modifier +12.7%[+] (Rare · Cerulean · HP · Capacity 16 @ Lv 10) - Conditional Recharge: When using skill, consumes 4%[x] of Max HP and recovers 9%[x] of Max Shield (However, neither happens when HP is 1 or lower) (Ultimate · Cerulean · Support Tech · Capacity 11 @ Lv 5) - Continuous Deployment: Max Shield +85.1%[x], Skill Duration UP +8.8%[+] (Rare · Cerulean · Shield · Capacity 16 @ Lv 10) - Continuous Exaltation: During Charged Sub Attack, grants Exalt for 20s, At 3 stacks, Exalt converts to Passion. Active Skill 1: Cooldown -65%[x] and Base Skill Power Boost Ratio Modifier -10%[+] for 10s (Ultimate · Malachite · Arche Tech · Capacity 12 @ Lv 7) - Critical Point Breakthrough: For every 1 buffs on self, grants Critical Point. Critical Point: DEF -2%[x], but Movement Speed +4%[x] and Skill Power Modifier +8%[+] (Up to 5 stacks, effect ends when there are less than 1 buffs) (Ultimate · Xantic · Arche Tech · Capacity 16 @ Lv 10) - Cyclic Amplification Acceleration: Cyclic Amplifier to self: On granting Cyclic Amplification, grants additional effects for each effect, Cyclic Amplification (Fusion): When landing a Fusion Skill Attack, additional Skill ATK +2137[+] for Legion/Order/Colossus attacks for 5s, Cyclic Amplification (Singular): When landing a Singular Skill Attack, adds Skill Critical Hit Rate +49.3%[x] for 5s, Cyclic Amplification (Dimension): When landing a Dimension Skill Attack, adds Skill Critical Hit Damage +49.3%[x] for 5s, Cyclic Amplification (Tech): When landing a Tech Skill Attack, adds Skill Power Modifier +45%[+] for 5s (Ultimate · Xantic · Arche Tech · Capacity 11 @ Lv 5) - Dangerous Ambush: When landing a Skill Attack while the enemy is not targeting you, Base Skill Power Boost Ratio Modifier +24.9%[+], On Skill Attack against an immobilized enemy, Base Skill Power Boost Ratio Modifier +49.8%[+] (Ultimate · Xantic · Arche Tech · Capacity 13 @ Lv 7) - Decimator: When defeating an enemy inflicted with debuffs, Skill Power Modifier +5%[+] per defeated enemy for 10s (Up to 10 stacks) (Ultimate · Xantic · Arche Tech · Capacity 11 @ Lv 5) - Defense Expansion: Skill Effect Range +51.7%[+], DEF +38.5%[x] (Rare · Rutile · Range · Capacity 15 @ Lv 10) - Defense Redistribution: Incoming Damage Modifier -13.5%[+], Max Shield -6%[x] (Rare · Cerulean · Guard · Capacity 11 @ Lv 5) - Defense Stance: DEF +164%[x], Outgoing DMG Modifier -7%[+] (Rare · Rutile · Defense · Capacity 16 @ Lv 10) - Defense System: Max Shield +85.1%[x], Skill Power Modifier +12.7%[+] (Rare · Cerulean · Shield · Capacity 16 @ Lv 10) - Dimension Amplification: Dimension Skill Modifier +61.3%[+], Skill Critical Hit Rate -140%[x] (Rare · Malachite · Luck · Capacity 16 @ Lv 10) - Dimension Integration: Dimension Skill Modifier +26.9%[+], Skill Critical Hit Rate +10%[x] (Rare · Malachite · Luck · Capacity 16 @ Lv 10) - Dimension Master: Base Skill Power boost ratio +49.6%[+], Dimension Skill Modifier +25.5%[+] (Rare · Malachite · Battle · Capacity 16 @ Lv 10) - Dimension Specialist: Dimension Skill Modifier +76.1%[+] (Normal · Malachite · Attack · Capacity 16 @ Lv 10) - Disable Defense: Skill Cooldown -36.5%[+], DEF -62.8%[x] (Rare · Malachite · Control · Capacity 15 @ Lv 10) - Electric Amplification: Electric Skill Power Boost Ratio +65.4%[+], Skill Critical Hit Damage -140%[x] (Rare · Xantic · Strike · Capacity 16 @ Lv 10) - Electric Antibody: Electric Resistance +4614[+] (Normal · Xantic · Capacity 16 @ Lv 10) - Electric Integration: Electric Skill Power Boost Ratio +28.7%[+], Skill Critical Hit Damage +10%[x] (Rare · Xantic · Strike · Capacity 16 @ Lv 10) - Electric Master: Base Skill Power boost ratio +44.4%[+], Electric Skill Power Boost Ratio +19%[+] (Rare · Xantic · Battle · Capacity 16 @ Lv 10) - Electric Specialist: Electric Skill Power Boost Ratio +81.2%[+] (Normal · Xantic · Battle · Capacity 16 @ Lv 10) - Electronic Syncytium: Critical Hit Resistance +0.151[+], Electric Skill Power Boost Ratio +10.2%[+] (Rare · Almandine · Fortitude · Capacity 11 @ Lv 5) - Elemental Resistance Battlesuit: Converts 0.005%[x] of DEF to a percentage then adds that to Incoming Damage Modifier (Up to -15%[+]), When Attribute DMG is received, adds 0.4%[x] of DEF to Attribute Resistance toward the Attribute DMG for 10s (Up to 4 stacks, up to 800[+] per stack, this effect is not stackable) (Ultimate · Cerulean · Capacity 11 @ Lv 5) - Emergency Measures: Skill Critical Hit Rate +64.6%[x], Skill Critical Hit Damage +27.7%[x] (Rare · Almandine · Luck · Capacity 16 @ Lv 10) - Energy Collection: MP Recovery Modifier +0.577[+] (Normal · Xantic · Capacity 14 @ Lv 10) - Enlightenment: Max MP +15.2%[x] (Normal · Malachite · Capacity 10 @ Lv 5) - Extreme Efficiency: Skill Cost -35.4%[+], DEF -62.8%[x] (Rare · Malachite · Resource · Capacity 15 @ Lv 10) - Ferromagnet: When landing a Piercing Projectile type Skill Attack, Movement Speed -15%[x], Electric Skill Resistance -21.8%[x] to target hit for 5s (Cooldown for the same target 10s), Electric Skill Power Boost Ratio +2.7%[+] to self for 5s (Up to 10 stacks) (Ultimate · Xantic · Arche Tech · Capacity 16 @ Lv 10) - Final Wish: When attacking enemies with the fourth skill, Skill Cost -37%[+] and Base Skill Power Boost Ratio Modifier -40%[+] for 10s (Ultimate · Malachite · Arche Tech · Capacity 12 @ Lv 7) - Fire Amplification: Fire Skill Power Boost Ratio +65.4%[+], Skill Critical Hit Damage -140%[x] (Rare · Almandine · Strike · Capacity 16 @ Lv 10) - Fire Integration: Fire Skill Power Boost Ratio +28.7%[+], Skill Critical Hit Damage +10%[x] (Rare · Almandine · Strike · Capacity 16 @ Lv 10) - Fire Master: Base Skill Power boost ratio +44.4%[+], Fire Skill Power Boost Ratio +19%[+] (Rare · Almandine · Battle · Capacity 16 @ Lv 10) - Firepower Conversion: Steel Vanguard to self: On granting Steel Vanguard, 0.28% of Max Shield is converted to a percentage and added to Weapon ATK for 15s (Up to 30%), and 8% of Max HP is converted to a percentage and added to Base Skill Power Boost Ratio (Up to 24%) (Ultimate · Cerulean · Arche Tech · Capacity 16 @ Lv 10) - Fire Specialist: Fire Skill Power Boost Ratio +81.2%[+] (Normal · Almandine · Battle · Capacity 16 @ Lv 10) - Fire Syncytium: Critical Hit Resistance +0.151[+], Fire Skill Power Boost Ratio +10.2%[+] (Rare · Almandine · Fortitude · Capacity 11 @ Lv 5) - Focus on Chill: Chill Skill Power Boost Ratio +77.2%[+], Skill Cooldown -6.1%[+] (Rare · Cerulean · Battle · Capacity 16 @ Lv 10) - Focus on Dimension: Dimension Skill Modifier +68.2%[+], Skill Cooldown -6.1%[+] (Rare · Malachite · Attack · Capacity 16 @ Lv 10) - Focus on Electric: Electric Skill Power Boost Ratio +77.2%[+], Skill Cooldown -6.1%[+] (Rare · Xantic · Battle · Capacity 16 @ Lv 10) - Focus on Fire: Fire Skill Power Boost Ratio +77.2%[+], Skill Cooldown -6.1%[+] (Rare · Almandine · Battle · Capacity 16 @ Lv 10) - Focus on Fusion: Fusion Skill Modifier +68.2%[+], Skill Cooldown -6.1%[+] (Rare · Xantic · Attack · Capacity 16 @ Lv 10) - Focus on Non-Attribute: Non-Attribute Skill Power Boost Ratio +77.2%[+], Skill Cooldown -6.1%[+] (Rare · Malachite · Battle · Capacity 16 @ Lv 10) - Focus on Singular: Singular Skill Modifier +68.2%[+], Skill Cooldown -6.1%[+] (Rare · Rutile · Attack · Capacity 16 @ Lv 10) - Focus on Tech: Tech Skill Modifier +68.2%[+], Skill Cooldown -6.1%[+] (Rare · Almandine · Attack · Capacity 16 @ Lv 10) - Focus on Toxic: Toxic Skill Power Boost Ratio +77.2%[+], Skill Cooldown -6.1%[+] (Rare · Rutile · Battle · Capacity 16 @ Lv 10) - Front Lines: Skill Critical Hit Damage +64.6%[x], Skill Critical Hit Rate +27.7%[x] (Rare · Almandine · Strike · Capacity 16 @ Lv 10) - Frugal Mindset: Skill Cost -8.5%[+], Skill Effect Range +22.2%[+] (Rare · Malachite · Resource · Capacity 10 @ Lv 5) - Fusion Amplification: Fusion Skill Modifier +61.3%[+], Skill Critical Hit Rate -140%[x] (Rare · Xantic · Luck · Capacity 16 @ Lv 10) - Fusion Integration: Fusion Skill Modifier +26.9%[+], Skill Critical Hit Rate +10%[x] (Rare · Xantic · Luck · Capacity 16 @ Lv 10) - Fusion Master: Base Skill Power boost ratio +49.6%[+], Fusion Skill Modifier +25.5%[+] (Rare · Xantic · Battle · Capacity 16 @ Lv 10) - Fusion Specialist: Fusion Skill Modifier +76.1%[+] (Normal · Xantic · Attack · Capacity 16 @ Lv 10) - Glacial Syncytium: Critical Hit Resistance +0.151[+], Chill Skill Power Boost Ratio +10.2%[+] (Rare · Almandine · Fortitude · Capacity 11 @ Lv 5) - Gladiator: When defeating enemies with a Charged Sub Attack, the remaining Cooldown of the Charged Sub Attack is -100%[x] (Ultimate · Malachite · Support Tech · Capacity 10 @ Lv 6) - Guard Stance: Skill Cooldown -14.3%[+], Max Shield +36.4%[x] (Rare · Malachite · Control · Capacity 10 @ Lv 5) - Heat Antibody: Fire Resistance +4614[+] (Normal · Almandine · Capacity 16 @ Lv 10) - Heat Release: Burn Immunity, Fire Resistance +29%[x] (Ultimate · Almandine · Capacity 16 @ Lv 10) - High-powered Wave Release: When using an Emission type skill, Skill Critical Hit Rate +9.3%[x] and Skill Critical Hit Damage +11.6%[x] for every 0.5s while skill is active (Up to 5 stacks, effect ends when the Emission type skill ends) (Ultimate · Almandine · Arche Tech · Capacity 16 @ Lv 10) - Holding the Line: DEF +89.8%[x], Skill Duration UP +8.8%[+] (Rare · Rutile · Defense · Capacity 16 @ Lv 10) - HP Amplification: Max HP +227.2%[x], Max Shield -36.5%[x] (Rare · Cerulean · HP · Capacity 16 @ Lv 10) - HP Collector: When defeating an enemy, instantly recovers 9%[x] of Max HP (Cooldown 2s) (Ultimate · Xantic · Support Tech · Capacity 15 @ Lv 9) - HP Combustion: Skill Cooldown -36.5%[+], Max HP -55.5%[x] (Rare · Malachite · Control · Capacity 15 @ Lv 10) - HP Conversion (DEF): DEF +166.8%[x], Max HP -52.4%[x] (Rare · Rutile · Defense · Capacity 16 @ Lv 10) - HP Conversion (MP): Max MP +20%[x], Max HP -50%[x] (Rare · Malachite · MP · Capacity 12 @ Lv 7) - HP Conversion (Shield): Max Shield +158%[x], Max HP -52.4%[x] (Rare · Cerulean · Shield · Capacity 16 @ Lv 10) - HP Plunder: When defeating an enemy with a Charged Sub Attack, recovers 9%[x] HP at a 100% chance (Ultimate · Xantic · Capacity 11 @ Lv 5) - Hyperfocus: On landing a Skill Critical Hit on an enemy, grants Firearm Focus: Firearm Critical Hit Damage +12.4%[+] for 15s, On landing a Weapon Critical Hit, grants Arche Focus: Skill Critical Hit Damage +46%[+] for 15s, Only one of the effects is applied (Ultimate · Almandine · Arche Tech · Capacity 13 @ Lv 7) - Improve Driveshaft: When Rolling, Firearm (Explosive) ATK +30%[x] at a 100% chance for 10s (Ultimate · Cerulean · Arche Tech · Capacity 13 @ Lv 7) - Increased DEF: DEF +160.4%[x] (Normal · Rutile · Capacity 16 @ Lv 10) - Increased HP: Max HP +218.5%[x] (Normal · Cerulean · Capacity 16 @ Lv 10) - Increased Shield: Max Shield +151.9%[x] (Normal · Cerulean · Capacity 16 @ Lv 10) - Infection Amplifier: When inflicting Infected Weapon: Arche Infection on a target, grants Infection Amplifier to self. Infection Amplifier grants a 30% chance to deal 250% of Skill Power as additional damage on Skill hit against a target inflicted with Arche Infection for 10s (Ultimate · Xantic · Arche Tech · Capacity 16 @ Lv 10) - Insulated Conductor: Electrocution Immunity, Electric Resistance +29%[x] (Ultimate · Almandine · Capacity 16 @ Lv 10) - Intimidation Release: When landing a Skill Attack, has a 20% chance to deal 110%[x] of DEF as Additional Damage to the target (Up to 325000 of DEF) (Ultimate · Xantic · Arche Tech · Capacity 16 @ Lv 10) - Ironclad Defense: Critical Hit Resistance +0.269[+] (Normal · Almandine · Capacity 13 @ Lv 7) - Iron Defense: DEF +89.8%[x], Skill Power Modifier +12.7%[+] (Rare · Rutile · Defense · Capacity 16 @ Lv 10) - Iron Knuckle: On Charged Sub Attack, Knockdown enemies (Cooldown 2.2s) (Ultimate · Rutile · Capacity 9 @ Lv 5) - Last Stand: On Skill Attack, consumes all Shield to deal additional damage. Deals 12.5%[x] additional damage, up to +87.5%[x] based on the amount of Shield consumed (Max Shield 2000), Once triggered, recovers Shield by 5%[x] of Max Shield every second for 10s (Cooldown 10s) (Ultimate · Xantic · Arche Tech · Capacity 11 @ Lv 5) - Lethal Infection: When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +5%[+] for 10s (Up to 10 stacks) (Ultimate · Xantic · Arche Tech · Capacity 13 @ Lv 7) - Life on the Edge: When HP is 80% or lower, Skill Critical Hit Damage +59.7%[x] (Ultimate · Almandine · Arche Tech · Capacity 15 @ Lv 9) - Life Resonance: Max HP +122.3%[x], Base Skill Power boost ratio +8.1%[+] (Rare · Cerulean · HP · Capacity 16 @ Lv 10) - Lucky Coin: Two Faces to Self: On granting Heads, applies Lucky Heads to self. Lucky Heads: Skill Effect Range +44.3%[+] and Skill Cost -7.3%[+] for 10s, Two Faces to Self: On granting Tails, applies Lucky Tails to self. Lucky Tails: Base Skill Power Boost Ratio +14.9%[+] and Movement Speed +12%[x] for 10s. (Ultimate · Xantic · Arche Tech · Capacity 16 @ Lv 10) - Mass Purification: Upon Colossus Part destruction, grants Purification which removes debuffs to players within a 70m radius (Cooldown 30s) (Ultimate · Almandine · Capacity 4 @ Lv 10) - Maximize Chill Resist: Chill Resistance +180%[x], Max HP -5.3%[x] (Rare · Cerulean · Capacity 16 @ Lv 10) - Maximize Conservation: Skill Cost -35.4%[+], Skill Power Modifier -20%[+] (Rare · Malachite · Resource · Capacity 15 @ Lv 10) - Maximize Duration: Skill Duration UP +40%[+], Skill Power Modifier -21.1%[+] (Rare · Rutile · Cooldown · Capacity 15 @ Lv 10) - Maximize Efficiency: Skill Cost -35.4%[+], Max MP -23.1%[x] (Rare · Malachite · Resource · Capacity 15 @ Lv 10) - Maximize Electric Resist: Electric Resistance +180%[x], Max HP -5.3%[x] (Rare · Xantic · Capacity 16 @ Lv 10) - Maximize Fire Resist: Fire Resistance +180%[x], Max HP -5.3%[x] (Rare · Almandine · Capacity 16 @ Lv 10) - Maximize Power: Skill Power Modifier +96.1%[+], Skill Cooldown +50%[+] (Rare · Xantic · Attack · Capacity 16 @ Lv 10) - Maximize Range: Skill Effect Range +94.4%[+], Skill Power Modifier -20%[+] (Rare · Rutile · Range · Capacity 15 @ Lv 10) - Maximize Skill: Base Skill Power boost ratio +87.6%[+], Skill Cooldown +50%[+] (Rare · Xantic · Battle · Capacity 16 @ Lv 10) - Maximize Toxic Resist: Toxin Resistance +180%[x], Max HP -5.3%[x] (Rare · Rutile · Capacity 16 @ Lv 10) - Medical Support: HP Heal Modifier +0.308[+] (Normal · Xantic · Capacity 14 @ Lv 10) - Mental Discipline: Max MP +8.5%[x], Skill Power Modifier +12.7%[+] (Rare · Malachite · MP · Capacity 16 @ Lv 10) - Mental Exaltation: Max MP +8.5%[x], Base Skill Power boost ratio +8.1%[+] (Rare · Malachite · MP · Capacity 15 @ Lv 10) - Midair Fire: Midair Accuracy +15%[x], DEF +64.2%[x] (Ultimate · Rutile · Capacity 7 @ Lv 3) - MP Accelerant: Skill Duration UP +20.5%[+], Max MP +3.7%[x] (Rare · Rutile · Cooldown · Capacity 12 @ Lv 7) - MP Collector: When defeating an enemy, instantly recovers 12.2%[x] of Max MP at a 17% chance (Ultimate · Xantic · Support Tech · Capacity 11 @ Lv 5) - MP Conversion: Skill Cooldown -36.5%[+], Max MP -15%[x] (Rare · Malachite · Control · Capacity 15 @ Lv 10) - MP Plunder: When defeating an enemy with a Charged Sub Attack, recovers 12.2%[x] MP at a 100% chance (Ultimate · Xantic · Capacity 11 @ Lv 5) - Multitalented: When using the Dimension Active Skill, Skill Cooldown -20.5%[+] for 5s, When using the Fusion Active Skill, Skill Cost -6.1%[+] and Duration +6.1%[+] for 5s, When using the Tech Active Skill, Skill Effect Range and Skill Power Modifier +15%[+] for 5s, When using the Singular Active Skill, All Attribute Skill Power Modifier +30%[+] for 5s, Only one of the effects is applied (Ultimate · Malachite · Arche Tech · Capacity 11 @ Lv 5) - Narcissism: While Sprinting, grants Narcissism every second, Narcissism: Skill Cost -3.3%[+] and Skill Cooldown +2%[+] for 3s (Up to 10 stacks) (Ultimate · Malachite · Support Tech · Capacity 12 @ Lv 7) - Nimble Fingers: Skill Cooldown -25.6%[+] (Normal · Malachite · Capacity 12 @ Lv 7) - Non-Attribute Amplification: Non-Attribute Skill Power Boost Ratio +65.4%[+], Skill Critical Hit Damage -140%[x] (Rare · Malachite · Strike · Capacity 16 @ Lv 10) - Non-Attribute Integration: Non-Attribute Skill Power Boost Ratio +28.7%[+], Skill Critical Hit Damage +10%[x] (Rare · Malachite · Strike · Capacity 16 @ Lv 10) - Non-Attribute Master: Base Skill Power boost ratio +44.4%[+], Non-Attribute Skill Power Boost Ratio +19%[+] (Rare · Malachite · Battle · Capacity 16 @ Lv 10) - Non-Attribute Specialist: Non-Attribute Skill Power Boost Ratio +81.2%[+] (Normal · Malachite · Battle · Capacity 16 @ Lv 10) - Non-Attribute Syncytium: Critical Hit Resistance +0.151[+], Non-Attribute Skill Power Boost Ratio +10.2%[+] (Rare · Almandine · Fortitude · Capacity 11 @ Lv 5) - Overload Tactics: Skill Cost -35.4%[+], Max HP -55.5%[x] (Rare · Malachite · Resource · Capacity 15 @ Lv 10) - Overwhelming DEF: Fixes Max HP at 1, and increases Max DEF by 24.7%[x] of Max HP, The increased DEF can be further increased by other buffs (Ultimate · Rutile · Final Hand · Capacity 6 @ Lv 10) - Overwhelming HP: Fixes Max Shield at 1, and increases Max HP by 19.8%[x] of Max Shield, The increased HP can be further increased by other buffs (Ultimate · Cerulean · Final Hand · Capacity 6 @ Lv 10) - Overwhelming Shield: Fixes Max HP at 1, and increases Max Shield by 26.8%[x] of Max HP, The increased Shield can be further increased by other buffs (Ultimate · Cerulean · Final Hand · Capacity 6 @ Lv 10) - Pain Reliever: Incoming Damage Modifier -13.5%[+], Outgoing DMG Modifier -10%[+] (Rare · Cerulean · Guard · Capacity 11 @ Lv 5) - Passionate Sponsor: When buffing or recovering an ally, Firearm (Explosive) ATK and Skill Power Modifier +7.5%[x] each time for 10s (Up to 10 stacks) (Ultimate · Cerulean · Arche Tech · Capacity 11 @ Lv 5) - Perfect Antivenom: Poison Immunity, Toxin Resistance +29%[x] (Ultimate · Almandine · Capacity 16 @ Lv 10) - Polygenic Antibody: Fire Resistance +641[+], Chill Resistance +641[+], Electric Resistance +641[+], Toxin Resistance +641[+] (Normal · Rutile · Capacity 11 @ Lv 5) - Potent Collector: When defeating an enemy, instantly recovers 12.2%[x] of Custom Resource at a 17% chance (Ultimate · Xantic · Support Tech · Capacity 11 @ Lv 5) - Power Increase: Base Skill Power boost ratio +65%[+] (Normal · Malachite · Battle · Capacity 16 @ Lv 10) - Power Reserve: Skill Cooldown -14.3%[+], Max MP +3.7%[x] (Rare · Malachite · Control · Capacity 10 @ Lv 5) - Preemptive Strike: When landing a Skill Attack on enemies with max HP, deals 17%[x] of the skill damage dealt as additional damage to the target (Ultimate · Xantic · Arche Tech · Capacity 6 @ Lv 5) - Psychological Victory: Incoming Damage Modifier -10.5%[+], MP Recovery Modifier +0.138[+] (Rare · Cerulean · Guard · Capacity 11 @ Lv 5) - Regeneration Boost: HP Recovery Modifier +0.231[+] (Normal · Xantic · Capacity 11 @ Lv 7) - Safe Recovery: HP Heal Modifier +0.172[+], Incoming Damage Modifier -4.5%[+] (Rare · Xantic · Medical · Capacity 9 @ Lv 5) - Second Wind: HP Heal Modifier +0.215[+], Base Skill Power boost ratio -20.3%[+] (Rare · Xantic · Medical · Capacity 11 @ Lv 7) - Selective Recovery (HP): HP Recovery Modifier +0.24[+], MP Recovery Modifier -0.138[+] (Rare · Xantic · Capacity 11 @ Lv 7) - Selective Recovery (MP): MP Recovery Modifier +0.6[+], HP Recovery Modifier -0.055[+] (Rare · Xantic · Capacity 14 @ Lv 10) - Sensory Dep (HP): Incoming Damage Modifier -13.5%[+], Max HP -5%[x] (Rare · Cerulean · Guard · Capacity 11 @ Lv 5) - Sensory Dep (MP): Incoming Damage Modifier -13.5%[+], Max MP -6%[x] (Rare · Cerulean · Guard · Capacity 11 @ Lv 5) - Shield Charge: When landing a Clash type Skill Attack, converts 0.155% of own DEF into a per-mille value and applies it to Base Skill Power Boost Ratio for 10s (Up to 30%[x]) (Ultimate · Rutile · Arche Tech · Capacity 16 @ Lv 10) - Shield Collector: When defeating an enemy, instantly recovers 6.3%[x] of Max Shield (Cooldown 2s) (Ultimate · Cerulean · Support Tech · Capacity 15 @ Lv 9) - Shield Consumption: Skill Cooldown -36.5%[+], Max Shield -62.8%[x] (Rare · Malachite · Control · Capacity 15 @ Lv 10) - Shield Conversion (DEF): DEF +166.8%[x], Max Shield -36.5%[x] (Rare · Rutile · Defense · Capacity 16 @ Lv 10) - Shield Conversion (MP): Max MP +15%[x], Max Shield -73%[x] (Rare · Malachite · MP · Capacity 10 @ Lv 5) - Shield Resonance: Max Shield +85.1%[x], Base Skill Power boost ratio +8.1%[+] (Rare · Cerulean · Shield · Capacity 16 @ Lv 10) - Shot Focus: Firearm ATK +15%[x], Skill Power Modifier -15%[+] (Rare · Cerulean · Capacity 11 @ Lv 5) - Singular Amplification: Singular Skill Modifier +61.3%[+], Skill Critical Hit Rate -140%[x] (Rare · Rutile · Luck · Capacity 16 @ Lv 10) - Singular Integration: Singular Skill Modifier +26.9%[+], Skill Critical Hit Rate +10%[x] (Rare · Rutile · Luck · Capacity 16 @ Lv 10) - Singular Master: Base Skill Power boost ratio +49.6%[+], Singular Skill Modifier +25.5%[+] (Rare · Rutile · Battle · Capacity 16 @ Lv 10) - Singular Specialist: Singular Skill Modifier +76.1%[+] (Normal · Rutile · Attack · Capacity 16 @ Lv 10) - Skill Concentration: Skill Critical Hit Damage +115.4%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Skill Expansion: Skill Effect Range +92.3%[+] (Normal · Rutile · Capacity 15 @ Lv 10) - Skill Extension: Skill Duration UP +36.5%[+] (Normal · Rutile · Capacity 15 @ Lv 10) - Skill Insight: Skill Critical Hit Rate +115.4%[x] (Normal · Almandine · Capacity 16 @ Lv 10) - Skill Simplification: Skill Power Modifier +84.5%[+], Max MP -25%[x] (Rare · Xantic · Attack · Capacity 16 @ Lv 10) - Spear and Shield: DEF +89.8%[x], Base Skill Power boost ratio +8.1%[+] (Rare · Rutile · Defense · Capacity 16 @ Lv 10) - Speed Dominator: Relative Speed to self: On granting Relative Speed, Max MP +1.6%[x] for 10s (Up to 10 stacks). While the effect is active, when landing a Slow type skill attack, adds Skill Critical Hit Damage +45.8%[+] (Ultimate · Almandine · Arche Tech · Capacity 16 @ Lv 10) - Stim Accelerant: Max HP +234%[x], Max MP -15%[x] (Rare · Cerulean · HP · Capacity 16 @ Lv 10) - Strengthen Recovery: HP Recovery Modifier +0.236[+], Outgoing DMG Modifier -7%[+] (Rare · Xantic · Capacity 11 @ Lv 7) - Strong Mentality: Skill Cost -15.2%[+] (Normal · Malachite · Capacity 10 @ Lv 5) - Surging Gravity: When using a Tow type skill to apply Tow on the target, Fire Skill Power Boost Ratio +30%[+] for 10s (Cooldown 20s) (Ultimate · Almandine · Arche Tech · Capacity 16 @ Lv 10) - Tactical Advantage: Tactical Strike to Target: On inflicting Tactical Target, Skill Duration +14.5%[+] and Skill Critical Hit Damage +46%[x] for 15s (Ultimate · Rutile · Arche Tech · Capacity 16 @ Lv 10) - Tech Amplification: Tech Skill Modifier +61.3%[+], Skill Critical Hit Rate -140%[x] (Rare · Almandine · Luck · Capacity 16 @ Lv 10) - Tech Integration: Tech Skill Modifier +26.9%[+], Skill Critical Hit Rate +10%[x] (Rare · Almandine · Luck · Capacity 16 @ Lv 10) - Tech Master: Base Skill Power boost ratio +49.6%[+], Tech Skill Modifier +25.5%[+] (Rare · Almandine · Battle · Capacity 16 @ Lv 10) - Technician: Skill Power Modifier +50.8%[+] (Normal · Malachite · Attack · Capacity 16 @ Lv 10) - Technique Manual: When landing a Skill Attack, deals 460%[x] of Max HP as additional damage to the target (Cooldown 8s against the same target) (Ultimate · Xantic · Arche Tech · Capacity 16 @ Lv 10) - Tech Specialist: Tech Skill Modifier +76.1%[+] (Normal · Almandine · Attack · Capacity 16 @ Lv 10) - Time Distribution: Skill Cooldown -14.3%[+], Max HP +52.4%[x] (Rare · Malachite · Control · Capacity 10 @ Lv 5) - Time Investment: Skill Cooldown -14.3%[+], DEF +38.5%[x] (Rare · Malachite · Control · Capacity 10 @ Lv 5) - Toxic Amplification: Toxic Skill Power Boost Ratio +65.4%[+], Skill Critical Hit Damage -140%[x] (Rare · Rutile · Strike · Capacity 16 @ Lv 10) - Toxic Antibody: Toxin Resistance +4614[+] (Normal · Rutile · Capacity 16 @ Lv 10) - Toxic Master: Base Skill Power boost ratio +44.4%[+], Toxic Skill Power Boost Ratio +19%[+] (Rare · Rutile · Battle · Capacity 16 @ Lv 10) - Toxic Specialist: Toxic Skill Power Boost Ratio +81.2%[+] (Normal · Rutile · Battle · Capacity 16 @ Lv 10) - Toxin Integration: Toxic Skill Power Boost Ratio +28.7%[+], Skill Critical Hit Damage +10%[x] (Rare · Rutile · Strike · Capacity 16 @ Lv 10) - Ultra-Strong Coating: Full Arche Jacket to self: On granting Arche Coating, recovers MP +0[+] and Skill Power Modifier +10%[+] for 5s (Ultimate · Malachite · Arche Tech · Capacity 16 @ Lv 10) - Venom Syncytium: Critical Hit Resistance +0.151[+], Toxic Skill Power Boost Ratio +10.2%[+] (Rare · Almandine · Fortitude · Capacity 11 @ Lv 5) - Veteran's Tactics: When defeating an enemy, resets the cooldown of a random skill at a 19.4% chance (Cooldown 5s) (Ultimate · Malachite · Support Tech · Capacity 5 @ Lv 5) - Walk a Tightrope: When HP is 80% or lower, Skill Power Modifier +30%[+], Firearm (Explosive) ATK +30%[x] (Ultimate · Xantic · Arche Tech · Capacity 15 @ Lv 9) - Weaken Recovery: On Charged Sub Attack, HP Recovery -50%[x] for 10s at a 100% chance (Cooldown 10s) (Ultimate · Malachite · Capacity 9 @ Lv 5) - Weak Point Analyst: Kuiper Hollow Points to self: On granting Forced Weakening, Weak Point Damage +1.3%[x] and HP Recovery Modifier +1.2%[+] for 5s (Up to 15 stacks) (Ultimate · Xantic · Arche Tech · Capacity 16 @ Lv 10) - Weighing the Scales: Max Shield +85.1%[x], Skill Cost -3.7%[+] (Rare · Cerulean · Shield · Capacity 16 @ Lv 10) - Widespread Execution: When landing a Normal AoE type Skill Attack, Skill Cooldown +20.5%[+] and Base Skill Power Boost Ratio +24.9%[+] for 10s (Ultimate · Malachite · Arche Tech · Capacity 16 @ Lv 10) ## SKILL / SUB (118 modules) – https://modules.freyna.org/descendant_skill_sub.html - Absolute-Zero: When using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere and Ice Explosion. (Transcendent · Xantic · Capacity 4 @ Lv 10 · Only: Ultimate Viessa) - Aggressive Melody: Changes Passionate Stage and Delightful Stage effects to increase Firearm Damage and Weak Point Damage. (Transcendent · Malachite · Capacity 5 @ Lv 10 · Only: Luna / Ultimate Luna) - Ambushed: Modifies so that killing an enemy in Active Camouflage returns the user to the same state. In Active Camouflage, agility increases, and Shock Bomb skill is converted to an attack skill. (Transcendent · Cerulean · Capacity 3 @ Lv 10 · Only: Ultimate Sharen) - Archangel: Fire Holy Fire in midair to inflict Repentance on enemies, and grant Holy Passion. Consume Holy Passion to deliver a Sacred Strike to the ground and increase power in proportion to the Holy Passion consumed. (Transcendent · Almandine · Capacity 6 @ Lv 10 · Only: Serena) - Area Suppression: Changes the skill to scatter Shortswords around. Each Shortsword deals independent damage. (Transcendent · Cerulean · Capacity 3 @ Lv 10 · Only: Ultimate Sharen) - Attacking Compulsion: This Module is no longer available. (Transcendent · Almandine · Capacity 0 @ Lv 10 · Only: Jayber) - Backdraft: Changes the effect of Extinguish to benefit firearm attacks. Firearm attacks deal Additional Damage and trigger Round Recovery. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Blair / Ultimate Blair) - Barrier Charge : Explosion: Changes to a skill to charge forward while holding an Orbit Barrier to deal damage to enemies and knock them back. Using Expulsion grants Void Explosion effect that causes an explosion on the next melee attack. When used as an Enhanced Skill, triggers a chain explosion. (Transcendent · Malachite · Capacity 5 @ Lv 10 · Only: Ultimate Ajax) - Battlefield Artist: Removes Unique Weapon. Modifies effect to grant a Firearm buff to self. (Transcendent · Almandine · Capacity 5 @ Lv 10 · Only: Ultimate Luna) - Battlefield Concert: Modifies Unique Weapon to inflict debuffs on enemies. When using an Enhanced Skill, deals damage to the enemy and temporarily stops Note usage. (Transcendent · Rutile · Capacity 5 @ Lv 10 · Only: Ultimate Luna) - Battlefield Medic: Buffing allies further increases offensive capabilities. (Transcendent · Xantic · Capacity 5 @ Lv 10 · Only: Ultimate Yujin) - Battlefield Nun: Attacking the Weak Point of the same enemy in midair grants Consecration and firearm attacks are enhanced based on accumulated Consecration. Consume Consecration to summon an Aurora, which launches additional attacks while enhanced. (Transcendent · Cerulean · Capacity 5 @ Lv 10 · Only: Serena) - Battlesuit Melting Rounds: Modifies to stackable skill. Decreases the enemy's Electric Resistance instead of stunning them. (Transcendent · Cerulean · Capacity 3 @ Lv 10 · Only: Sharen / Ultimate Sharen) - Bionic Fuel: Decreases Sprinting speed and Electricity Charging amount during Speed of Light, but consumes HP instead of MP and continuously recovers Shield in proportion to the distance traveled. (Transcendent · Rutile · Capacity 6 @ Lv 10 · Only: Bunny / Ultimate Bunny) - Blood and Iron: When defeating enemies with a melee weapon, gains Life Spheres. When attacking enemies with a melee weapon, gains Power of Life. No longer uses a Unique Weapon, instead, firearms to deal AoE damage. (Transcendent · Xantic · Capacity 5 @ Lv 10 · Only: Gley / Ultimate Gley) - Blooming Ecstasy: When attacking enemies with Snowflake Clash, applies Snowflake to enemies. Snowflake deals AoE Explosion damage to targets. Changes Frozen Spire to Frost Bloom, and charging enhances Frost Bloom. (Transcendent · Rutile · Capacity 3 @ Lv 10 · Only: Dia) - Body Enhancement: Increases Max HP, DEF, and Max Shield, and using the skill fully restores Void Energy. However, skill cooldowns and skill costs increase. (Transcendent · Almandine · Capacity 7 @ Lv 10 · Only: Ajax / Ultimate Ajax) - Camouflaged Sniping: Upon equipping her Unique Weapon, Hailey temporarily activates Camouflage, allowing her attacks to deal additional AoE damage to nearby enemies. (Transcendent · Almandine · Capacity 6 @ Lv 10 · Only: Hailey / Ultimate Hailey) - Chill Brand: When damage is dealt to enemies with skills, creates Chill Brand. On skill attack while there are Chill Brands, deals additional damage proportional to the number of Chill Brands, Using the Glacial Wedge skill on enemies inflicts Wedge Tracking and consumes Chill Brands to deal massive damage (Transcendent · Cerulean · Capacity 6 @ Lv 10 · Only: Dia) - Classic Chef: Increases Skill Power based on the number of Flame Zones. Increases Flame Zones generated when using Deadly Cuisine. Generates additional explosions from created Flame Zones, to deal damage. (Transcendent · Xantic · Capacity 6 @ Lv 10 · Only: Blair / Ultimate Blair) - Cluster Bomb: Detonating an attached bomb creates additional explosives at the detonated location. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Esiemo / Ultimate Esiemo) - Cold-Bloodedness: When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. (Transcendent · Rutile · Capacity 5 @ Lv 10 · Only: Viessa / Ultimate Viessa) - Cold Heart: Changes to a skill that attacks nearby targets with Chill when her Unique Weapon is not in use. Cryo changes to Ultra Cryo. Ultra Cryo: Max stacks remain the same, but when attacking with a skill, removes all stacked effects and deals additional damage. (Transcendent · Cerulean · Capacity 6 @ Lv 10 · Only: Hailey / Ultimate Hailey) - Cold Snap Watch: Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage. (Transcendent · Cerulean · Capacity 5 @ Lv 10 · Only: Viessa / Ultimate Viessa) - Combat Protocol: Cannot buff allies. Increases self-buff effects. (Transcendent · Cerulean · Capacity 5 @ Lv 10 · Only: Ultimate Yujin) - Compressed Bullet: Increases the number of bullets consumed when using a weapon, but grants additional effects. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Enzo) - Contagion: When an enemy inflicted with Room 0 Trauma is killed,, a contagion of Room 0 Trauma surrounds it. (Transcendent · Rutile · Capacity 7 @ Lv 10 · Only: Freyna / Ultimate Freyna) - Creative Explosion: After a dash, uses up all available bombs to inflict great damage to nearby enemies. The more bombs available, the greater the damage inflicted. (Transcendent · Xantic · Capacity 6 @ Lv 10 · Only: Esiemo / Ultimate Esiemo) - Cryogenic Cluster Shot: Modifies the Cryo effect to Cryogenic, reducing the number of maximum stacks and effect strength, but dealing additional AoE damage to nearby enemies when the effect is removed. (Transcendent · Xantic · Capacity 6 @ Lv 10 · Only: Hailey / Ultimate Hailey) - Dangerous Distance: Changes from ranged combat to melee combat form. Deals damage and applies an Additional Effect the closer the enemy is, Changes the skill from single damage to consecutive attacks (Transcendent · Malachite · Capacity 6 @ Lv 10 · Only: Ultimate Hailey) - Demonic Modification: The Unique Weapon consumes HP based on the duration of True Aim. The Explosion Damage of bullets increases proportionally to the HP consumed, and attacking Weak Points increases the chance of HP Recovery. (Transcendent · Malachite · Capacity 3 @ Lv 10 · Only: Ultimate Gley) - Diamagnetic Bulwark: Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of Knockbacks. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Kyle) - Divine Surge: Flies forward, inflicting Knockback on enemies in the path and deals large amounts of damage on landing. Additionally, creates a path of fire in her wake that deals continuous damage to enemies within range. (Transcendent · Rutile · Capacity 3 @ Lv 10 · Only: Serena) - Dual Claw: Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10). (Normal · Malachite · Capacity 0 @ Lv 10) - Duty and Sacrifice: Grants Recovery and Recovery per Second to allies in the Squad and Party participating in the same mission. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Yujin / Ultimate Yujin) - Efficient Treatment: This Module is no longer available. (Transcendent · Xantic · Capacity 0 @ Lv 10 · Only: Yujin / Ultimate Yujin) - Electric Charge: Changes Flash Kick into a beam-type attack that pierces through enemies, and allows the Rabbit Foot landing attack to be enhanced. (Transcendent · Malachite · Capacity 3 @ Lv 10 · Only: Ultimate Bunny) - Electric Condense: Changes Flash Kick into a form that deals damage around self. (Transcendent · Xantic · Capacity 6 @ Lv 10 · Only: Bunny / Ultimate Bunny) - Electric Link: Changes Thrill Bomb, Speed of Light, Lightning Emission, and Rabbit Foot to be more useful in Firearm-based battles. (Transcendent · Xantic · Capacity 6 @ Lv 10 · Only: Bunny / Ultimate Bunny) - Electric Transition: Changes Flash Kick so that it can perform a ranged attack using the Electric Wave it generates. (Transcendent · Cerulean · Capacity 4 @ Lv 10 · Only: Bunny / Ultimate Bunny) - Explosion Maestro: Buffing allies further increases offensive capabilities. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Ultimate Esiemo) - Explosive Evade: Spawns a Guided Landmine when rolling. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Esiemo / Ultimate Esiemo) - Explosive Life: The chance to create a Life Sphere is slightly increased. Detonates all nearby Life Spheres to deal damage instead of absorbing HP. Recovers Power of Life based on the number of Life Spheres exploded. (Transcendent · Malachite · Capacity 6 @ Lv 10 · Only: Ultimate Gley) - Explosive Propaganda: Generates Explosive Propaganda. The generated Explosive Propaganda taunts nearby monsters until destroyed,, upon which it explodes and causes great damage to nearby enemies. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Esiemo / Ultimate Esiemo) - Explosive Stacks: Modifies Grenade Throw to be replenished a certain number of times. Grenade is replenished once every time a certain amount of ammo is consumed. (Transcendent · Rutile · Capacity 6 @ Lv 10 · Only: Ultimate Lepic) - Extreme Strike: Configured to further increase damage that can be dealt in a single hit via Extreme Strike, Changes Storm Snare to the Meteor Snare skill and allows charged attacks (Transcendent · Rutile · Capacity 6 @ Lv 10 · Only: Ultimate Hailey) - Fierce Attack: Increases the number of Fierce Attack hits and adds Tow when using Septic Turbulence. Using Tremor increases Fierce Attack stacks unconditionally. (Transcendent · Almandine · Capacity 7 @ Lv 10 · Only: Keelan) - Firearms Master: Reloading increases Skill Range. Using Grenade Throw or Traction Grenade grants an additional effect depending on the Weapon. (Transcendent · Malachite · Capacity 5 @ Lv 10 · Only: Ultimate Lepic) - First Aid Kit: This Module is no longer available. (Transcendent · Malachite · Capacity 0 @ Lv 10 · Only: Yujin / Ultimate Yujin) - Flame-Grilled Special: Blair recovers HP when an enemy with Burn damage is defeated. When landing a Melee Attack Critical Hit, triggers an explosion on the target's body. (Transcendent · Almandine · Capacity 6 @ Lv 10 · Only: Blair / Ultimate Blair) - Focused Edge: Changes Flash Shortsword to Focused Edge that increases the number of Shortswords through attacking or defeating Assassination Targets. Increases enemy targeting speed and range. (Transcendent · Xantic · Capacity 4 @ Lv 10 · Only: Sharen / Ultimate Sharen) - Focused Supervision: Changes the Crushing Charge and Waste Disposal Skills, Changes the Crushing Charge Skill to a Ranged Attack Skill that fires a laser forward. The Waste Disposal Skill now continuously consumes Toxin but deals massive damage. (Transcendent · Rutile · Capacity 3 @ Lv 10 · Only: Harris) - Focus Fire: Attaches a Combat Drone to himself. On Firearm Critical Hit attack, increases the drone's duration. Increases the Max Stack of Explosive Drone. (Transcendent · Xantic · Capacity 6 @ Lv 10 · Only: Enzo) - Focus on Prey: Increases the number of projectiles fired and modifies Void Corrosion to target a single enemy. Increases the maximum stacks of Acidic Decay. (Transcendent · Xantic · Capacity 5 @ Lv 10 · Only: Keelan) - Frost Bullet: Changes Frost Road to the Frost Bullet skill, Gains additional effects when attacking with a weapon. (Transcendent · Cerulean · Capacity 4 @ Lv 10 · Only: Ultimate Viessa) - Glacial Cloud: Modifies the Frost Shards and Blizzard skills. Frost Shards fires Enhanced Frost Shards forward, and the Blizzard skill throws a projectile forward that continuously explodes and deals area damage. (Transcendent · Cerulean · Capacity 4 @ Lv 10 · Only: Viessa / Ultimate Viessa) - High-Voltage: Reduces the number of enemies that Thrill Bomb and Lightning Emission can strike. Increases range and damage instead. (Transcendent · Malachite · Capacity 5 @ Lv 10 · Only: Ultimate Bunny) - Hydro Pressure Bomb: Leaps forward without creating a Puddle and deals damage to the surrounding enemies on landing. The more enemies with Laundry, the more damage inflicted. (Transcendent · Malachite · Capacity 5 @ Lv 10 · Only: Ultimate Valby) - Hymn: When used on the ground, creates a zone that increases the Jump of allies. When used in midair, temporarily increases the Movement Speed of nearby allies and increases maximum movement distance. (Transcendent · Rutile · Capacity 5 @ Lv 10 · Only: Serena) - Hypothermia: When using skill, inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks. (Transcendent · Cerulean · Capacity 6 @ Lv 10 · Only: Viessa / Ultimate Viessa) - Immediate Purge Code: When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded. (Transcendent · Almandine · Capacity 6 @ Lv 10 · Only: Jayber) - Increased Efficiency: MP is no longer consumed while Unique Weapon is active. It consumes MP when attacking with Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit. (Transcendent · Rutile · Capacity 7 @ Lv 10 · Only: Lepic / Ultimate Lepic) - Kicking: Modifies the Charged Sub Attack. Use a Kick to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10). (Normal · Malachite · Capacity 0 @ Lv 10) - Killer Recipe: Now applies an additional effect when attacking enemies afflicted with Burn. Changed to fire a Meatball without generating a Flame Zone. Changed to generate Chef’s Touch when attacking or defeating enemies with Burn, and deal damage by targeting the enemy. (Transcendent · Almandine · Capacity 6 @ Lv 10 · Only: Ultimate Blair) - Law of the Back Alley: Changed to a form not restricted to a specific Firearm. Inflicts debuffs on the target, and deals Additional Damage proportional to the number of debuffs. (Transcendent · Cerulean · Capacity 5 @ Lv 10 · Only: Raven) - Long-Distance Maneuvering: Modifies the Grappling Hook range to 25m. But Base Charge Time changes to 6s and Charge Time increases by 20%[x]. Based on the Enhancement Level, Max Module Capacity increases (+10) and Charge Time Increase decreases (current +0%[x]). (Ultimate · Malachite · Capacity 0 @ Lv 10) - Massive Sanguification: Modifies Life Siphon to allow the absorption of Life Spheres during Non-Frenzied state. (Transcendent · Almandine · Capacity 6 @ Lv 10 · Only: Gley / Ultimate Gley) - Matrix Recomputation: Modifies Expulsion to grant a buff that helps allies survive (Transcendent · Cerulean · Capacity 6 @ Lv 10 · Only: Ajax / Ultimate Ajax) - Medical Compulsion: This Module is no longer available. (Transcendent · Xantic · Capacity 0 @ Lv 10 · Only: Jayber) - Mid-Air Maneuvering: Modifies the Grappling Hook to be cast midair. However, it can only be used once, and Charge Time increases by 20%[x]. Based on the Enhancement Level, Max Module Capacity (+10) increases and Charge Time Increase decreases (current +0%[x]). (Ultimate · Malachite · Capacity 0 @ Lv 10) - Mobile Fortress: An Orbit Barrier and Hyper Cubes follow to defend against enemy attacks and deal damage. (Transcendent · Malachite · Capacity 5 @ Lv 10 · Only: Ultimate Ajax) - Mobile Strike: Septic Gust is adjusted to deal no damage. Grants the Adventurer's Spirit effect to self, preventing Onslaught stack reduction during the effect duration and applying Corrosion Acceleration to pierced targets. (Transcendent · Malachite · Capacity 7 @ Lv 10 · Only: Keelan) - Multi-Maneuvering: Modifies the Max Stacks of Grappling Hook to 3. But Base Range decreases to 18m and Charge Time increases by 20%[x]. Based on the Enhancement Level, Max Module Capacity increases (+10) and Charge Time Increase decreases (current +0%[x]). (Ultimate · Malachite · Capacity 0 @ Lv 10) - Nerve Infiltration: Applies stackable Burn. Modifies Grenade Throw to deal Additional Damage per Burn stack. (Transcendent · Xantic · Capacity 4 @ Lv 10 · Only: Lepic / Ultimate Lepic) - Neurotoxin Synthesis: Modifies the effects of Room 0 Trauma. Does not spread Poison, but inflicts ATK reduction and Weaken Regeneration. (Transcendent · Xantic · Capacity 6 @ Lv 10 · Only: Freyna / Ultimate Freyna) - Next-level Recipe: Changed to create Flame Zones after moving a certain distance. Changed to Fire flames forward while moving quickly. (Transcendent · Almandine · Capacity 5 @ Lv 10 · Only: Ultimate Blair) - Nightfall: Changes Raven Feather to an Attack Skill. Increases AoE damage capability. (Transcendent · Rutile · Capacity 7 @ Lv 10 · Only: Raven) - Nimble Footsteps: Granting a buff to allies increases Luna's Movement Speed and Skill Range. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Luna / Ultimate Luna) - Noise Surge: When using skill, deals damage to nearby enemies but doesn't buff allies. Grants a stackable buff to Luna that is enhanced with each stack. (Transcendent · Malachite · Capacity 7 @ Lv 10 · Only: Luna / Ultimate Luna) - Overcharged Edge: While Active Camouflage is active, attacking with a Melee Weapon or the Cutoff Beam skill converts to Overcharged Edge and consumes Shield to maintain the effect. (Transcendent · Cerulean · Capacity 4 @ Lv 10 · Only: Sharen / Ultimate Sharen) - Plasma Ball: Removes the increase Skill Critical Hit Rate proportional to Max MP effect of the passive skill. Instead, creates a barrier of plasma at regular intervals. (Transcendent · Rutile · Capacity 3 @ Lv 10 · Only: Ines) - Plasma Bullet: Changes Chain Lightning and Discharge, When attacking with a firearm, the skill changes to quickly move forward and emit Induced Current, Recovers Rounds when dealing damage to enemies with Dark Current (Transcendent · Malachite · Capacity 5 @ Lv 10 · Only: Ines) - Plasma Condensation: Changes the Conductor effect of the passive skill to stackable, The amount of Conductor stacks granted varies by skill, granting additional stacks based on charge time, When reaching Max Stacks, the target takes powerful single-target damage, Lightning Chain now also reacts to Plasma Acceleration Coils (Transcendent · Xantic · Capacity 3 @ Lv 10 · Only: Ines) - Power Unit Change: Overclock no longer increases Skill Power. Increases Firearm ATK instead. (Transcendent · Malachite · Capacity 5 @ Lv 10 · Only: Lepic / Ultimate Lepic) - Predator Instinct: While Frenzied, HP is not consumed. Using a firearm while Frenzied gradually increases Firearm ATK. (Transcendent · Malachite · Capacity 6 @ Lv 10 · Only: Gley / Ultimate Gley) - Proliferating Allergy: Inflicts Explosive Reaction. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect to nearby enemies when the enemy dies. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Yujin / Ultimate Yujin) - Rampaging Mad Bomber: Cannot buff allies. Increases self-buff effects. (Transcendent · Almandine · Capacity 4 @ Lv 10 · Only: Ultimate Esiemo) - Regenerative Braking: Chance to recover MP when using skill (Transcendent · Almandine · Capacity 5 @ Lv 10 · Only: Lepic / Ultimate Lepic) - Reinforce Front Line: Spawns a Front Line Reinforcement Device that grants a Firearm ATK Up to allies in range. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Enzo) - Release Cutting Force: Modifies Cutoff Beam so that it can be unleashed as Sword Aura. (Transcendent · Xantic · Capacity 6 @ Lv 10 · Only: Sharen / Ultimate Sharen) - Restored Heart: Changes Ring of Breach and Gravitic Reversal to skills that grant buffs to allies. (Transcendent · Rutile · Capacity 3 @ Lv 10 · Only: Nell) - Safety Training: Changes the Site Intrusion and Designate Danger Zone Skills, Strengthens the Protective Barrier of the Site Intrusion Skill, Changes the Designate Danger Zone Skill to provide a Protective Barrier to nearby allies. (Transcendent · Cerulean · Capacity 6 @ Lv 10 · Only: Harris) - Self-Directed Eruption: Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends. But removes the ally Shield recovery effect. (Transcendent · Almandine · Capacity 5 @ Lv 10 · Only: Kyle) - Septic Torrent: When attacking enemies with a Melee Weapon increases Acidic Infusion Level, When using Hunt, quickly approaches the target and unleashes an AoE attack, When using Septic Torrent, unleashes a continuous damage attack on surrounding targets (Transcendent · Rutile · Capacity 7 @ Lv 10 · Only: Keelan) - Shattered Heart: Changes Gaze of the Abyss to an attack skill. Builds up Suspicion stacks using Breach Spikes, then fires enhanced Breach Spikes. (Transcendent · Rutile · Capacity 6 @ Lv 10 · Only: Nell) - Shock Punch: Modifies the Charged Sub Attack. Use a Shock Punch to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10). (Normal · Malachite · Capacity 0 @ Lv 10) - Shortsword: Modifies the Charged Sub Attack. Use a Shortsword to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10). (Normal · Malachite · Capacity 0 @ Lv 10) - Singer's Mercy: When using skill, sets up a Speaker that grants buffs to allies within range. (Transcendent · Xantic · Capacity 5 @ Lv 10 · Only: Luna / Ultimate Luna) - Singing Water: Changes so that Laundry stacks. Continuously fires Singing Water forward to deal damage and Additional Damage based on Laundry stacks (Transcendent · Rutile · Capacity 5 @ Lv 10 · Only: Valby / Ultimate Valby) - Spiral Tidal Wave: While on water, changes to increase Skill Critical Hit Rate, Creates Spiral Tidal Wave when dealing Skill Critical Hit Damage (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Ultimate Valby) - Superconductive Bombing: While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision. Airborne duration increases as the Skill Duration increases, but the base airborne duration decreases. (Transcendent · Xantic · Capacity 6 @ Lv 10 · Only: Kyle) - Superconductive Bombing MARK 2: When used on the ground, takes off and launches Superconductive Bombing in midair. When used in midair, immediately launches Superconductive Bombing MARK 2. (Transcendent · Almandine · Capacity 6 @ Lv 10 · Only: Kyle) - Supercooled Kuiper Round: Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. (Transcendent · Malachite · Capacity 3 @ Lv 10 · Only: Hailey / Ultimate Hailey) - Super Senses: Inflicts Bleed with Life Siphon. Attacking targets with Bleed with a Unique Weapon, increases damage. (Transcendent · Malachite · Capacity 3 @ Lv 10 · Only: Gley / Ultimate Gley) - Supply Firearm Enhancer: Summons a Firearm Enhancement Device. Touching the device grants Weak Point Damage and Firearm Critical Hit Rate Up. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Enzo) - Supply Moisture: While on water, increases Firearm ATK, Firearm Critical Hit Rate, and Firearm Attribute Trigger Rate. When attacking enemies, grants Bubble to self and deals area damage. Does not recover MP. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Valby / Ultimate Valby) - Tidal Wave: Does not leave a Waterway when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals Explosion Damage to nearby enemies. (Transcendent · Cerulean · Capacity 4 @ Lv 10 · Only: Valby / Ultimate Valby) - Time of the Hunting Hounds: Changes to a skill that quickly Dashes toward enemies. Deals damage and inflicts Conductor on all enemies in the path. Reduces the number of bounces of Chain Lightning and modifies it to be stackable. Modifies the Arche type of the modified skills to Tech. (Transcendent · Rutile · Capacity 5 @ Lv 10 · Only: Ines) - Tonfa: Modifies the Charged Sub Attack. Use a Tonfa to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+10). (Normal · Malachite · Capacity 0 @ Lv 10) - Toxic Mixture: Modifies the Room 0 Trauma effect to Necrosis. Firearm ATK increases with the number of Necrosis stacks. (Transcendent · Xantic · Capacity 6 @ Lv 10 · Only: Ultimate Freyna) - Toxic Stimulation: Defense Mechanism skill conversion. Grants Plague Bodyarmor to nearby allies. (Transcendent · Cerulean · Capacity 5 @ Lv 10 · Only: Freyna / Ultimate Freyna) - Truly Deadly Cuisine: Significantly increases the damage of Giant Fireball. When Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn, If a Flame Zone is present at the Giant Fireball explosion location, applies Cooldown Reduction. (Transcendent · Almandine · Capacity 5 @ Lv 10 · Only: Blair / Ultimate Blair) - Turret Engineering: When using skill, recovers the HP of all summoned turrets and extends their duration. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Jayber) - Venom Injection: When using skill, continuously consumes resources to grant self Toxic Sense. While Toxic Sense is active, hitting an enemy with a firearm or a Skill inflicts Corrosion. (Transcendent · Rutile · Capacity 4 @ Lv 10 · Only: Ultimate Freyna) - Venom Synthesis: Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Room 0 Trauma on enemies coming in contact with Toxic Footprint. (Transcendent · Rutile · Capacity 4 @ Lv 10 · Only: Freyna / Ultimate Freyna) - Void Charge: Modifies Void Walk to be stackable, and Void Walk and Expulsion damage increases proportionally to DEF. When used as an Enhanced Skill, Cooldown resets. (Transcendent · Almandine · Capacity 5 @ Lv 10 · Only: Ajax / Ultimate Ajax) - Void Explosion : Focus: Using Expulsion grants Void Explosion that causes an explosion on the next melee attack. When used as an Enhanced Skill, triggers a chain explosion. (Transcendent · Cerulean · Capacity 4 @ Lv 10 · Only: Ajax / Ultimate Ajax) - Water Play: Creates a rectangular-shaped Puddle of water in front of Valby. (Transcendent · Malachite · Capacity 4 @ Lv 10 · Only: Valby / Ultimate Valby) ## TRIGGER (42 modules) – https://modules.freyna.org/descendant_trigger.html - Aesthetics of Violation: Brand of the Weak: Time to Trigger 10s, Received DMG Increase (2.0~5.0)% | Amusement of the Strong: Time to Trigger 10s, Skill Power Increase (3.0~10.0)%, Cooldown Return (20.0~85.0)%, Cooldown 3s (Ultimate · Trigger) - Arche Blaze: Arche Blaze: Trigger Rate (30.0~100.0)%, Additional Damage Skill Power x (1024~1948)% (Ultimate · Trigger) - Arche Leak: Basic Info: Cooldown 15s | Arche Leak: Time to Trigger 30s, Skill Cost (-20.00~-10.00)%[+], MP Cost per Attack -3.5, Skill Power Modifier Increase Max (20.00~120.00)%, MP Recovery per Skill Use Max MP x 4.0%, MP Recovery per Enemy Kill Max MP x 2.9% (Ultimate · Trigger) - Arche Reflux: Arche Reflux: Time to Trigger 15.0s | When the attack is successful: Trigger Rate 100.0%, Additional Damage Skill Power x (617~2713)%, Damage Range Radius 5.0m, Cooldown (0.8~2.0)s | Arche Detonation: Time to Trigger 8.0s, Continuous Effect Reload Animation Skip (Ultimate · Trigger) - Battering Ram: Basic Info: Cooldown (1.5~5.5)s | Earthquake: Continuous Damage Skill Power x 376.0%[+], Damage Interval 1.0s, Time to Trigger 3s, DEF Decrease Amount DEF x (5.0~25.0)%, Non-Attribute Skill Resistance Reduction DEF x (5.0~25.0)%, Fire Skill Resistance Reduction DEF x (5.0~25.0)%, Chill Skill Resistance Reduction DEF x (5.0~25.0)%, Electric Skill Resistance Reduction DEF x (5.0~25.0)%, Toxic Skill Resistance Reduction DEF x (5.0~25.0)%, Range Radius 12m | Taunt: Duration 5s (Ultimate · Trigger) - Blazing Zone: Basic Info: Cooldown 4s | Blazing Zone: Spawn Rate (47~100)%, Continuous Damage Skill Power x (337.0~425.0)%[+], Time to Trigger 4s, Damage Interval 0.5s, Damage Range Radius 7m (Ultimate · Trigger) - Bloody Deployment: Basic Info | Blood Drop: Gain Interval Max 0.1s, Max Stacks 25 | Bloody Edge: Max Stacks 25, Time to Trigger 15s, Additional Damage Trigger Rate (30.0~90.0)%, Additional Damage Additional Damage x Damage Multiplier%, Additional Damage Skill Power x 262%, Damage Multiplier (0.05~0.15)% of Max HP, Max Damage Multiplier 3500% (Ultimate · Trigger) - Current Bonding: Current Bonding: Min Trigger Range Radius 30.0m, Sustain Range Radius 40.0m, Additional Damage Skill Power x 2216.00%[+], Damage Interval 0.2s, Additional Skill ATK (vs. Colossus) (2730~5450), Additional Skill ATK (vs. Commander) (2730~5450), Additional Skill ATK (vs. Tyrant) (2730~5450) | Electric Snare: Time to Trigger 10.0s, Max Stacks 5, Electric Skill Power Increase per Stack (1.50~8.40)%[+] (Ultimate · Trigger) - Cyclic Amplifier: Cyclic Amplification (Fusion): Time to Trigger 5s, Fusion Skill Power Increase (11~41)%[+] | Cyclic Amplification (Singular): Time to Trigger 5s, Singular Skill Power Increase (11~41)%[+] | Cyclic Amplification (Dimension): Time to Trigger 5s, Dimension Skill Power Increase (11~41)%[+] | Cyclic Amplification (Tech): Time to Trigger 5s, Tech Skill Power Increase (11~41)%[+] (Ultimate · Trigger) - Death by a Thousand Cuts: Basic Info: Cooldown (0.5~2.5)s | Residual Arche Preservation Stacks: Tracking Projectile 2 stacks, Explosive Projectile 4 stacks, Multi-Explosive Projectile 4 stacks, Piercing Projectile 6 stacks | Residual Arche Preservation: Time to Trigger 15s, Max Stacks 12.0 | Arche Meteor: Trigger Range Radius 12.0m, Max Trigger Targets Max 6 within Range, Damage Range Radius 2.0m, Damage Skill Power x (422.0~922.0)%[+] (Ultimate · Trigger) - Domino Drive: Domino Drive: Fire Skill Power (0.1~7.2)%[+], Skill Effect Range (0.1~7.2)%[+], Max Stacks 7, Duration 25s (Ultimate · Trigger) - Electric Display: Basic Info: Maintained Duration Required (1.0~2.0)s | Volt: Maximum Stacks 3 | Electric Display: MP Recovery per 1 Volt (0.5~3.0)%, Round Recovery per 1 Volt (2.0~8.0)% (Ultimate · Trigger) - Explosive Aesthetics: Inspiration Explosion: Time to Trigger 10.0s, Max Stacks 9.00 | Bombs Fired per Stack: Base Damage Skill Power x (1075~2050)%, Damage Base Damage x Damage Multiplier%, Damage Multiplier Max Shield x 0.90%, Max Damage Multiplier 270%, Damage Range Radius (6.00~8.00)m | Finale: Time to Trigger 10.0s, Base Damage Skill Power x (12292~24484)%, Damage Base Damage x Damage Multiplier%, Damage Multiplier Max Shield x 0.90%, Max Damage Multiplier 270%, Damage Range Radius 18.0m (Ultimate · Trigger) - Firearm Cooling: Basic Info: Cooldown 0.9s, Trigger Rate (70~100)% | When inflicting Frostbite: Cooldown Reduction Rate (0.20~0.80)s (Ultimate · Trigger) - Focus and Expansion: Focus and Expansion: Time to Trigger 25s, Cooldown 0.4s, Trigger Rate 80%, Min DMG at Max HP Skill Power x (227~481)%, DMG Increase to HP Consumed Max 200%, Max Range at Max HP Radius (8.00~12.00)m, Range Decrease to HP Consumed Min Radius 1m (Ultimate · Trigger) - Freezing Breakthrough: Chill Condensation: Max Stacks 10, Gain Interval 0.5s | Freezing Breakthrough: Chill Skill Power (0.5~3.5)%[+], Skill Critical Hit Damage (0.5~3.0)%[x], Duration (5~10)s, Max Stacks 10, Cooldown 10.0s (Ultimate · Trigger) - Full Arche Jacket: Arche Coating: MP Cost per Reload -60[+], Time to Trigger 5s, Additional Damage Trigger Rate (10.0~30.0)%, Cooldown 0.1s, Additional Damage Skill Power x (10.0~48.0)%[+], Damage Range Radius 8m (Ultimate · Trigger) - Gap in Time: Basic Info: Additional Damage Trigger Rate Base 100% - Skill Cooldown, Additional Damage (5.0~35.0)% (Ultimate · Trigger) - Gash: Basic Info: Cooldown 0.4s, Trigger Rate (30~100)% | Gash: Time to Trigger 1.2s, Continuous Damage Skill Power x (100.0~725.0)%, Damage Interval 0.3s (Ultimate · Trigger) - Golden Ensemble: Surge: Time to Trigger 15s, Max Stacks 3, Skill Power Increase (3.0~7.0)%[+], Skill Effect Range (5.0~15.0)%[+] | Additional Effect: Skill Power Increase (5.0~10.0)%[+], Skill Effect Range (10.0~20.0)%[+] (Ultimate · Trigger) - Ground Eruption: Ground Eruption: Damage Skill Power x (534.0~1110.0)%[+], Additional Skill ATK (vs. Colossus) (2000~6400), Additional Skill ATK (vs. Elite) (2000~6400), Additional Skill ATK (vs. Commander) (2000~6400), Additional Skill ATK (vs. Tyrant) (2000~6400), Damage Interval 0.5s (Ultimate · Trigger) - Icebreaker: Basic Info: Cooldown 2s, Base Damage Skill Power x (1057.0~2065.0)%[+], Damage Range Radius 15m, Additional Skill ATK (vs. Colossus) (125~508) per Stack, Additional Skill ATK (vs. Elite) (125~508) per Stack, Additional Skill ATK (vs. Commander) (125~508) per Stack, Additional Skill ATK (vs. Tyrant) (125~508) per Stack | Icebreaker: Max Stacks 30, Time to Trigger 60s (Ultimate · Trigger) - Infected Weapon: Arche Infection: Time to Trigger 5s, Damage Skill Power x (265.0~855.0)%[+], Damage Interval 1.0s | Exclusive Weapon: Damage Skill Power x (95.0~475.0)%[+] (Ultimate · Trigger) - Infiltration Mechanism: Interfusion: Time to Trigger 5.0s, Base Damage Skill Power x (189~253)%, Damage Base Damage x Damage Multiplier%, Damage Multiplier Max MP x (0.65~1.20), Max Damage Multiplier 780%, Cooldown on Same Target 0.5s (Ultimate · Trigger) - Instant Acceleration: Basic Info: Cooldown 15s | Instant Acceleration: Movement Speed +(40.0~80.0)%[x], Duration (5~12)s (Ultimate · Trigger) - Kill Chain: Basic Info: Cooldown 4s, Imbue Rate (5~35)% | Strike Target: Max Stacks 20, Time to Trigger 10.0s, Damage Skill Power x 2531.0%[+], Additional Skill ATK (vs. Colossus) (1000~7000), Additional Skill ATK (vs. Elite) (1000~7000), Additional Skill ATK (vs. Commander) (1000~7000), Additional Skill ATK (vs. Tyrant) (1000~7000) (Ultimate · Trigger) - Kuiper Hollow Points: Basic Info: Base Recoil Increase (20.0~60.0)%[+], Trigger Rate (80~100)% x Recoil Increase | Forced Weakening: Max Stacks 30, Time to Trigger 15s, Stacks Removed per Weak Point Attack 2, Weak Point DMG per Stack +8.1%[x], Max HP per Stack -2% Decrease[x], Stack Removal HP Recovery Max HP x 1% (Ultimate · Trigger) - Overcharge Shield: Energy Transfer: Time to Trigger 5s, Max Stacks 5 | Overcharge Shield: Time to Trigger (10.0~30.0)s, Shield Cost -80 per 0.1s, Skill Power Increase (5.00~28.00)%[+] (Ultimate · Trigger) - Particle Conversion Emitter: Basic Info: Cooldown 1s | Particle Transmission: Transmission Range Radius 20.0m, Time to Trigger 15s, Max Stacks 12 | Particle Emission: Time to Trigger 5s, Damage Skill Power x (11.0~71.0)%[+], Damage Interval 0.3s, Damage Range Max 20.0m, Duration Increase Amount 2s, Max Duration Increase Max (7~20)s (Ultimate · Trigger) - Perfect Positioning: Maneuver Stacks Acquired: When using Roll 2, When using Grappling Hook 1, When using a Redeployment type skill (3~13) | Maneuver: Time to Trigger 30s, Max Stacks 30 | Perfect Positioning: Time to Trigger (3.0~9.0)s, Skill Power Increase (3.0~13.0)%, Shield Increase Amount Max Shield x (30.0~150.0)%, Ammo Cost per shot {0} (Ultimate · Trigger) - Power Beyond: Basic Info: Skill Power Increase (5.00~15.00)%[+] | Void Recharge: Time to Trigger 15s, Max Stacks 4 | Amorphous Phenomenon: Time to Trigger 10s, Range Radius 16.0m, ATK Reduction Skill Effect Range x (10.00~20.00)% (Ultimate · Trigger) - Relative Speed: Basic Info: Cooldown (0.8~6.0)s | Relative Speed: Maximum Stacks 30, Max Acquired Relative Speed Stacks 10, Base Damage Skill Power x 758%[+], Damage Base Damage x Damage Multiplier%, Damage Multiplier Max MP x (175~375), Max Damage Multiplier 1650%, Damage Range Radius 15m (Ultimate · Trigger) - Rhythmic Step: Basic Info: Cooldown 3s | Rhythmic Step: Movement Speed per Stack +(0.5~3.5)%[x], Max Shield per Stack +(5.0~20.0)%[x], Maximum Stacks 10, Stack Cooldown 0.2s, Stack Duration 7s (Ultimate · Trigger) - Steel Vanguard: Basic Info: Cooldown 15s | Steel Vanguard: Base Damage Skill Power x 271%[+], Damage Base Damage x Damage Multiplier%, Damage Multiplier (Max HP + Max Shield) x (0.50~1.50)%, Max Damage Multiplier 600%, Time to Trigger (5~15)s, Damage Interval 1s, Damage Range Radius 7m (Ultimate · Trigger) - Storm Bullet: Basic Info: Cooldown 6s, Max Spawned per Projectile x2 | Eye of the Storm: Spawn Rate (25~45)%, Continuous Damage Skill Power x (85.0~198.0)%[+], Time to Trigger 5s, Damage Interval 0.5s, Damage Range Radius 3.0m (Ultimate · Trigger) - Supply Fortress: Round Recovery: Cooldown 0.5s, Recovery Chance (30~70)%, Recovery 7% | When the attack is successful: Cooldown 0.5s, Additional Damage Skill Power x (500.0~2000.0)%[+] (Ultimate · Trigger) - Tactical Acceleration: Basic Info: Cooldown 18s, Range Radius 15m | Tactical Acceleration: Duration (5.5~12)s, Movement Speed While Firing +(10.0~30.0)%[x], Cooldown 8s (Ultimate · Trigger) - Tactical Disruption: Basic Info: Cooldown 5s, Damage Range Radius 15m, Damage Skill Power x (3052.0~5092.0)%[+], Ammo Recovery (3~25)% | Combat Readiness: Time to Trigger 10.0s, Incoming Damage Reduction -30%[+], Additional Skill ATK (vs. Colossus) (2500~4000), Additional Skill ATK (vs. Elite) (2500~4000), Additional Skill ATK (vs. Commander) (2500~4000), Additional Skill ATK (vs. Tyrant) (2500~4000) (Ultimate · Trigger) - Tactical Strike: Basic Info: Cooldown 5.0s | Tactical Target: Duration 15s, Range Radius (4.00~10.00)m, Damage Skill Power x (1134.0~5326.0)% (Ultimate · Trigger) - [Training] Power Beyond: Basic Info: Skill Power Increase (12.00~12.00)%[+] | Void Recharge: Time to Trigger 15s, Max Stacks 4 | Amorphous Phenomenon: Time to Trigger 10s, Range Radius 16.0m, ATK Reduction Skill Effect Range x (16.00~16.00)% (Ultimate · Trigger) - Two Face: Basic Info: Front Side Imbue Rate (20~80)%, Cooldown 10s | Heads: Skill Power Increase (5~24)%, Duration 10s | Tails: Skill Range Increase (15~95)%, Duration 10s (Ultimate · Trigger) - Wave Eruption: Basic Info: Cooldown 3s | Wave Eruption: Incoming Damage Reduction (-30.0~-5.0)%[+], Movement Speed +120.0%[x], Additional Damage per Stack Skill Power x (30.0~110.0)%, Maximum Stacks 25, Stack Cooldown 0.2s, Stack Duration 3s, Knockback Resistance Chance 100% (Ultimate · Trigger) ## ANCESTORS (23 modules) – https://modules.freyna.org/descendant_ancestors.html - Adventurer's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Keelan) - Artist's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Luna / Ultimate Luna) - Assassin's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Sharen / Ultimate Sharen) - Chef's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Blair / Ultimate Blair) - Controller's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Kyle) - Delightful Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Dia) - Dominator's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Freyna / Ultimate Freyna) - Explosives Master's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Esiemo / Ultimate Esiemo) - Grenadier's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Lepic / Ultimate Lepic) - Guardian's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Ajax / Ultimate Ajax) - Hope's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Serena) - Hunter's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Viessa / Ultimate Viessa) - Marksman's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Hailey / Ultimate Hailey) - Medic's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Yujin / Ultimate Yujin) - Pioneer's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Harris) - Quartermaster's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Enzo) - Runner's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Bunny / Ultimate Bunny) - Shadow's Resolve: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Raven) - Shape of Water's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Valby / Ultimate Valby) - Snare's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Ines) - Tactician's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Nell) - Tech Expert's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Jayber) - Thirster's Resolution: No fixed effect text in the official data. (Transcendent · Ancestors · Capacity 16 @ Lv 0 · Only: Gley / Ultimate Gley) ## Contact - Name: Christian Grigoriadis (Artist Name: Zagathou) - TFD In-Game Name: Zagathou#4768 - E-Mail: xelotath@outlook.de - Session App ID: 055065749fb6c6c2f07cb2ed15021b88eed3fc480e87215cca925ede91454e7173 - About: https://zagathou.github.io/zagathou/ - GitHub: https://github.com/Zagathou ## TFD Pages - Freyna.ORG: https://freyna.org/ - Modules: https://modules.freyna.org/ - Weapons: https://weapons.freyna.org/ - Raven: https://raven.freyna.org/ - Nell: https://nell.freyna.org/ - Serena: https://serena.freyna.org/ - descendant.gg: https://descendant.gg/ All values: max level (Descendants Lv 40, weapons Lv 100 at 4 stars / Unique Ability Level 4, modules at max enhancement level). These webpages are optimized for Non-Agentic Artificial Intelligence and easy to read. All game-related content © Nexon (https://tfd.nexon.com/) Unofficial fan site – not affiliated with or endorsed by Nexon. The First Descendant is a trademark of Nexon. Last Updated: 03.10.2026 Coded by GrokBot (https://x.ai/bot) / SpaceXAI (https://x.ai/)!